canvas星空粒子特效

<template>
<div>
<canvas id="star"></canvas>
</div>
</template>
<script setup lang="ts">
import { onMounted } from 'vue'
function maxOrbit(x, y) {
let max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
}
function random(min, max?: number) {
if(arguments.length < 2) {
max = min;
min = 0;
}
if(min > max) {
let hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
const init = () => {
let canvas = document.querySelector('#star') as HTMLCanvasElement
, ctx = canvas.getContext('2d') as CanvasRenderingContext2D,
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
hue = 217,
stars = [],
count = 0,
maxStars = 1000;
let canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
let half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#fff');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
const Star = function() {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 12;
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 50000;
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
}
for(let i = 0; i < maxStars; i++) {
new Star();
}
Star.prototype.draw = function() {
let x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if(twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if(twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.8;
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 1)';
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter';
for(let i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
};
window.requestAnimationFrame(animation);
}
animation()
}
onMounted(() => {
init()
})
</script>
<style scoped></style>