今天工作時發現當Clinet端不正常斷線時, Server端竟然不知道!!!!
不知道Client端已經不存在了, 笨笨的繼續傳遞資料給Client(是我笨吧…Orz)
當然會導致程式發生Exception……….
Server真的會不知道嗎~~會他當然會知道 但是預設為兩小時後[1]~這早就發生Exception…
經過[1]中發現, 原來可以設定
Keep-Alive來保持Socket長連接, 並且偵測網路異常拋出Exception
當Client端發生不正常斷線時, Server端將會立刻知道~~~
Keep-Alive使用方法寫在Comment裡嚕~ 這裡紀錄一下
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using
System.Net.Sockets; using
System.Net; public
class ServerSocketObject { public
Socket ClientToServerSocket; private
Socket ListenSocket; private
IPEndPoint ServerIPEndPoint; public
ManualResetEvent BeginAccpetControl= new
ManualResetEvent( false ); //========================== private
Boolean IsBeginAccept = true
; public
List< byte > Reply_Message =
new List< byte >(); public
ServerSocketObject() {
string LocalIP = Dns.GetHostByName(Dns.GetHostName()).AddressList[0].ToString();
ServerIPEndPoint = new
IPEndPoint(IPAddress.Parse(LocalIP), 2266);
ListenSocket = new
Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ListenSocket.Bind(ServerIPEndPoint);
ListenSocket.Listen(1); //ip pool 設為 1
ListenSocket.IOControl(IOControlCode.KeepAliveValues, KeepAlive(1, 1000, 1000),
null );
//將這個Socket使用<b style="background: rgb(255, 102, 255); color: rgb(0, 0, 0);">keep</b>-alive來保持長連線
//KeepAlive函數參數說明: onOff:是否開啟<b style="background: rgb(255, 102, 255); color: rgb(0, 0, 0);">Keep</b>-Alive(開 1/ 關 0) ,
//keepAliveTime:當開啟<b style="background: rgb(255, 102, 255); color: rgb(0, 0, 0);">keep</b>-Alive後經過多久時間(ms)開啟偵測
//keepAliveInterval: 多久偵測一次(ms) } private
byte [] KeepAlive( int
onOff, int
keepAliveTime, int
keepAliveInterval) {
byte [] buffer =
new byte [12];
BitConverter.GetBytes(onOff).CopyTo(buffer, 0);
BitConverter.GetBytes(keepAliveTime).CopyTo(buffer, 4);
BitConverter.GetBytes(keepAliveInterval).CopyTo(buffer, 8);
return buffer; } public
void BeginAccept() {
while (IsBeginAccept)
{
BeginAccpetControl.Reset();
ListenSocket.BeginAccept( new
AsyncCallback(BeginAcceptCallBack), ListenSocket);
BeginAccpetControl.WaitOne(); //等待Clinet...
}
//=================== } private
void BeginAcceptCallBack(IAsyncResult state) {
Socket Listener = (Socket)state.AsyncState;
ClientToServerSocket = Listener.EndAccept(state);
//Client連線成功
ClientToServerSocket.BeginReceive(buffer, 0, BufferSize, 0,
new AsyncCallback(ReceivedCallBack), ClientToServerSocket);
//連線成功後 開始接收Server所傳遞的資料
BeginAccpetControl.Set(); } private
void ReceivedCallBack(IAsyncResult ar) {
Socket state = (Socket)ar.AsyncState;
if (state.Connected ==
true )
{
try
{
int bytesRead = state.EndReceive(ar);
if (bytesRead > 0)
//當 bytesRead大於0時表示Server傳遞資料過來 等於0時代表Client"正常"斷線
{
for ( int
num = 0; num < bytesRead; num++)
{
Reply_Message.Add(buffer[num]); //收集資料
}
state.BeginReceive(buffer, 0, BufferSize, 0,
new AsyncCallback(ReceivedCallBack), ClientToServerSocket);
}
else
{
//處理Client端"正常"斷線的事件
}
}
catch (Exception ee)
{
//這裡就是當設定好<b style="background: rgb(255, 102, 255); color: rgb(0, 0, 0);">Keep</b>-alive後, 假設Clinet端發生"不正常斷線(網路異常)"時, 將會
//跑進來這個Exception裡,再加以處理
state.Shutdown(SocketShutdown.Both);
state.Close();
}
}
else
{
IsConntect = false ;
state.Close();
} } } |