u3d 多线程 网络

开启一个线程做网络连接,和接收数据, 用event进行广播

using UnityEngine;
using System;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
using System.Linq;

public class NetComponent: MonoBehaviour
{
    public static bool enable = true;

    Thread oThread;

    public static NetComponent instance { get; private set; }

    public List<string> bytelist = new List<string>();
    
    public event Action<String> handler;

    private GameNet gamenet;
    protected GameObject rootObject;
    
    void OnEnable(){
        instance = this;
    }

    void Awake(){
        instance = this;
    }
    
    void Start(){
        oThread = new Thread(new ThreadStart(NetComponent.instance.Beta));
        oThread.Start();
    }
    
    public static void SendMsg(string msg){
        if(NetComponent.instance.gamenet != null){
            NetComponent.instance.gamenet.send(msg);
        }
    }

    void Update(){
    }

    void OnDestory(){
        NetComponent.enable = false;
        oThread.Abort();
    }
    
    
    public void Beta()
    {
        gamenet = new GameNet();
        gamenet.start();
        gamenet.send("1");
        
        while(true){
            if(NetComponent.enable == false){
                break;
            }

            try{
                string v = gamenet.conrecv();
                bytelist.Add(v);
                
            } catch(SocketException e){
                print(e.Message);
                break;
            }

            if(bytelist.Count > 0 && handler != null){
                print ( string.Join(",", bytelist.ToArray()) );
                bytelist.Clear();
            }
            
        }

        gamenet.close();
        Thread.CurrentThread.Abort();
    }
};

 

转载于:https://www.cnblogs.com/lightlfyan/p/4179693.html

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