Doug Lea大神的设计思路
1、线程池状态跟线程数合并到一个32位的int变量中,头三位为状态,剩下的为worker数。
2、线程封装成Worker对象,启动线程的时候优先执行这个任务firstTask。小于设置的核心线程数量或者最大线程数量则添加worker,否则丢到任务队列中,
3、默认Worker是不会终止的,一直循环去任务队列中取任务。
核心代码
成员变量
// * RUNNING<SHUTDOWN<STOP<TIDYING<TERMINATED
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
//worker数量使用的位数,29位
private static final int COUNT_BITS = Integer.SIZE - 3;
// worker数量,2的29次方个 29个1,最高三位为状态位
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
//接受新任务和执行队列任务 11100000_00000000_00000000_00000000
private static final int RUNNING = -1 << COUNT_BITS;
//不接受新任务但执行队列任务 0
private static final int SHUTDOWN = 0 << COUNT_BITS;
//不接受新任务不执行队列任务,中断执行中的任务 00100000_00000000_00000000_00000000
private static final int STOP = 1 << COUNT_BITS;
//worker清零,将会调用terminated方法 01000000_00000000_00000000_00000000
private static final int TIDYING = 2 << COUNT_BITS;
//terminated方法执行完毕 01100000_00000000_00000000_00000000
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
//~CAPACITY = 高位3个1,剩下全为0,与运算算出当前状态
private static int runStateOf(int c) { return c & ~CAPACITY; }
//29个1与运算算出当前的worker数量
private static int workerCountOf(int c) { return c & CAPACITY; }
//状态与数量合并
private static int ctlOf(int rs, int wc) { return rs | wc; }
//运行状态小于比较状态
private static boolean runStateLessThan(int c, int s) {
return c < s;
}
//至少是某个状态
private static boolean runStateAtLeast(int c, int s) {
return c >= s;
}
//线程池是否是运行状态,小于SHUTDOWN状态的只有RUNNING了
private static boolean isRunning(int c) {
return c < SHUTDOWN;
}
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
int c = ctl.get();
//worker数目小于设置的数量
if (workerCountOf(c) < corePoolSize) {
//小于coresize增加worker,
if (addWorker(command, true))
return;
c = ctl.get();
}
//RUNNING状态,添加任务到工作队列,所有worker都会从任务队列中取任务
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
//再次检查,不是RUNNING状态,不再接受新任务
if (! isRunning(recheck) && remove(command))
reject(command);//执行 RejectedExecutionHandler 设置的reject方法
else if (workerCountOf(recheck) == 0)//worker数为0,小于maxsize添加worker
addWorker(null, false);
}
else if (!addWorker(command, false))//根据maxsize添加worker,失败则执行reject策略
reject(command);
}
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
//大于等于SHUTDOWN 状态 并且 如果是SHUTDOWN状态,且正在执行中的任务是空,待执行任务队列是空,返回false
if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
//超过允许的最大容量或者设置的容量,返回false
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//增加worker数量
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
//检查线程池状态不一致,返回retry重试
if (runStateOf(c) != rs)
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());
//RUNNING状态或者 是 SHUTDOWN状态,并且要执行的任务是空
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) //线程已经启动了抛出异常
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
//设置线程池中的当前线程数
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
//线程已经启动
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
private void addWorkerFailed(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (w != null)
workers.remove(w);
//减少线程数
decrementWorkerCount();
tryTerminate();
} finally {
mainLock.unlock();
}
}
final void tryTerminate() {
for (;;) {
int c = ctl.get();
//运行中 或者 是处于TIDYING不是TERMINATED 状态 或者 是SHUTDOWN状态,但是待执行任务没执行完,不关闭线程池
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
// worker不为0,尝试1次唤醒空闲线程
if (workerCountOf(c) != 0) {
interruptIdleWorkers(ONLY_ONE);
return;
}
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
//TIDYING状态执行terminated方法
terminated();
} finally {
ctl.set(ctlOf(TERMINATED, 0));
termination.signalAll();
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//任务不为空,从队列里面继续取任务
while (task != null || (task = getTask()) != null) {
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}