Design an algorithm to encode a list of strings to a string. The encoded string is then sent over the network and is decoded back to the original list of strings.
Machine 1 (sender) has the function:
string encode(vector<string> strs) { // ... your code return encoded_string; }Machine 2 (receiver) has the function:
vector<string> decode(string s) { //... your code return strs; }
So Machine 1 does:
string encoded_string = encode(strs);
and Machine 2 does:
vector<string> strs2 = decode(encoded_string);
strs2
in Machine 2 should be the same as strs
in
Machine 1.
Implement the
encode
and decode
methods.
Note:
- The string may contain any possible characters out of 256 valid ascii characters. Your algorithm should be generalized enough to work on any possible characters.
- Do not use class member/global/static variables to store states. Your encode and decode algorithms should be stateless.
- Do not rely on any library method such as
eval
or serialize methods. You should implement your own encode/decode algorithm.
class Codec {
public:
// Encodes a list of strings to a single string.
string encode(vector<string> strs) {
if(strs.size() < 1)return "";
//encode string: len#string
string s;
for(int i = 0;i < strs.size();i++){
s.append(to_string(strs[i].size());
s.append("#");
s.append(strs[i]);
}
return s;
}
// Decodes a single string to a list of strings.
vector<string>decode(string s) {
vector<string>res;
for(int i = 0;i < s.size();){
int n = 0;
while(i < s.size() && s[i] != '#'){
n = n*10 + s[i]-'0';
++i;
}
res.push_back(s.substr(i+1,n));
i += n + 1;
}
return res;
}
};
// Your Codec object will be instantiated and called as such:
// Codec codec = new Codec();
// codec.decode(codec.encode(strs));