修改某个数据可属性值根据三层 BLL

本文介绍了一个城市游戏管理模块的功能实现,包括游戏数据的提交、更新和获取等操作。通过具体的代码示例展示了如何处理游戏的基本信息,如开始时间、结束时间、游戏名称等。

        /// <summary>
        /// 提交
        /// </summary>
        private void Submit()
        {
            string msg = "-1";
            int id = Convert.ToInt32(Request.Form["ipt_citygameid"]);
            if (msg == "-1")
            {
                if (!string.IsNullOrEmpty(Request.Form["ipt_citygameid"]))
                {
                    Model.CityGame CityGameModel = GetData();
                    if (id == 0)
                    {
                        if (cityGameBLL.Add(CityGameModel) > 0)
                        {
                            msg = "0";
                            if (Request.Form["ipt_isselect"].ToString() == "True")
                            {


                            }
                        }
                    }
                    else if (id > 0)
                    {
                        if (cityGameBLL.Update(CityGameModel))
                        {
                            msg = "0";
                            if (Request.Form["ipt_isselect"].ToString() == "True")
                            {
                                

                            }
                        }
                    }
                }
            }
            WebCommon.WriteMsg(msg);
        }

        /// <summary>
        /// 获取数据
        /// </summary>
        /// <returns></returns>
        private Model.CityGame GetData()
        {
            int id = Convert.ToInt32(Request.Form["ipt_citygameid"]);
            Model.CityGame cityGameModel = new Model.CityGame();
            if (id == 0)
            {
                cityGameModel.Year = Request.Form["ipt_year"];
                cityGameModel.BeginDateTime = Convert.ToDateTime(Request.Form["ipt_begindatetime"]);
                cityGameModel.EndDateTime = Convert.ToDateTime(Request.Form["ipt_enddatetime"]);
                cityGameModel.GameName = Request.Form["ipt_gamename"];
                cityGameModel.RegBeginDateTime = Convert.ToDateTime(Request.Form["ipt_regbegindatetime"]);
                cityGameModel.RegEndDateTime = Convert.ToDateTime(Request.Form["ipt_regenddatetime"]);
                cityGameModel.Remark = Request.Form["ipt_remark"];
                cityGameModel.Attachment = Request.Form["ipt_attachment"];
                cityGameModel.IsDelete = false;
                cityGameModel.IsSelect = Convert.ToBoolean(Request.Form["ipt_isselect"]);
                if (Request.Form["ipt_isselect"].ToString() == "True")
                {
                    DataSet ds = cityGameBLL.GetAllList();
                    foreach (DataRow item in ds.Tables[0].Rows)
                    {
                        Model.CityGame cgModel = new Model.CityGame();
                        cgModel = cityGameBLL.GetModel(Convert.ToInt32(item["CityGameID"]));
                        cgModel.IsSelect =Convert.ToBoolean("False");
                        cityGameBLL.Update(cgModel);
                    }
                }
            }
            if (id > 0)
            {
                cityGameModel= cityGameBLL.GetModel(id);
                cityGameModel.Year = Request.Form["ipt_year"];
                cityGameModel.BeginDateTime = Convert.ToDateTime(Request.Form["ipt_begindatetime"]);
                cityGameModel.EndDateTime = Convert.ToDateTime(Request.Form["ipt_enddatetime"]);
                cityGameModel.GameName = Request.Form["ipt_gamename"];
                cityGameModel.RegBeginDateTime = Convert.ToDateTime(Request.Form["ipt_regbegindatetime"]);
                cityGameModel.RegEndDateTime = Convert.ToDateTime(Request.Form["ipt_regenddatetime"]);
                cityGameModel.Remark = Request.Form["ipt_remark"];
                cityGameModel.Attachment = Request.Form["ipt_attachment"];
                cityGameModel.IsDelete = false;
                cityGameModel.IsSelect = Convert.ToBoolean(Request.Form["ipt_isselect"]);
                if (Request.Form["ipt_isselect"].ToString() == "True")
                {
                    DataSet ds = cityGameBLL.GetAllList();
                    foreach (DataRow item in ds.Tables[0].Rows)
                    {
                        Model.CityGame cgModel = new Model.CityGame();
                        cgModel = cityGameBLL.GetModel(Convert.ToInt32(item["CityGameID"]));
                        cgModel.IsSelect = Convert.ToBoolean("False");
                        cityGameBLL.Update(cgModel);
                    }
                }
            }
            
            return cityGameModel;
        }

转载于:https://www.cnblogs.com/IT1517/p/4956041.html

【无人机】基于改进粒子群算法的无人机路径规划研究[和遗传算法、粒子群算法进行比较](Matlab代码实现)内容概要:本文围绕基于改进粒子群算法的无人机路径规划展开研究,重点探讨了在复杂环境中利用改进粒子群算法(PSO)实现无人机三维路径规划的方法,并将其与遗传算法(GA)、标准粒子群算法等传统优化算法进行对比分析。研究内容涵盖路径规划的多目标优化、避障策略、航路点约束以及算法收敛性和寻优能力的评估,所有实验均通过Matlab代码实现,提供了完整的仿真验证流程。文章还提到了多种智能优化算法在无人机路径规划中的应用比较,突出了改进PSO在收敛速度和全局寻优方面的优势。; 适合人群:具备一定Matlab编程基础和优化算法知识的研究生、科研人员及从事无人机路径规划、智能优化算法研究的相关技术人员。; 使用场景及目标:①用于无人机在复杂地形或动态环境下的三维路径规划仿真研究;②比较不同智能优化算法(如PSO、GA、蚁群算法、RRT等)在路径规划中的性能差异;③为多目标优化问题提供算法选型和改进思路。; 阅读建议:建议读者结合文中提供的Matlab代码进行实践操作,重点关注算法的参数设置、适应度函数设计及路径约束处理方式,同时可参考文中提到的多种算法对比思路,拓展到其他智能优化算法的研究与改进中。
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