<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[dxzren的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/dxzren</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; dxzren]]></copyright><item><title><![CDATA[FourNode C#基础（二）委托 Delegate, Action, Func,Lambda, Reflection, UnityAction]]></title><link>https://blog.youkuaiyun.com/dxzren/article/details/128947100</link><guid>https://blog.youkuaiyun.com/dxzren/article/details/128947100</guid><author>dxzren</author><pubDate>Thu, 09 Feb 2023 11:17:34 +0800</pubDate><description><![CDATA[在开发过程中根据代码框架,动态的调用函数就是一种必要需求,C++ 的函数指针承担了传递函数的功能,在C#中也提供了多种解决方案.提示：以下是本篇文章正文内容，下面案例可供参考直接翻译就是委托，本质上是像C++一样传递一个函数指针，通过delegate关键字声明，同时也要标注出返回值类型和参数类型。它的本质其实是一个包含指向特定函数的对象而不是一个函数的引用，正是因为这一特点，我们才能将他作为参数传递.一般而言Delegate和Event系统配合起来是大多数人采取的解决方案.]]></description><category></category></item><item><title><![CDATA[优快云原始模板]]></title><link>https://blog.youkuaiyun.com/dxzren/article/details/128802571</link><guid>https://blog.youkuaiyun.com/dxzren/article/details/128802571</guid><author>dxzren</author><pubDate>Mon, 30 Jan 2023 15:07:06 +0800</pubDate><description><![CDATA[优快云 原始模板]]></description><category></category></item><item><title><![CDATA[FourNode C#基础（一）类型转换、拆装箱]]></title><link>https://blog.youkuaiyun.com/dxzren/article/details/128799984</link><guid>https://blog.youkuaiyun.com/dxzren/article/details/128799984</guid><author>dxzren</author><pubDate>Mon, 30 Jan 2023 12:25:44 +0800</pubDate><description><![CDATA[C# 基础知识]]></description><category></category></item></channel></rss>