//修改视口(即在窗口的哪个位置显示)
D3DVIEWPORT9 leftViewPort;
leftViewPort.X = 0;
leftViewPort.Y = 0;
leftViewPort.Width = g_dwBackBufferWidth / 2;
leftViewPort.Height = g_dwBackBufferHeight;
leftViewPort.MinZ = 0.0f;
leftViewPort.MaxZ = 1.0f;
g_pd3dDevice->SetViewport( &leftViewPort );