<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[dongchengok的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/dongchengok</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; dongchengok]]></copyright><item><title><![CDATA[ios编译freetype2备忘]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/8792690</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/8792690</guid><author>dongchengok</author><pubDate>Fri, 12 Apr 2013 12:49:30 +0800</pubDate><description><![CDATA[要下载tar格式的，zip的回车不对，confg会有问题
下面是转载别人的
 
The library has build configurations for most platforms, but unfortunately not iOS. This document describes how to build libfreetype.a as a universal binary]]></description><category></category></item><item><title><![CDATA[收徒弟，写C++做游戏的]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/7525023</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/7525023</guid><author>dongchengok</author><pubDate>Tue, 01 May 2012 00:09:26 +0800</pubDate><description><![CDATA[收徒弟，写C++做游戏的，加群173600542，要求在读本科生]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5652188</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5652188</guid><author>dongchengok</author><pubDate>Mon, 07 Jun 2010 09:22:00 +0800</pubDate><description><![CDATA[<br />好好研究了下D3D初始化的各个参数，遇到个奇怪的问题。对象没有跨DLL DELETE，但是堆破坏？]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5650769</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5650769</guid><author>dongchengok</author><pubDate>Sun, 06 Jun 2010 12:30:00 +0800</pubDate><description><![CDATA[<br />弄了弄主循环，系统的初始化，跨平台的代码。]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5649501</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5649501</guid><author>dongchengok</author><pubDate>Sat, 05 Jun 2010 15:36:00 +0800</pubDate><description><![CDATA[<br />继续纠结richttext]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5646667</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5646667</guid><author>dongchengok</author><pubDate>Fri, 04 Jun 2010 09:54:00 +0800</pubDate><description><![CDATA[<br />纠结richtext]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5643990</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5643990</guid><author>dongchengok</author><pubDate>Thu, 03 Jun 2010 09:55:00 +0800</pubDate><description><![CDATA[<br />帮狼主把linux版本的3DX模型查看弄好了，工程也整理好了。]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5641415</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5641415</guid><author>dongchengok</author><pubDate>Wed, 02 Jun 2010 10:05:00 +0800</pubDate><description><![CDATA[<br />开始写聊天窗口了。<br />富文本的解析我打算放弃掉xml模式的解析，直接用转义字符。<br />富文本里超链接的方式还没想太好。。。琢磨琢磨<br />昨天躺床上想了想torque的工程组织方式，没想明白有为什么这样做，不过那个main函数的封装挺好的。]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5638528</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5638528</guid><author>dongchengok</author><pubDate>Tue, 01 Jun 2010 09:37:00 +0800</pubDate><description><![CDATA[<br />写了个控制刷地表参数的控件。弄了半天fuck的wx的sizer。。。又玩三国杀了。。。悲剧。。。]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5635747</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5635747</guid><author>dongchengok</author><pubDate>Mon, 31 May 2010 10:00:00 +0800</pubDate><description><![CDATA[今天混蛋了，玩了一天三国杀，基本啥都没干]]></description><category></category></item><item><title><![CDATA[update]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5633793</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5633793</guid><author>dongchengok</author><pubDate>Sat, 29 May 2010 22:34:00 +0800</pubDate><description><![CDATA[今天构建了工程，封装了dx，写了render接口。]]></description><category></category></item><item><title><![CDATA[前奏]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5631920</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5631920</guid><author>dongchengok</author><pubDate>Fri, 28 May 2010 22:43:00 +0800</pubDate><description><![CDATA[从今天开始每天一篇日记，不敢干啥]]></description><category></category></item><item><title><![CDATA[ubuntu netbeans配置wxWidgets]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5595828</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5595828</guid><author>dongchengok</author><pubDate>Sat, 15 May 2010 19:11:00 +0800</pubDate><description><![CDATA[首先要下载gtk,输入命令:sudo apt get install gnome-core-devel build-essential install libgtk2.0-dev libgtk2.0-doc devhelp从wx下载最新版本源代码库按照解压缩后的根目录下install-gtk.txt build源代码在netbeans下，由于我不知道咋用wx-config命令，在预]]></description><category></category></item><item><title><![CDATA[sc2 model viewer]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5410619</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5410619</guid><author>dongchengok</author><pubDate>Wed, 24 Mar 2010 09:55:00 +0800</pubDate><description><![CDATA[星际争霸2模型查看器点击按钮可以转换为obj格式obj格式内包括uv信息直接把星际2的m3模型或者dds贴图丢进窗口里就可以显示神族的特殊材质无法显示人族兵种的attachment uv和贴图没有处理]]></description><category></category></item><item><title><![CDATA[看不到英雄的年代]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/5119946</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/5119946</guid><author>dongchengok</author><pubDate>Sat, 02 Jan 2010 09:46:00 +0800</pubDate><description><![CDATA[小时候，我们有的人喜欢做出头鸟，有的人喜欢当班干部，有的梦想做科学家，有的人想等足球健将，呵呵，谁没有梦想。小时候，老师问，你的梦想是什么，我们不经大脑的说出口。那就是我们的初衷，可能后来觉得那很傻很傻，其实是我们变了。慢慢的人长大了，懂事了，其实什么叫懂事，大人说的懂事，其实就是我们学会了逃避，还有一种人，他们学会了承担，他们就是英雄。人喜欢用一堆莫名的借口骗自己，其实这借口很容易揭穿，只是]]></description><category></category></item><item><title><![CDATA[CrazySprite跨平台引擎开发笔记——基础库（1）]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/4810863</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/4810863</guid><author>dongchengok</author><pubDate>Sat, 14 Nov 2009 17:04:00 +0800</pubDate><description><![CDATA[ FUCK，作为笔记我必须用我惯用词语。前言，此系列文章仅为学习笔记，CrazySprite就是个FUCK。引擎的开发目标是跨平台，自己做些小游戏，所以学习是最重要的。肯定有很多人骂我是傻逼，为啥要自己写基础库。。。FUCK，我就喜欢。首先下手的是vector,hashmap，linklist，其它的就没啥兴趣了。我没那么贱，自己重写一套STL。 先来张截图，csStructArr]]></description><category></category></item><item><title><![CDATA[wxPropertyGrid bug]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/4544629</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/4544629</guid><author>dongchengok</author><pubDate>Fri, 11 Sep 2009 23:23:00 +0800</pubDate><description><![CDATA[vs2008在win7底下安装完了就不能激活了...今天到期了...纠结...这会室友在玩游戏，又不能下片，就瞎喷点。最近写了一些wxWidgets的控件，未将来做编辑器准备。发现了一些wxPropertyGrid的bug，bug不少，不过都是小东西，记不得了，我把几个比较讨厌的会让程序崩溃的bug回忆一下。wxPropertyGridManager bug相当不少，我已经不用了，就不说了。]]></description><category></category></item><item><title><![CDATA[UI阶段性成果，下部计划]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/4391535</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/4391535</guid><author>dongchengok</author><pubDate>Wed, 29 Jul 2009 18:00:00 +0800</pubDate><description><![CDATA[第一张是基本的东东的截图，包括GDI的文字，抗锯齿和非抗锯齿，描边。第二张是flash控件的截图第三章是UI编辑器的截图都是第一阶段的，刚刚完成，拍照留念，下一阶段制作复杂控件，优化渲染，编辑器做的更加人性化一点，添加皮肤编辑。 ]]></description><category></category></item><item><title><![CDATA[Delegate]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/4315478</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/4315478</guid><author>dongchengok</author><pubDate>Thu, 02 Jul 2009 11:05:00 +0800</pubDate><description><![CDATA[delegate有很多种实现，常见的通用库就不说了，说说我在游戏库里我见得比较有代表性的三个。 设计一个delegate我觉得主要有两个问题，一个是模版参数的设计，一个是绑定方法时间的设计。拿来对比的有三个，Hikari的FastDelegate，CEGUI的slot，Nebula3的Delegate。。。必须说这三个太好玩了。。。设计上想法相似度基本=0，对我帮助大大滴。首先说模版参数设]]></description><category></category></item><item><title><![CDATA[编程语言]]></title><link>https://blog.youkuaiyun.com/dongchengok/article/details/4300397</link><guid>https://blog.youkuaiyun.com/dongchengok/article/details/4300397</guid><author>dongchengok</author><pubDate>Fri, 26 Jun 2009 12:51:00 +0800</pubDate><description><![CDATA[首先说明，我没做过任何试验，只是一些理论上的分析。最自认为可以比较和谐的看到java，c/c++，但是.net就算了，曾经给我幼小的心灵留下过巨大的阴影。天天听人争啊争的什么语言流B啦，什么语言快了，头都大了。从在不做任何反抗，不过今天有看了一篇，一时冲动就像说点啥了。语言分两种，这大家都知道，编译型语言和解释型语言，不过我觉得现在又多出一种，java和.net，半编译的。说它半编译，一部分是]]></description><category></category></item></channel></rss>