public GameObject my;
void Update()
{
my.GetComponent<Renderer>().material.mainTextureOffset += new Vector2(0.01f,0);
//2D正交 脚本放入相机
}
public GameObject my;
void Update()
{
my.GetComponent<Renderer>().material.mainTextureOffset += new Vector2(0.01f,0);
//2D正交 脚本放入相机
}