TankWar1.9


package com.diaodiao;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;

public class TankClient extends Frame {

/**
*
*/
private static final long serialVersionUID = 1L;
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;

private Image offScreenImage = null;
Tank myTank = new Tank(50, 50, this, true, Tank.Direction.STOP);
private List<Missile> missiles = new ArrayList<Missile>();
private List<Tank> tanks = new ArrayList<Tank>();
private List<Explode> explodes = new ArrayList<Explode>();

public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks count:" + tanks.size(), 10, 90);
for(int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
if(myTank != null) {
m.hitTank(myTank);
}
m.draw(g);
}

for(int i =0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}

for(int i =0; i < tanks.size(); i++) {
Tank enemyTank = tanks.get(i);
enemyTank.draw(g);
}

if(myTank != null) {
myTank.draw(g);
}
}

public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null); //把虚拟图片画到窗体上
}

public void lauchFrame() {

for(int i = 0; i < 10 ; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, this, false, Tank.Direction.D));
}

this.setLocation(300, 100);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter(){

@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}

});
this.addKeyListener(new KeyMonitor());
this.setBackground(Color.GREEN);
this.setResizable(false);
this.setVisible(true);
new Thread(new paintThread()).start();
}

/**
* @param args
*/
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}

private class paintThread implements Runnable {

@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}

}

private class KeyMonitor extends KeyAdapter{

@Override
public void keyPressed(KeyEvent e) {
if(myTank != null)
myTank.keyPressed(e);
}

@Override
public void keyReleased(KeyEvent e) {
if(myTank != null)
myTank.keyReleased(e);
}

}

public List<Missile> getMissiles() {
return missiles;
}

public void setMissiles(List<Missile> missiles) {
this.missiles = missiles;
}

public List<Tank> getTanks() {
return tanks;
}

public void setTanks(List<Tank> tanks) {
this.tanks = tanks;
}

public List<Explode> getExplodes() {
return explodes;
}

public void setExplodes(List<Explode> explodes) {
this.explodes = explodes;
}

}




package com.diaodiao;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.Random;

public class Tank {

public static final int WIDTH = 30;
public static final int HEIGHT = 30;

public static final int XSPEED = 5;
public static final int YSPEED = 5;

TankClient tc;
private int x, y;
private static Random r = new Random();
private boolean bL = false, bU = false, bR = false, bD = false;
private boolean good;
private boolean live = true;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private int step = r.nextInt(12) + 3;

private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;

public Tank(int x, int y, TankClient tc, boolean good, Direction dir) {
this.tc = tc;
this.x = x;
this.y = y;
this.good = good;
this.dir = dir;
}

public void draw(Graphics g) {

if(!live) {
if(!good)
tc.getTanks().remove(this);
else
tc.myTank = null;
return ;
}

Color c = g.getColor();
if(good)
g.setColor(Color.RED);
else
g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);

switch(ptDir) {
case L:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y + Tank.HEIGHT / 2);
break;
case U:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH / 2, y);
break;
case R:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y + Tank.HEIGHT / 2);
break;
case D:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH / 2, y + Tank.HEIGHT);
break;
case LU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y);
break;
case RU:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y);
break;
case RD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x + Tank.WIDTH, y + Tank.HEIGHT);
break;
case LD:
g.drawLine(x + Tank.WIDTH / 2, y + Tank.HEIGHT / 2, x, y + Tank.HEIGHT);
break;
}

move();

}

public void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case U:
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case D:
y += YSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}

if(dir != Direction.STOP) {
ptDir = dir;
}

if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;

if(!good) {
Direction[] dirs = Direction.values();
if(step == 0) {
step = r.nextInt(12) + 3;
int rn = r.nextInt(dirs.length);
dir = dirs[rn];
}
step --;

if(r.nextInt(40) > 38) this.fire();
}
}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
}
locateDirection();
}


public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
}
locateDirection();
}

void locateDirection() {
if(bL && !bU && !bR && !bD) {
dir = Direction.L;
}else if(bL && bU && !bR && !bD) {
dir = Direction.LU;
}else if(!bL && bU && !bR && !bD) {
dir = Direction.U;
}else if(!bL && bU && bR && !bD) {
dir = Direction.RU;
}else if(!bL && !bU && bR && !bD) {
dir = Direction.R;
}else if(!bL && !bU && bR && bD) {
dir = Direction.RD;
}else if(!bL && !bU && !bR && bD) {
dir = Direction.D;
}else if(bL && !bU && !bR && bD) {
dir = Direction.LD;
}else if(!bL && !bU && !bR && !bD) {
dir = Direction.STOP;
}
}

public void fire() {
if(!live) {
return ;
}
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, ptDir, tc, good);
tc.getMissiles().add(m);
}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

public int getX() {
return x;
}

public void setX(int x) {
this.x = x;
}

public int getY() {
return y;
}

public void setY(int y) {
this.y = y;
}

public boolean isLive() {
return live;
}

public void setLive(boolean live) {
this.live = live;
}

public boolean isGood() {
return good;
}

public void setGood(boolean good) {
this.good = good;
}


}



package com.diaodiao;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.List;

public class Missile {

public static final int WIDTH = 10;
public static final int HEIGHT = 10;

public static final int XSPEED = 10;
public static final int YSPEED = 10;

private int x, y;
private boolean good;
private boolean live = true;
TankClient tc;
Tank.Direction dir;

public Missile(int x, int y, Tank.Direction dir, TankClient tc, boolean good) {
this.x = x;
this.y = y;
this.dir = dir;
this.tc = tc;
this.good = good;
}

public void draw(Graphics g) {

if(!live) {
tc.getMissiles().remove(this);
return ;
}

Color c = g.getColor();
if(good)
g.setColor(Color.RED);
else
g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}

public void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case U:
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case D:
y += YSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}

if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
live = false;
}

}

public Rectangle getRect() {
return new Rectangle(x, y, WIDTH, HEIGHT);
}

public boolean hitTank(Tank t) {
if(this.getRect().intersects(t.getRect()) && this.good != t.isGood()&& t.isLive()) {
t.setLive(false);
this.live = false;
Explode e = new Explode(t.getX(), t.getY(), tc);
tc.getExplodes().add(e);
return true;
}
return false;
}

public boolean hitTanks(List<Tank> tanks) {

for(int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
if(this.hitTank(t)) {
return true;
}
}

return false;
}

public boolean isGood() {
return good;
}

public void setGood(boolean good) {
this.good = good;
}



}



package com.diaodiao;

import java.awt.*;

public class Explode {

private TankClient tc;
int[] diameter = { 4, 7, 12, 18, 26, 32, 49, 30, 14, 6 };
int step = 0;
int x, y;

public Explode(int x, int y, TankClient tc) {
this.x = x;
this.y = y;
this.tc = tc;
}

public void draw(Graphics g) {

if (step == diameter.length) {
tc.explodes.remove(this);
return;
}

Color c = g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x, y, diameter[step], diameter[step]);
g.setColor(c);

step++;
}
}

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