<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[dwe147的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/dwe147</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; dwe147]]></copyright><item><title><![CDATA[【Google Sheets】Google workspace 中的excel常用公式]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/135618618</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/135618618</guid><author>dwe147</author><pubDate>Tue, 16 Jan 2024 13:33:01 +0800</pubDate><description><![CDATA[Google workspace中Google Sheets excel 常用公式]]></description><category></category></item><item><title><![CDATA[【Live2d】一张图制作Live2d基本脸捕动画——张嘴与角色晃动与物理摆动]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130911680</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130911680</guid><author>dwe147</author><pubDate>Sun, 28 May 2023 14:29:33 +0800</pubDate><description><![CDATA[通过一张照片来创建能张闭嘴，摆动和物理摆动的live2d]]></description><category></category></item><item><title><![CDATA[【Live2d】一张图制作Live2d基本脸捕动画（下）]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130713242</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130713242</guid><author>dwe147</author><pubDate>Tue, 16 May 2023 22:02:46 +0800</pubDate><description><![CDATA[有喜欢的角色而且想让他动起来？只需几步就能用一张图制作Live2d基本脸捕动画]]></description><category></category></item><item><title><![CDATA[【Live2d】一张图制作Live2d基本脸捕动画（上）]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130712174</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130712174</guid><author>dwe147</author><pubDate>Tue, 16 May 2023 20:10:09 +0800</pubDate><description><![CDATA[有喜欢的角色而且想让他动起来？只需几步就能用一张图制作Live2d基本脸捕动画]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——矿物的随机生成]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130646608</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130646608</guid><author>dwe147</author><pubDate>Fri, 12 May 2023 18:01:15 +0800</pubDate><description><![CDATA[由于矿物生成的原理与地图生成的原理一样，都是根据随机噪音图像来生成对应的砖块，所以需要将生成噪音图的函数进行重构，之后每个矿物都生成唯一的贴图来参考生成位置。]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——地砖元素的抽象化和重构+地表树的生成]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130621156</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130621156</guid><author>dwe147</author><pubDate>Thu, 11 May 2023 18:51:45 +0800</pubDate><description><![CDATA[将砖块类抽离出来，并创建砖块集来管理各个砖块类。还有增加生成树的脚本]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——2D沙盘类地图的材质填充]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130382659</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130382659</guid><author>dwe147</author><pubDate>Thu, 27 Apr 2023 20:48:40 +0800</pubDate><description><![CDATA[使用随机函数来生成随机地图，并保证砖块的高度和模型随机]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——2D沙盘类随机地图的生成]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/130310084</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/130310084</guid><author>dwe147</author><pubDate>Mon, 24 Apr 2023 23:06:12 +0800</pubDate><description><![CDATA[如果零基础（例如我）想使用unity引擎做类似于泰拉瑞亚的2d沙盘游戏，首先需要生成随机的地图。]]></description><category></category></item><item><title><![CDATA[富途 高级SRE工程师 一面内容]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/129325561</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/129325561</guid><author>dwe147</author><pubDate>Fri, 03 Mar 2023 18:44:11 +0800</pubDate><description><![CDATA[记录一次面试的问题和后面自己抄来的解答]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——动画设置和图形骨骼]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/127164178</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/127164178</guid><author>dwe147</author><pubDate>Tue, 04 Oct 2022 23:22:55 +0800</pubDate><description><![CDATA[介绍 Unity 的2种动画设置，一种是通过设置多个图片而生成的动画，一种是通过给角色添加骨骼，再修改骨骼位置来录制动画]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——生命值与游戏对象的销毁和再生]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126997531</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126997531</guid><author>dwe147</author><pubDate>Thu, 22 Sep 2022 19:34:40 +0800</pubDate><description><![CDATA[介绍Unity 3D的生命值与游戏对象的销毁和再生]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——对象交互与UI展示]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126898794</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126898794</guid><author>dwe147</author><pubDate>Mon, 19 Sep 2022 20:59:19 +0800</pubDate><description><![CDATA[介绍Unity 3D的游戏对象的对象交互与UI展示。]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——游戏对象的脚本编辑]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126878197</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126878197</guid><author>dwe147</author><pubDate>Fri, 16 Sep 2022 22:08:10 +0800</pubDate><description><![CDATA[介绍Unity 3D的游戏对象的运动和交互逻辑脚本。]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——Unity编辑器的使用]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126873097</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126873097</guid><author>dwe147</author><pubDate>Thu, 15 Sep 2022 19:10:38 +0800</pubDate><description><![CDATA[介绍Unity 3D的各个窗口用处和素材导入、动画生成，碰撞体积设置和重力设置]]></description><category></category></item><item><title><![CDATA[从零开始入门创作游戏——Unity3d的环境搭建]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126859517</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126859517</guid><author>dwe147</author><pubDate>Thu, 15 Sep 2022 12:12:03 +0800</pubDate><description><![CDATA[记录自己零基础使用unity创建第一款游戏的过程]]></description><category></category></item><item><title><![CDATA[AWS S3桶 配置访问权限（AKSK）的流程]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126300868</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126300868</guid><author>dwe147</author><pubDate>Fri, 12 Aug 2022 11:36:08 +0800</pubDate><description><![CDATA[为了能访问有权限限制的AWS S3桶，需要在访问S3桶的机器上配置AKSK]]></description><category></category></item><item><title><![CDATA[AWS EMR中HDFS服务配置参数]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126300478</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126300478</guid><author>dwe147</author><pubDate>Fri, 12 Aug 2022 11:25:14 +0800</pubDate><description><![CDATA[AWS EMR中的HDFS服务配置参数，包括调整内存参数和开启审计日志的方法]]></description><category></category></item><item><title><![CDATA[AWS EMR集群销毁流程]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126299165</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126299165</guid><author>dwe147</author><pubDate>Fri, 12 Aug 2022 10:48:17 +0800</pubDate><description><![CDATA[销毁长期使用的EMR的流程。需要先排查哪些机器还在访问该集群上的服务，当全部排查完后，就能安全销毁]]></description><category></category></item><item><title><![CDATA[AWS S3桶创建文件最后访问日期表的流程梳理]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126298373</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126298373</guid><author>dwe147</author><pubDate>Fri, 12 Aug 2022 10:12:49 +0800</pubDate><description><![CDATA[AWS S3储存是面向对象的储存，该服务并没有提供S3桶文件的最后访问日期的记录，但是在S3智能分层中又会根据文件最后访问日期进行分层。为了能分析出哪些文件适合智能分层，还有排查出僵尸文件，就需要统计S3桶文件的最后访问日期表。...]]></description><category></category></item><item><title><![CDATA[AWS S3的修改文件储存类的请求费用分析]]></title><link>https://blog.youkuaiyun.com/dwe147/article/details/126286079</link><guid>https://blog.youkuaiyun.com/dwe147/article/details/126286079</guid><author>dwe147</author><pubDate>Thu, 11 Aug 2022 15:23:17 +0800</pubDate><description><![CDATA[AWS S3的修改文件储存类的请求费用分析，包括请求类型和费用计算]]></description><category></category></item></channel></rss>