<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[everlost]]></title><description><![CDATA[while (1) study++;]]></description><link>https://blog.youkuaiyun.com/everlost</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; everlost]]></copyright><item><title><![CDATA[BREW 初级开发者教程 笔记]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5606629</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5606629</guid><author>everlost</author><pubDate>Wed, 19 May 2010 10:11:00 +0800</pubDate><description><![CDATA[ 第九章 IImage IImage 接口主要用于图片的显示和动画的播放 绘制图片：IIMAGE_Draw()、IIMAGE_DrawFrame()、IIMAGE_DrawOffscreen()播放动画：IIMAGE_Start()、IIMAGE_Stop() 设置属性：IIMAGE_SetAnimationRate()、IIMAGE_SetDrawSize()、IIM]]></description><category></category></item><item><title><![CDATA[BREW 初级开发者教程 笔记]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5603857</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5603857</guid><author>everlost</author><pubDate>Tue, 18 May 2010 13:46:00 +0800</pubDate><description><![CDATA[第六章 IDISPLAY 使用简介 IDisplay 函数列表IDISPLAY_DrawText()                 IDISPLAY_SetColor()IDISPLAY_MeasureText()            IDISPLAY_ClearScreen()IDISPLAY_GetFontMetrics()         IDISPLAY_SetAn]]></description><category></category></item><item><title><![CDATA[BREW 初级开发者教程 笔记]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5603107</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5603107</guid><author>everlost</author><pubDate>Tue, 18 May 2010 10:27:00 +0800</pubDate><description><![CDATA[第五章 ISHELL 简介 与应用程序管理相关的函数ISHELL_CreateInstance()                ISHELL_ActiveApplet()ISHELL_Busy()                                 ISHELL_CheckPrivLevel()ISHELL_CanStartApplet()            ]]></description><category></category></item><item><title><![CDATA[BREW 初级开发者教程 笔记]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5602826</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5602826</guid><author>everlost</author><pubDate>Tue, 18 May 2010 09:36:00 +0800</pubDate><description><![CDATA[第3章 BREW 开发基础 搭建BREW 开发环境(安装下面的顺序安装)Visual C++ (6.0/.net)、ARM ADS、BREW SDK 3.1.5 SP01、BREW SDK Tools 1.0.1、BREW Addin 3.0.0、BREW Tools Suite 3.0.0安装方法：http://blog.youkuaiyun.com/everlost/archive/201]]></description><category></category></item><item><title><![CDATA[BREW 初级开发者教程 笔记]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5602705</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5602705</guid><author>everlost</author><pubDate>Tue, 18 May 2010 09:04:00 +0800</pubDate><description><![CDATA[第2章 BREW SDK 简介Brew SDK 3.X 的目录结构  bin:             可执行文件  bitmaps:     SDK 中所使用的图像  devices:      SDK 中默认的手机dpk文件  docs:           相关文档  examples:   例子程序  inc:              所有头文件  src]]></description><category></category></item><item><title><![CDATA[关于使Visual Studio 2005/2008开发的MFC程序具有XP风格的问题]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5599604</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5599604</guid><author>everlost</author><pubDate>Mon, 17 May 2010 10:40:00 +0800</pubDate><description><![CDATA[关于使Visual Studio 2005/2008开发的MFC程序具有XP风格的问题原文：http://blog.163.com/zhouence518@126/blog/static/71435456200911124301347/当用Visual Studio 2005/2008创建MFC程序时，如果选择Unicode编码方式则程序自动具有XP控件风格；如果没有选择或选择多字]]></description><category></category></item><item><title><![CDATA[BREW™ SDK入门篇（二）]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5578994</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5578994</guid><author>everlost</author><pubDate>Tue, 11 May 2010 15:48:00 +0800</pubDate><description><![CDATA[转自：http://www.joymo.cn/Html/articles/release_37_8837281482020.html第二部分 – 在模拟器上运行“Hello BREW”在跟随本文学习相关知识点之前，你需要以下环境：1．              Microsoft Visual C++ 6.0®(或更高版本)2．              1.1版的BREW SDK.要了解系统]]></description><category></category></item><item><title><![CDATA[BREW™ SDK入门篇（一）]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5578980</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5578980</guid><author>everlost</author><pubDate>Tue, 11 May 2010 15:46:00 +0800</pubDate><description><![CDATA[转自：http://www.joymo.cn/Html/articles/release_37_23051920.html第一部分 -  预备知识在跟随本文学习相关知识点之前，你需要以下环境：Microsoft Visual C++ 6.0®(或更高版本)1.1版的BREW SDK（或更高版本）.要了解系统最低要求，和获得更细节的资料，SDK的安装指导，请查看SDK 1.1的README文件。]]></description><category></category></item><item><title><![CDATA[如何安装配置BREW开发环境]]></title><link>https://blog.youkuaiyun.com/everlost/article/details/5578804</link><guid>https://blog.youkuaiyun.com/everlost/article/details/5578804</guid><author>everlost</author><pubDate>Tue, 11 May 2010 15:08:00 +0800</pubDate><description><![CDATA[如何安装配置BREW开发环境1，安装Microsoft Visual Studio 6.0或者Microsoft Visual Studio .NET（1）安装的目录为VS缺省的安装目录。（2）先安装VS的目的，是为了在BREW SDK安装的时候能找到VS，并且安装相关的Add-in。2，安装ARM Developer Suite v1.2（1）安装的目录通常是 C:/ADS/ 。（2）安]]></description><category></category></item></channel></rss>