Matrix.h
#ifndef MATRIX_H
#define MATRIX_H
#include
using namespace std;
class Matrix
{
public:
Matrix(int L,int C);
Matrix();
int getLine();
int getColum();
friend Matrix operator + (Matrix& a,Matrix& b);
friend Matrix operator - (Matrix& a,Matrix& b);
void display();
virtual ~Matrix();
protected:
private:
int Line;
int Column;
int **p;
};
#endif // MATRIX_H
Matrix.cpp
#include “Matrix.h”
#include
using namespace std;
Matrix::Matrix(int L,int C)
{
Line=L;
Column=C;
p=new int*[L];
for(int i=0;i<L;i++)
p[i]=new int[C];
for(int i=0;i<Line;i++)
for(int j=0;j<Column;j++)
p[i][j]=0;
}
Matrix::Matrix(){
cout<<“give the line:”<<endl;
cin>>Line;
cout<<“give the column:”<<endl;
cin>>Column;
p=new int*[Line];
for(int i=0;i<Line;i++)
p[i]=new int[Column];
for(int i=0;i<Line;i++){
for(int j=0;j<Column;j++){
cout<<“give the num:”<<endl;
cin>>p[i][j];
}
}
}
int Matrix::getLine()
{
return Line;
}
int Matrix::getColum()
{
return Column;
}
Matrix operator + (Matrix &a,Matrix& b)
{
Matrix temp(a.getLine(),a.getColum());
if(a.getLine()!=b.getLine()||a.getColum()!=b.getColum())
cout<<“error!”<<endl;
else{
for(int i=0;i<a.getLine();i++)
for(int j=0;j<a.getColum();j++)
{
temp.p[i][j]=a.p[i][j]+b.p[i][j];
}
}
return temp;
}
Matrix operator - (Matrix &a,Matrix& b)
{
Matrix temp(a.getLine(),a.getColum());
if(a.getLine()!=b.getLine()||a.getColum()!=b.getColum())
cout<<“error!”<<endl;
else{
for(int i=0;i<a.getLine();i++)
for(int j=0;j<a.getColum();j++)
{
temp.p[i][j]=a.p[i][j]-b.p[i][j];
}
}
return temp;
}
void Matrix::display(){
for(int i=0;i<Line;i++){
for(int j=0;j<Column;j++){
cout<<p[i][j];
cout<<" ";
}
cout<<endl;
}
}
Matrix::~Matrix()
{
//dtor
}
main.cpp
#include
#include <Matrix.h>
using namespace std;
int main()
{
Matrix a(2,2);
Matrix b;
Matrix c=a+b;
if(a.getLine()==b.getLine()||a.getColum()==b.getColum())
c.display();
else
cout<<“error”;
return 0;
}