<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[feigebabata的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/feigebabata</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; feigebabata]]></copyright><item><title><![CDATA[Unity Spine笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/120226362</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/120226362</guid><author>feigebabata</author><pubDate>Fri, 10 Sep 2021 17:22:51 +0800</pubDate><description><![CDATA[1.官网spine-unity Runtime Documentation

2.spine导出设置 图集类型为.atlas.txt 不然unity不自动识别

3.spine编辑器版本需和 spine_unity插件版本一致

4.由于spine3.83.75破解版传播太多 spine_unity插件里对"3.8.75"版的spine文件做了屏蔽 导入unity时提示异常信息"Unsupportedskeletondata,pleaseexportwithanewerversionof...]]></description><category></category></item><item><title><![CDATA[Unity Csv2Csharp]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/120225223</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/120225223</guid><author>feigebabata</author><pubDate>Fri, 10 Sep 2021 16:40:50 +0800</pubDate><description><![CDATA[1.在unity中右键csv文件 生成这张表的Csharp类

2.表的第一行 C#类的全类名 必须带命名空间

3.表的第二行 字段名 一个格子一个字段

4.表的第三行 字段类型 一个格子一个类型支持少数类型(string,int, float,Array)

5.表的第二行 字段注释 一个格子一个字段 给策划看的


using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using .]]></description><category></category></item><item><title><![CDATA[UnityEditor绘制路径]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/120014506</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/120014506</guid><author>feigebabata</author><pubDate>Tue, 31 Aug 2021 11:52:15 +0800</pubDate><description><![CDATA[用于绘制一条固定路线


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class DrawLine : MonoBehaviour
{
    public List&lt;Vector3&gt; Path=new List&lt;Vector3&gt;{};
    public Vector3 Offset;
#if UNITY_EDIT]]></description><category></category></item><item><title><![CDATA[LineRender曲线脚本]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/119246378</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/119246378</guid><author>feigebabata</author><pubDate>Fri, 30 Jul 2021 14:07:51 +0800</pubDate><description><![CDATA[using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;

[RequireComponent(typeof(LineRenderer))]
public class LineEdit : MonoBehaviour
{
    public AnimationCurve X,Y,Z;
    public int Count;
    public Vec.]]></description><category></category></item><item><title><![CDATA[UnityEditor笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/119114912</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/119114912</guid><author>feigebabata</author><pubDate>Mon, 26 Jul 2021 17:52:11 +0800</pubDate><description><![CDATA[1.创建节点:https://gram.gs/gramlog/creating-node-based-editor-unity/

2.Hierarchy窗口右键菜单 如: [MenuItem("GameObject/PrintPath",priority=-100)] ,使用Selection获取选择对象



3.特性[TextArea(5,10)] string字段在Inspector窗口多行显示
...]]></description><category></category></item><item><title><![CDATA[Unity 获取本机IP]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/119106531</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/119106531</guid><author>feigebabata</author><pubDate>Mon, 26 Jul 2021 11:50:43 +0800</pubDate><description><![CDATA[public static IPAddress GetIP(AddressFamily Addfam=AddressFamily.InterNetwork)
        {
            if (Addfam == AddressFamily.InterNetworkV6 &amp;&amp; !Socket.OSSupportsIPv6)
            {
                return null;
            }

            //本地地址.]]></description><category></category></item><item><title><![CDATA[TimeLine笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117843975</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117843975</guid><author>feigebabata</author><pubDate>Sat, 12 Jun 2021 12:38:48 +0800</pubDate><description><![CDATA[1.按轨道组播放


using System;
using UnityEngine.Playables;
using UnityEngine.Timeline;

public static class PlayableDirectorHelper
{
    public static void SetTLGroupUnMuted(this PlayableDirector playerDirector,params string[] names)
    {
        TimelineAsset]]></description><category></category></item><item><title><![CDATA[unity Udp示例]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117793399</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117793399</guid><author>feigebabata</author><pubDate>Thu, 10 Jun 2021 23:28:18 +0800</pubDate><description><![CDATA[usingSystem.Collections;

usingSystem.Collections.Generic;

usingSystem;

usingSystem.Net;

usingSystem.Net.Sockets;

usingUnityEngine;



namespaceFGUFW.Core

{

publicstaticclassUdpBroadcastUtility

{

publicconstintBROADCAS...]]></description><category></category></item><item><title><![CDATA[Unity常用算法]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117662009</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117662009</guid><author>feigebabata</author><pubDate>Mon, 07 Jun 2021 15:13:34 +0800</pubDate><description><![CDATA[/// &lt;summary&gt;
    /// 匀加速位移
    /// &lt;/summary&gt;
    /// &lt;param name="startSpeed"&gt;起始速度&lt;/param&gt;
    /// &lt;param name="acceleration"&gt;加速度&lt;/param&gt;
    /// &lt;param name="time"&gt;时间&lt;/param&gt;
    /// &lt;returns&gt;&l...]]></description><category></category></item><item><title><![CDATA[Unity Camera笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117590676</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117590676</guid><author>feigebabata</author><pubDate>Sat, 05 Jun 2021 11:46:30 +0800</pubDate><description><![CDATA[1.正交模式:Orthographic

  视锥高等于size*2

2.透视模式:Perspective




]]></description><category></category></item><item><title><![CDATA[TortoiseGit笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117401061</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117401061</guid><author>feigebabata</author><pubDate>Sun, 30 May 2021 17:43:00 +0800</pubDate><description><![CDATA[1.开机启动pageant

C:\Users\FeiGe\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
]]></description><category></category></item><item><title><![CDATA[Unity 执行shell]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117297388</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117297388</guid><author>feigebabata</author><pubDate>Wed, 26 May 2021 16:59:47 +0800</pubDate><description><![CDATA[/// &lt;summary&gt;
    /// 执行shell
    /// &lt;/summary&gt;
    /// &lt;param name="command"&gt;应用路径&lt;/param&gt;
    /// &lt;param name="argument"&gt;参数&lt;/param&gt;
    public static void ProcessCommand(string command, string argument)
    {
    ...]]></description><category></category></item><item><title><![CDATA[Unity ILRuntime编译命令]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117297106</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117297106</guid><author>feigebabata</author><pubDate>Wed, 26 May 2021 16:50:54 +0800</pubDate><description><![CDATA[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe F:\UnityProjects\Test\Assets\Samples\ILRuntime\1.6.7\Demo\HotFix_Project~\HotFix_Project.csproj /t:Rebuild /p:Configuration=Release
pause


]]></description><category></category></item><item><title><![CDATA[ffmpeg笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117248571</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117248571</guid><author>feigebabata</author><pubDate>Tue, 25 May 2021 09:20:38 +0800</pubDate><description><![CDATA[1.批量视频格式转换


for %%a in ("*.rmvb") do ffmpeg -i %%a %%~na.mp4
pause

]]></description><category></category></item><item><title><![CDATA[游戏世界构造]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/117235606</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/117235606</guid><author>feigebabata</author><pubDate>Tue, 25 May 2021 00:56:05 +0800</pubDate><description><![CDATA[1.基础元素(地水风火)

  1.1 地: 土,金,木,磁

  1.2 水: 水,冰

  1.3 风: 风,空间

  1.4 火: 火,光,雷电

  1.5:对象由多元素构成 纯元素体少见

2.人乃天生道体[暂定]

  2.1:方便人类审美

3.AI遗传进化

  3.1:游戏AI可遗传进化 且要方便移植

4.传统神话设定

  4.1 轮回: 游戏中生灵的生死更迭

  4.2 功德: 金色光 有助于世界运转的行为皆可增加 如超度亡魂有助于轮回系统

......]]></description><category></category></item><item><title><![CDATA[Unity Android开发笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/116596915</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/116596915</guid><author>feigebabata</author><pubDate>Mon, 10 May 2021 15:36:14 +0800</pubDate><description><![CDATA[1.unity2018后支持安卓源文件在unity中编译 常用模板


package com.fgbbt.FileTransfer; //包名 改称自己的


import android.os.Bundle;
import android.util.Log;

import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;

public class MainActivity extends Un]]></description><category></category></item><item><title><![CDATA[小说换行错误处理]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/114990150</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/114990150</guid><author>feigebabata</author><pubDate>Thu, 18 Mar 2021 20:39:47 +0800</pubDate><description><![CDATA[using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

public class TextEditor : MonoBehaviour
{
    public string SavePath = "D:/save.txt";
    public string LoadPath = "D:/load.txt";
    // Start i.]]></description><category></category></item><item><title><![CDATA[unity webgl笔记]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/113244069</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/113244069</guid><author>feigebabata</author><pubDate>Wed, 27 Jan 2021 11:26:00 +0800</pubDate><description><![CDATA[1.发布后添加web.config文件


&lt;?xml version="1.0" encoding="UTF-8"?&gt;
&lt;configuration&gt;
    &lt;system.webServer&gt;
        &lt;staticContent&gt;
    &lt;remove fileExtension=".unityweb" /&gt;
&lt;mimeMap fileExtension=".unityweb" mimeType="application/o]]></description><category></category></item><item><title><![CDATA[Unity创建字体]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/111560234</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/111560234</guid><author>feigebabata</author><pubDate>Tue, 22 Dec 2020 16:08:19 +0800</pubDate><description><![CDATA[static void CreateFontSprite()
    {
        if (Selection.objects == null) return;
        if (Selection.objects.Length == 0)
        {
            Debug.LogWarning("没有选中Sprite文件，需要将Sprite Mode设置成Multiple，切分好，并且以以名字的最后一个字符当做ascii码");
            retu...]]></description><category></category></item><item><title><![CDATA[Unity性能优化]]></title><link>https://blog.youkuaiyun.com/feigebabata/article/details/109186462</link><guid>https://blog.youkuaiyun.com/feigebabata/article/details/109186462</guid><author>feigebabata</author><pubDate>Tue, 20 Oct 2020 22:59:46 +0800</pubDate><description><![CDATA[1.删除组件无用周期函数

2.不要在awake,start里做重度操作 避免应用启动黑屏时间过长

3.多次修改动画控制器 参数字符串转hash码(通用于各种字符串为参数的unity api)

4.不用重力传感器时关闭它



5.移动带有刚体的游戏对象时建议使用刚体的移动函数

6.避免频繁gameobject.find游戏对象 getcomponent组件 可以缓存起来用

7.纹理设置:

  纹理size做到当前平台满足效果的最小值

  纹理size做到POT(size为2的幂次方)
...]]></description><category></category></item></channel></rss>