javaCompileOptions { annotationProcessorOptions { includeCompileClasspath = true } }

本文介绍了两种解决Android项目中编译问题的方法:一种是在app的build文件中进行配置,另一种是在Project/gradle.properties中禁用aapt2,以帮助开发者有效解决Android应用构建过程中的常见问题。

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一:

在app的build中
android {
    ...
    defaultConfig {
        ...
        //添加如下配置就OK了
        javaCompileOptions { annotationProcessorOptions { includeCompileClasspath = true } }
    }
    ...
}

 

二:

在Project/gradle.properties中添加

android.enableAapt2=false

UATHelper: 打包 (Android (ASTC)): > Task :permission_library:bundleLibCompileToJarDebug UATHelper: 打包 (Android (ASTC)): ע: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.javaʹ�û򸲸����ѹ�ʱ�� API�� UATHelper: 打包 (Android (ASTC)): ע: �й���ϸ��Ϣ, ��ʹ�� -Xlint:deprecation ���±��롣 UATHelper: 打包 (Android (ASTC)): > Task :app:compileDebugJavaWithJavac FAILED UATHelper: 打包 (Android (ASTC)): The following annotation processors are not incremental: lifecycle-compiler-2.0.0.jar (androidx.lifecycle:lifecycle-compiler:2.0.0). UATHelper: 打包 (Android (ASTC)): Make sure all annotation processors are incremental to improve your build speed. UATHelper: 打包 (Android (ASTC)): Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:691: ����: ������ GameActivity�ж����˷��� AndroidThunkJava_IsOculusMobileApplication() UATHelper: 打包 (Android (ASTC)): > Task :permission_library:bundleLibRuntimeToJarDebug UATHelper: 打包 (Android (ASTC)): > Task :downloader_library:bundleLibRuntimeToJarDebug UATHelper: 打包 (Android (ASTC)): public boolean AndroidThunkJava_IsOculusMobileApplication() UATHelper: 打包 (Android (ASTC)): ^ UATHelper: 打包 (Android (ASTC)): ע: ijЩ�����ļ�ʹ�û򸲸����ѹ�ʱ�� API�� UATHelper: 打包 (Android (ASTC)): ע: �й���ϸ��Ϣ, ��ʹ�� -Xlint:deprecation ���±��롣 UATHelper: 打包 (Android (ASTC)): 1 ������ UATHelper: 打包 (Android (ASTC)): > Task :app:mergeExtDexDebug UATHelper: 打包 (Android (ASTC)): FAILURE: Build failed with an exception. UATHelper: 打包 (Android (ASTC)): * What went wrong: UATHelper: 打包 (Android (ASTC)): Execution failed for task ':app:compileDebugJavaWithJavac'. UATHelper: 打包 (Android (ASTC)): > Compilation failed; see the compiler error output for details. UATHelper: 打包 (Android (ASTC)): * Try: UATHelper: 打包 (Android (ASTC)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. UATHelper: 打包 (Android (ASTC)): * Get more help at https://help.gradle.org UATHelper: 打包 (Android (ASTC)): BUILD FAILED in 50s UATHelper: 打包 (Android (ASTC)): 43 actionable tasks: 43 executed UATHelper: 打包 (Android (ASTC)): ERROR: cmd.exe failed with args /c "E:\BaiduNetdiskDownload\VR_TanTa\VR_TanTa\Intermediate\Android\gradle\rungradle.bat" :app:bundleDebug UATHelper: 打包 (Android (ASTC)): (see C:\Users\GY\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+EPIC+Epic+Games+UE_5.1\Log.txt for full exception trace) UATHelper: 打包 (Android (ASTC)): AutomationTool executed for 0h 1m 32s UATHelper: 打包 (Android (ASTC)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: 打包 (Android (ASTC)): BUILD FAI
最新发布
06-29
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