1.添加背景图片
①Hierarchy下新建canvas->新建image, 拖动图片至Assets路径下;
②Project下点击图片,Inspector中设置texture Type 为Sprite (2D and UI);(这一步比较关键,不然无法正常显示背景图。

③Hierarchy下点击image,在Inspector中设置strectch 属性,以及上下左右距离边框距离为0;

2.修改脚本
Canvas->Add Componant 添加脚本如UIScript,双击后至VS中打开,并修改源码如下:
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Experimental.Rendering;
using System.Text;
using System.Xml;
using MyService;
public class UI : MonoBehaviour
{
Vector2 pos;
Canvas canvas;
RectTransform rectTransform;
static Texture2D m_texure;
string strLog;
string strTitle;
int SW;//Screen Width
int SH;//Screen Height
WebService1 ws;
bool isErr;
void Start()
{
rectTransform = transform as RectTransform;
canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
m_texure = new Texture2D(UnityEngine.Screen.width, UnityEngine.Screen.height);
strTitle = "Mysql Debug Tool V 1.2";
strLog = "Welcome to use the Mysql Debug Tool!";
isErr = false;
ws = new WebService1();
//initialEvent();not uesd yet
}
// Update is called once per frame
void Update()
{
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, Input.mousePosition, canvas.worldCamera, out pos))
{
rectTransform.anchoredPosition = pos;
//GUI.Button(new Rect(0, 0, pos.x, pos.y), $"{pos.x},{pos.y}");
}
}
public class mGUIStyle
{
//Texture2D detectTexture = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, false);
public GUIStyle getLabelStyle(bool isErr = false)
{
GUIStyle gslbl = new GUIStyle();
gslbl.normal.background = null; //这是设置背景填充的
//gslbl.normal.background = Texture2D.whiteTexture; //这是设置背景填充的
if (isErr)
{
gslbl.normal.textColor = Color.red;
}
else
{
gslbl.normal.textColor = Color.blue; //设置字体颜色的
}
gslbl.fontSize = 40; //当然,这是字体颜色
gslbl.alignment = TextAnchor.MiddleCenter;
return gslbl;
}
}
void OnGUI()
{
//GUI.DrawTexture(new Rect(0, 0, pos.x, SH - pos.y), m_texure);
//GUI.Box(new Rect(10, 10, Screen.width - 10, SH / 5), "Mysql Debug Tool V 1.0", gUIStyle.getLabelStyle());
mGUIStyle gUIStyle = new mGUIStyle();
SW = UnityEngine.Screen.width;
SH = UnityEngine.Screen.height;
GUI.DrawTexture(new Rect(10, 10, SW - 20, SH / 5), m_texure);
GUI.DrawTexture(new Rect(10, SH / 5 + 20, SW / 2 - 15, SH * 3 / 5 - 40), m_texure);
GUI.DrawTexture(new Rect(SW / 2 + 5, SH / 5 + 20, SW / 2 - 15, SH * 3 / 5 - 40), m_texure);
GUI.DrawTexture(new Rect(10, SH * 4 / 5 - 10, SW - 20, SH / 5), m_texure);
GUI.Label(new Rect(10, 10, SW - 10, SH / 5), strTitle, gUIStyle.getLabelStyle());
GUI.Label(new Rect(10, SH * 4 / 5 - 10, SW - 10, SH / 5), strLog, gUIStyle.getLabelStyle(isErr));
if (GUI.Button(new Rect(10, SH / 5 + 20, 100, 40), "Create DB"))
{
strLog = "111";
ExecutionResult er = ws.CreateDB("mytestdb2");
if (er.Status)
{
strLog = "OK";
isErr = false;
strLog = er.Message;
}
else
{
isErr = true;
strLog = "Error:CreateDB";
}
}
}
#region Events
public event Action<string> OnInfoEvent;
public void Info(string log)
{
OnInfoEvent?.Invoke(log);
}
public event Action<string> OnErrorEvent;
public void Error(string log)
{
OnErrorEvent?.Invoke("[Error]" + log);
}
private void initialEvent()
{
//OnErrorEvent += logUserControl1.UpdateLog;
//OnInfoEvent += logUserControl1.UpdateLog;
OnErrorEvent += UpdateMsg;
OnInfoEvent += UpdateMsg;
}
private void UpdateMsg(string strMsg)
{
//string str= ws.CreateDB("testDB").Anything.ToString();
}
#endregion
}
其中 MyService.cs 由wsdl工具执行cmd脚本后自动生成
C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0>wsdl -out:MyService.cs http://10.10.19.168/webService1.asmx
3.最终配合mysql数据库,通过webservice端口,可成功访问。至此,牛刀小试完成,PC端调试界面显示如下。

4.打包安卓APK,并运行,大功告成,注意File->building setting->Player Setting->other setting需要配置网络权限。

public setting:


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