<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[ex__plorer的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/ex__plorer</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; ex__plorer]]></copyright><item><title><![CDATA[N皇后问题回溯法求解(Java)]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/140575360</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/140575360</guid><author>ex__plorer</author><pubDate>Sat, 20 Jul 2024 18:22:32 +0800</pubDate><description><![CDATA[方向一的斜线（正对角线）为从左上到右下方向，同一条斜线上的每个位置满足行下标与列下标之差相等，例如 (0,0) 和 (3,3) 在同一条方向一的斜线上。方向二的斜线（反对角线）为从右上到左下方向，同一条斜线上的每个位置满足行下标与列下标之和相等，例如 (3,0) 和 (1,2) 在同一条方向二的斜线上。因此使用行下标与列下标之和即可明确表示每一条方向二的斜线。每次放置皇后时，对于每个位置判断其是否在三个集合中，如果三个集合都不包含当前位置，则当前位置是可以放置皇后的位置。leetcode链接。]]></description><category></category></item><item><title><![CDATA[Unity 3d 粒子系统制作]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/128614277</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/128614277</guid><author>ex__plorer</author><pubDate>Mon, 09 Jan 2023 17:14:12 +0800</pubDate><description><![CDATA[Unity粒子系统制作]]></description><category></category></item><item><title><![CDATA[Unity 3d game HW7 智能巡逻兵]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/128374672</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/128374672</guid><author>ex__plorer</author><pubDate>Mon, 19 Dec 2022 17:06:49 +0800</pubDate><description><![CDATA[Unity 3d 智能巡逻兵]]></description><category></category></item><item><title><![CDATA[Unity 3D GAME HOMEWORK6]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/128208836</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/128208836</guid><author>ex__plorer</author><pubDate>Tue, 06 Dec 2022 23:27:25 +0800</pubDate><description><![CDATA[Unity 打飞碟物理引擎版
]]></description><category></category></item><item><title><![CDATA[Unity 3d Homework 5 打飞碟游戏实现]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/127948415</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/127948415</guid><author>ex__plorer</author><pubDate>Sun, 20 Nov 2022 15:48:01 +0800</pubDate><description><![CDATA[Unity 3d 打飞碟游戏]]></description><category></category></item><item><title><![CDATA[Unity 3D GAME第四次作业]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/127686925</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/127686925</guid><author>ex__plorer</author><pubDate>Fri, 04 Nov 2022 13:56:45 +0800</pubDate><description><![CDATA[3D 游戏第四次编程作业]]></description><category></category></item><item><title><![CDATA[Unity 3D GAME Homework 3]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/127464505</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/127464505</guid><author>ex__plorer</author><pubDate>Sat, 22 Oct 2022 17:32:19 +0800</pubDate><description><![CDATA[Unity 第三次作业]]></description><category></category></item><item><title><![CDATA[3d 游戏与编程 （二）]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/127189746</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/127189746</guid><author>ex__plorer</author><pubDate>Sat, 08 Oct 2022 17:52:38 +0800</pubDate><description><![CDATA[讲述了3d游戏与编程第二章作业课后具体解答参考]]></description><category></category></item><item><title><![CDATA[游戏分类与热点探索]]></title><link>https://blog.youkuaiyun.com/ex__plorer/article/details/126825212</link><guid>https://blog.youkuaiyun.com/ex__plorer/article/details/126825212</guid><author>ex__plorer</author><pubDate>Tue, 13 Sep 2022 00:21:07 +0800</pubDate><description><![CDATA[介绍游戏的分类并对游戏热点进行分析]]></description><category></category></item></channel></rss>