Random.Range随机数
public GameObject prefab;
public Transform pos;
void Update()
{
if(Input.GetMouseButtonDown(0))
{
int suiji = Random.Range(0,10);//随机数并无规律
if(suiji == 3)
{
GetComponent<Renderer>().material.color = Color.red;
GameObject.Instantiate(prefabs,pos.position,Quaternion.identity);
}
if(suiji == 4)
{
GetComponent<Renderer>().material.color = Color.yellow;
GameObject.Instantiate(prefabs,pos.position,Quaternion.identity);
}
if(suiji == 5)
{
GetComponent<Renderer>().material.color = Color.blue;
GameObject.Instantiate(prefabs,pos.position,Quaternion.identity);
}
}
}