Windows下的简单绘图肯定会首先考虑GDI或者GDI+,不过既然LZ都提到Linux了,那就发个好了,这个就是最原始的手动生成BMP的代码,其实也不是很复杂。
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef long LONG;
#pragma pack(2)
typedef struct {
WORD bfType;
DWORD bfSize;
WORD bfReserved1;
WORD bfReserved2;
DWORD bfOffBits;
} BITMAPFILEHEADER;
typedef struct {
DWORD biSize;
LONG biWidth;
LONG biHeight;
WORD biPlanes;
WORD biBitCount;
DWORD biCompression;
DWORD biSizeImage;
LONG biXPelsPerMeter;
LONG biYPelsPerMeter;
DWORD biClrUsed;
DWORD biClrImportant;
} BITMAPINFOHEADER;
void saveBitmap()
{
// Define BMP Size
const int height = 600;
const int width = 800;
const int size = height * width * 3;
double x, y;
int index;
// Part.1 Create Bitmap File Header
BITMAPFILEHEADER fileHeader;
fileHeader.bfType = 0x4D42;
fileHeader.bfReserved1 = 0;
fileHeader.bfReserved2 = 0;
fileHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + size;
fileHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
// Part.2 Create Bitmap Info Header
BITMAPINFOHEADER bitmapHeader = {0};
bitmapHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapHeader.biHeight = height;
bitmapHeader.biWidth = width;
bitmapHeader.biPlanes = 3;
bitmapHeader.biBitCount = 24;
bitmapHeader.biSizeImage = size;
bitmapHeader.biCompression = 0; //BI_RGB
// Part.3 Create Data
BYTE *bits = (BYTE *)malloc(size);
// Clear
memset(bits, 0xFF, size);
// Sin Graph
for(x = 0; x < 800; x += 0.5)
{
y = sin(x / 100.0) * 200 + 300;
index = (int)y * 800 * 3 + (int)x * 3;
bits[index + 0] = 255; // Blue
bits[index + 1] = 0; // Green
bits[index + 2] = 0; // Red
}
// Write to file
FILE *output = fopen("output.bmp", "wb");
if(output == NULL)
{
printf("Cannot open file!\n");
}
else
{
fwrite(&fileHeader, sizeof(BITMAPFILEHEADER), 1, output);
fwrite(&bitmapHeader, sizeof(BITMAPINFOHEADER), 1, output);
fwrite(bits, size, 1, output);
fclose(output);
}
}
int main()
{
saveBitmap();
return 0;
}
平台无关的生成BMP的代码
手动生成BMP文件
最新推荐文章于 2023-01-11 17:53:21 发布
本文介绍了一种在不使用任何图形库的情况下手动创建BMP文件的方法。通过编写C语言程序,定义了BMP文件头和信息头,并填充了像素数据以生成包含正弦波图像的BMP文件。
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