一.原理
源码的判断过程参考下面二中的执行任务一节.
二.源码细节
(一).构造方法
ThreadPoolExecutor的构造方法只是给成员变量赋值,没有多余逻辑.主要成员变量是corePoolSize,maximumPoolSize,workQueue,keepAliveTime线程允许的空闲时间,threadFactory,RejectedExecutionHandler(拒绝策略有四种,CallerRunsPolicy,默认AbortPolicy,DiscardPolicy,DiscardOldestPolicy).
下面源码调试以ThreadPoolExecutor(3, 6, 5, TimeUnit.SECONDS, new ArrayBlockingQueue<>(4))为例.
(二).执行任务.
进入ThreadPoolExecutor#execute.代码如下:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. If fewer than corePoolSize threads are running, try to
* start a new thread with the given command as its first
* task. The call to addWorker atomically checks runState and
* workerCount, and so prevents false alarms that would add
* threads when it shouldn't, by returning false.
*
* 2. If a task can be successfully queued, then we still need
* to double-check whether we should have added a thread
* (because existing ones died since last checking) or that
* the pool shut down since entry into this method. So we
* recheck state and if necessary roll back the enqueuing if
* stopped, or start a new thread if there are none.
*
* 3. If we cannot queue task, then we try to add a new
* thread. If it fails, we know we are shut down or saturated
* and so reject the task.
*/
//ctl定义 private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
int c = ctl.get();
//如果线程池内的正在执行的线程数量(成员变量ctl的低29位的值,Worker的数量)小于corePoolSize,则创建线程
if (workerCountOf(c) < corePoolSize) {
//如果线程池内的正在执行的线程数量小于corePoolSize,创建线程执行
if (addWorker(command, true))
//线程池内的正在执行的线程数量小于corePoolSize时,这里直接返回.
return;
c = ctl.get();
}
//如果线程池内线程数量大于等于corePoolSize,新来的线程入队列.比如第4,5个线程.
//进入ArrayBlockingQueue#offer()入队.队列长度为前面构造函数设置的4.
//队列满了,则不进入这个分支
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
//如果此时线程池不是running状态,则从队列移除.double check
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
//如果正在执行的线程数为0时,添加工作线程.
addWorker(null, false);
}
//如果线程池内线程数量小于等于maxPoolSize(corePoolSize小于maxPoolSize),则创建线程执行
//大于时,执行拒绝策略
else if (!addWorker(command, false))
//线程池的线程数量大于maxPoolSize时,执行拒绝策略
reject(command);
}
(三).创建线程执行
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
//两层死循环
for (;;) {
int c = ctl.get();
//获取当前线程池的状态
int rs = runStateOf(c);
// Check if queue empty only if necessary.
//线程池不是running状态且(线程池关闭或者队列为空),则不创建新线程
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
//CAPACITY高3位为0,低29位全是1,即29位的最大整数。如果线程数量大于大于这个数,则退出不创建线程,基本不可能满足.
//core进来时,如果是corePoolSize这步判断进来是写死的true.如果是maxPoolSize那步,进来是false.取maximumPoolSize
//如果线程数量大于等于corePoolSize或者maximumPoolSize,退出不创建线程
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//走到这一步正常去创建Worker线程
//对成员变量ctl的值加1,即线程数量+1
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
//如果当前线程池状态和刚开始进来外层for循环时的状态不一样,重新判断是否能创建线程
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//Worker内部封装了线程,创建线程,Worker构造方法中new Thread
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
//获取线程池的主锁,执行这段代码的线程是主线程。多个主线程操作同一个线程池,做并发控制
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
//获取当前线程池状态,第二次检查前面两层for循环的最后做的第一次检查
int rs = runStateOf(ctl.get());
//线程池是running状态,才添加
//线程池是shutdown状态,但是队列中有未完成的任务,也可以添加.
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
//新创建的线程已经被启动.则抛异常.这里谁会启动它?
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
//添加worker到成员变量HashSet中
workers.add(w);
int s = workers.size();
//修改最大线程池大小
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
//运行新加的线程代码.进入ThreadPoolExecutor#runWorker
t.start();
workerStarted = true;
}
}
} finally {
//线程启动失败了.从队列中移除这个Worker,减少线程计数,结束该失败线程
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
(四).Worker工作线程类
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
/**
* This class will never be serialized, but we provide a
* serialVersionUID to suppress a javac warning.
*/
private static final long serialVersionUID = 6138294804551838833L;
/** Thread this worker is running in. Null if factory fails. */
//具体工作线程
final Thread thread;
/** Initial task to run. Possibly null. */
//执行的任务代码
Runnable firstTask;
/** Per-thread task counter */
volatile long completedTasks;
...
}
构造方法中调用getThreadFactory().newThread(Runnable)创建线程.
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
(五).线程代码执行.
进入ThreadPoolExecutor#runWorker()方法.
final void runWorker(Worker w) {
//执行任务的子线程
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//获取要执行的任务
while (task != null || (task = getTask()) != null) {
//获取任务的锁
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
//在线程开始执行前,可以做一些拦截操作,类似aop,继承ThreadPoolExecutor,实现这个方法
beforeExecute(wt, task);
Throwable thrown = null;
try {
//执行Runnable任务的run方法代码
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
//当前Worker执行任务数+1
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
(六).线程池状态和内部的线程数量
CAPACITY的值为0b00011111_11111111_11111111_11111111.参数c就是传进来的成员变量AtomicInteger ctl的值.它的高3位存线程池状态,低29位存线程池内的线程数量。
private static int runStateOf(int c) {
//取高3位的值
return c & ~CAPACITY;
}
private static int workerCountOf(int c) {
//取低29位的值
return c & CAPACITY;
}
线程池的几种状态,整数值越来越大:
RUNNNING:0b11100000_00000000_00000000_00000000.十进制表示为-536870912.
SHUTDOWN:0
STOP:0b00100000_00000000_00000000_00000000.十进制为536870912.
TIDYING:0b01000000_00000000_00000000_00000000.
TERMINATED:0b01100000_00000000_00000000_00000000.
(七).从队列获取任务getTask()
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
//线程池关闭或者(线程池停止,且没有未完成的队列任务),则返回没有任务
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
//线程数量超过最大数量限制,则不再取任务
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
//从任务队列中阻塞式的取出一个任务去执行.keepAliveTime时间内没有取到任务,返回for循环继续执行
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
(八).Worker线程任务退出时清理
private void processWorkerExit(Worker w, boolean completedAbruptly) {
if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
decrementWorkerCount();
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
//完成任务数加一
completedTaskCount += w.completedTasks;
//从HashSet中移除这个Worker
workers.remove(w);
} finally {
mainLock.unlock();
}
//判断是否需要停止线程池
tryTerminate();
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
if (min == 0 && ! workQueue.isEmpty())
min = 1;
if (workerCountOf(c) >= min)
return; // replacement not needed
}
addWorker(null, false);
}
}