<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[emoonight的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/emoonight</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; emoonight]]></copyright><item><title><![CDATA[win10和vs2017搭建open gl 开发环境]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/73176101</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/73176101</guid><author>emoonight</author><pubDate>Tue, 13 Jun 2017 13:43:53 +0800</pubDate><description><![CDATA[1.在系统盘搜索gl.h,win10下是C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\um\gl
glut.h
2.C:\Windows\SysWOW64
glut.dll & 
glut32.dll ()
3.C:\Program Files (x86)\Windows Kits\10\Lib\10.0.1506]]></description><category></category></item><item><title><![CDATA[一个游戏程序员的学习资料]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/51722337</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/51722337</guid><author>emoonight</author><pubDate>Mon, 20 Jun 2016 17:42:18 +0800</pubDate><description><![CDATA[三维图形学：
搞三维图形学首先还是要扎扎实实的先看解析几何、线性代数、计算几何的教材，后面的习题一个都不能少。国内数学书还是蛮好的。苏步青大师的《计算几何》称得上具有世界级水准，可惜中国CAD的宏图被盗版给击垮了。现在是我们接过接力棒的时候了。It’s time!
《Computer Graphics Geometrical Tools》
《计算机图形学几何工具算法详解》算法很多，纰漏处也不]]></description><category></category></item><item><title><![CDATA[Unity:实现调色板]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/51418981</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/51418981</guid><author>emoonight</author><pubDate>Sun, 15 May 2016 21:01:08 +0800</pubDate><description><![CDATA[放在unity中的plugins文件夹下
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;

 [StructLayout(LayoutKind.Sequential,CharSet=CharSet.Auto)]

public class CHOOSE]]></description><category></category></item><item><title><![CDATA[Unity:Navmesh]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/51418951</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/51418951</guid><author>emoonight</author><pubDate>Sun, 15 May 2016 20:56:13 +0800</pubDate><description><![CDATA[NavMesh




Method:




CalculatePath  


 计算两点之间的路径和存储路径。




DistanceToEdge


找到最近从一个点的NavMesh NavMesh边缘。




GetLayerCost  


取得成本超过一层上的所有代理类型的几何遍历。




GetNavMesh]]></description><category></category></item><item><title><![CDATA[dll is in timestamps but is not known in guidmapper… 错误]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/50553193</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/50553193</guid><author>emoonight</author><pubDate>Thu, 21 Jan 2016 10:08:30 +0800</pubDate><description><![CDATA[总共分三步：

进入出错的两个 dll 文件所在目录中，将出错的两个 dll 文件重命名为任意文件名，例如：UnityEngine.UI.dll.backup 和 UnityEditor.UI.dll.backup；重启 Unity Editor，等整个工程加载结束之后，我们会看到很多红色的错误日志输出，甭理它就好了，关闭 Unity Editor；回到那两个 dll 文件所在的目录，将刚刚重]]></description><category></category></item><item><title><![CDATA[flightsim]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/47358443</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/47358443</guid><author>emoonight</author><pubDate>Sat, 08 Aug 2015 14:59:53 +0800</pubDate><description><![CDATA[Code (csharp):




// -------------------- Kalkulationen Salto vorwärts abblocken / Calculations Block salto forward -----------------------------------------------------


       


      ]]></description><category></category></item><item><title><![CDATA[Error building Player: Exception: Error]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/38141141</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/38141141</guid><author>emoonight</author><pubDate>Sat, 26 Jul 2014 10:44:23 +0800</pubDate><description><![CDATA[Error building Player: Exception: Error: method `System.Reflection.Assembly System.Reflection.Assembly::Load(System.Byte[])` doesn't exist in target framework. It is referenced from Assembly-CSharp-fi]]></description><category></category></item><item><title><![CDATA[Unity3D 设置GameObjet 的隐藏和显示]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/20063011</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/20063011</guid><author>emoonight</author><pubDate>Thu, 27 Feb 2014 17:54:50 +0800</pubDate><description><![CDATA[if (item.transform.FindChild("Designate").gameObject.activeInHierarchy)
        {
            item.transform.FindChild("Designate").gameObject.SetActive(false);
        }
        else
        {
      ]]></description><category></category></item><item><title><![CDATA[Unity 3D NGUI两种事件添加方式比较]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/19546503</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/19546503</guid><author>emoonight</author><pubDate>Thu, 20 Feb 2014 11:36:41 +0800</pubDate><description><![CDATA[1.拖组件类绑定函数


2. UIEventListener]]></description><category></category></item><item><title><![CDATA[UnityException: Texture  is not readable]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/18002913</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/18002913</guid><author>emoonight</author><pubDate>Wed, 08 Jan 2014 16:01:52 +0800</pubDate><description><![CDATA[Before you can save or load a Texture, you must make it editable. To do this, click the Texture in the Project hierarchy, set the Texture Type toAdvanced and
 then select Read/Write Enabled]]></description><category></category></item><item><title><![CDATA[Change Flash Builder Default Src Folder Name?]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/17124471</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/17124471</guid><author>emoonight</author><pubDate>Wed, 04 Dec 2013 19:50:03 +0800</pubDate><description><![CDATA[I know you can change Flash builders default "Main source folder" by right clicking on the project properties and going to the "Flex Build Path" ...but how do you change that by default for all new pr]]></description><category></category></item><item><title><![CDATA[AGAL 操作码]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/9229863</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/9229863</guid><author>emoonight</author><pubDate>Wed, 03 Jul 2013 07:21:27 +0800</pubDate><description><![CDATA[A1 
   
第一个参数 opcode 代表指令或函数 
destination 可以是一个内存变量或者寄存器
source 可以是一个寄存器、内存变量或常量
如: mov v0 va1 
在as3语法中等同于v0=va1 
(这里和HLA语法有些不同，有待研究)


A2

8个顶点属性寄存器(va~va7)，通过Context3D.setVertexBufferAt送]]></description><category></category></item><item><title><![CDATA[动画效果]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/7034162</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/7034162</guid><author>emoonight</author><pubDate>Fri, 02 Dec 2011 10:59:21 +0800</pubDate><description><![CDATA[/*
* jQuery Nivo Slider v2.3
* http://nivo.dev7studios.com
*
* Copyright 2010, Gilbert Pellegrom
* Free to use and abuse under the MIT license.
* http://www.opensource.org/licenses/mit-license.php
*/]]></description><category></category></item><item><title><![CDATA[AJAX 请求类]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/7034128</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/7034128</guid><author>emoonight</author><pubDate>Fri, 02 Dec 2011 10:53:14 +0800</pubDate><description><![CDATA[//使用literal语法定义一个对象：XMLHttp   
var XMLHttp =    
{   
    //定义第一个属性，该属性用于缓存XMLHttpRequest对象的数组   
    XMLHttpRequestPool: [],   
    //对象的第一个方法，该方法用于返回一个XMLHttpRequest对象   
    getInstance:function()]]></description><category></category></item><item><title><![CDATA[vs2008 使用母版页时碰到[js的智能提示]和[相对路径] 的问题]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6877249</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6877249</guid><author>emoonight</author><pubDate>Sun, 16 Oct 2011 05:03:02 +0800</pubDate><description><![CDATA[vs2008提供了javascript 语法提示的功能，但实际使用中碰到些问题。 

在母版页中引用*.js时，为了设置相对路径。 


－－－－－方法1－－－放在 外－－－－－－ 

/js/jquery/jquery.js" type="text/javascr]]></description><category></category></item><item><title><![CDATA[C# Lambda Expressions]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6876200</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6876200</guid><author>emoonight</author><pubDate>Sat, 15 Oct 2011 15:53:34 +0800</pubDate><description><![CDATA[1.          Lambda简介
一个Lambda Expression  (译为Lambda式) 就是一个包含若干表达式和语句的匿名函数。可以被用作创建委托对象或表达式树类型。
 
所有的Lambda式都使用操作符“=>“，表示“goes to (转变为)”。操作]]></description><category></category></item><item><title><![CDATA[使用Repeater实现类似GridView编辑功能]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6869904</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6869904</guid><author>emoonight</author><pubDate>Thu, 13 Oct 2011 14:09:06 +0800</pubDate><description><![CDATA[Repeater控件他给了我们编程人员完好的可编辑性，而且执行效率是微软三个数据控件最快的 ，但是由于自身局限性(没有EditTemplate属性)还不能很好的实现类似于Gridview中的添加、修改、删除功能，但是是不是不能实现了呢，嘿嘿。
        要实现上面功能，首]]></description><category></category></item><item><title><![CDATA[CSS模块化思想 更加有效的管理CSS样式]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6818464</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6818464</guid><author>emoonight</author><pubDate>Sun, 25 Sep 2011 00:15:29 +0800</pubDate><description><![CDATA[关于模块CSS的划分，我比较喜欢类似wordpress中的css划分方式，一般情况下通过类似下列结构划分：




 Example Source Code [www.52css.com]

layout.css /* 整站布局 */
public.css /* 公用组合样式 */
header.css /* 页面头部区域样式 */
sidebar.css /* 侧边栏区域样式]]></description><category></category></item><item><title><![CDATA[页面传值之json--简单入门]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6782713</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6782713</guid><author>emoonight</author><pubDate>Fri, 16 Sep 2011 17:02:00 +0800</pubDate><description><![CDATA[JSON 即 JavaScript Object Natation，它是一种轻量级的数据交换格式，非常适合于服务器与 JavaScript 的交互。本文将快速讲解 JSON 格式，并通过代码示例演示如何分别在客户端和服务器端进行 JSON 格式数据的处理。
尽管有许多宣传关于 XML 如何拥有跨平台，跨语言的优势，然而，除非应用于 Web Services，否则，在普通的 Web 应用中，开发者]]></description><category></category></item><item><title><![CDATA[sysobjects和syscolumns]]></title><link>https://blog.youkuaiyun.com/emoonight/article/details/6770775</link><guid>https://blog.youkuaiyun.com/emoonight/article/details/6770775</guid><author>emoonight</author><pubDate>Tue, 13 Sep 2011 11:54:15 +0800</pubDate><description><![CDATA[sysobjects
在数据库内创建的每个对象（约束、默认值、日志、规则、存储过程等）在表中占一行。只有在 tempdb 内，每个临时对象才在该表中占一行。
列名 数据类型 描述 
name sysname 对象名。 
Id int 对象标识号。 
xtype char]]></description><category></category></item></channel></rss>