<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[easy_fefrry的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/easy_fefrry</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; easy_fefrry]]></copyright><item><title><![CDATA[cocos2dx场景切换中init、onEnter、onEnterTransitionDidFinish的调用顺序]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/23873999</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/23873999</guid><author>easy_fefrry</author><pubDate>Wed, 16 Apr 2014 20:42:02 +0800</pubDate><description><![CDATA[cocos2dx场景切换中init、onEnter、onEnterTransitionDidFinish的调用顺序




这些方法调用的先后顺序如下（使用 replaceScene 方法）：
1. 第2个场景的 scene 方法
2. 第2个场景的 init 方法
3. 第2个场景的 onEnter 方法
4. 转场
5. 第1个场景的 onExit 方法
6. 第2个场景]]></description><category></category></item><item><title><![CDATA[CCScaleTo 与 CCScaleBy]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/23456299</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/23456299</guid><author>easy_fefrry</author><pubDate>Fri, 11 Apr 2014 16:41:56 +0800</pubDate><description><![CDATA[CCScaleTo和CCScaleBy的区别
CCScaleTo scales the node/sprite to an absolute scale factor while CCScaleBy scales it by a factor relative to current scale.
两者都是对节点或精灵进行缩放操作，区别为：CCScaleTo缩放到指定的绝对比例；CCScaleB]]></description><category></category></item><item><title><![CDATA[cocos2d 学习记录srcollView]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/22661315</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/22661315</guid><author>easy_fefrry</author><pubDate>Mon, 31 Mar 2014 13:12:17 +0800</pubDate><description><![CDATA[//   显示显示的区域
    scrollView->setViewSize(CCSizeMake(480, 320));//设置view的大小
    scrollView->setContentOffset(CCPointZero);
    continerLayer->setContentSize(CCSizeMake(960, 320));//设置滚动区域的大小
 
 
]]></description><category></category></item><item><title><![CDATA[cocos2d 学习记录 1]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/22302083</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/22302083</guid><author>easy_fefrry</author><pubDate>Thu, 27 Mar 2014 19:44:04 +0800</pubDate><description><![CDATA[1.创建按钮，设置它的回调函数和TAG，  这样在回调函数中根据TAG来处理这个按钮的点击事件！
2.从父类中遍历所有的子类，通过比较按钮的位置 来删除相应的子类。
 int nPosition = cmi->getPositionY(). //子类的位置
 int size = pMenuRow->getChildrenCount();
 CCArray* arr = pMenuRow-]]></description><category></category></item><item><title><![CDATA[关于析构函数与内存]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/9250171</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/9250171</guid><author>easy_fefrry</author><pubDate>Fri, 05 Jul 2013 11:12:28 +0800</pubDate><description><![CDATA[#include "stdafx.h"
#include "iostream"
using namespace std;
class A{
private:
int a;
public:
A(int b = 10):a(b){cout
~A(){cout
void start() {
cout
}
void set(int n) {
a = n;
}
};
int ]]></description><category></category></item><item><title><![CDATA[赵老师 语录]]></title><link>https://blog.youkuaiyun.com/easy_fefrry/article/details/9233131</link><guid>https://blog.youkuaiyun.com/easy_fefrry/article/details/9233131</guid><author>easy_fefrry</author><pubDate>Wed, 03 Jul 2013 14:03:17 +0800</pubDate><description><![CDATA[计算机组成原理→DOS命令→汇编语言→C语言（不包括C++）、代码书写规范→数据结构、编译原理、操作系统→计算机网络、数据库原理、正则表达式→其它语言（包括C++）、架构……]]></description><category></category></item></channel></rss>