从35课例子学习,
// Win32Project1.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include "sdl.h"
int _tmain(int argc, _TCHAR* argv[])
{
SDL_Surface* hello = NULL;
SDL_Surface* screen = NULL;
//启动SDL
SDL_Init(SDL_INIT_EVERYTHING);
//设置窗口
screen = SDL_SetVideoMode(600, 480, 32, SDL_SWSURFACE);
hello = SDL_LoadBMP("logo.bmp");
//将窗口应用到窗口上
SDL_BlitSurface(hello, NULL, screen, NULL);
//更新窗口
SDL_Flip(screen);
//暂停
SDL_Delay(2000);
//释放已加载的图像
SDL_FreeSurface(hello);
//退出SDL
SDL_Quit();
return 0;
}