TankWar0.7


package com.diaodiao;

import java.awt.Frame;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TankClient extends Frame {

public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;

private Tank myTank = new Tank(50, 50);
private Missile m = new Missile(50, 60, Tank.Direction.R);

Image offScreenImage = null;

@Override
public void paint(Graphics g) {
m.draw(g);
myTank.drawTank(g);
}

public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics(); //图片的画笔
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}

/**
*
*/
private static final long serialVersionUID = 1L;

public void lauchFrame() {
setLocation(300, 100);
setSize(GAME_WIDTH, GAME_HEIGHT);
setTitle("TankWar");
setResizable(false);
setBackground(Color.GREEN);
this.addWindowListener(new WindowAdapter(){

@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}

});
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}

/**
* @param args
*/
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}

private class PaintThread implements Runnable {
@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}

private class KeyMonitor extends KeyAdapter {
@Override
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}

@Override
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}




package com.diaodiao;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;

public class Tank {

public static final int XSPEED = 5;
public static final int YSPEED = 5;

private int x, y;

private boolean bL = false, bU = false, bR = false, bD = false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};

private Direction dir = Direction.STOP;

public Tank() {}

public Tank(int x, int y) {
this.x = x;
this.y = y;
}

public int getX() {
return x;
}

public void setX(int x) {
this.x = x;
}

public int getY() {
return y;
}

public void setY(int y) {
this.y = y;
}

public void drawTank(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.fillOval(x, y, 30, 30);
g.setColor(c);
move();
}

void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
}

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_RIGHT) {
bR = true;
}else if(key == KeyEvent.VK_DOWN) {
bD = true;
}else if(key == KeyEvent.VK_LEFT) {
bL = true;
}else if(key == KeyEvent.VK_UP) {
bU = true;
}
locateDirection();
}

void locateDirection() {
if(bL && !bR && !bU && !bD) {
dir = Direction.L;
}else if(bL && !bR && bU && !bD) {
dir = Direction.LU;
}else if(!bL && !bR && bU && !bD) {
dir = Direction.U;
}else if(!bL && bR && bU && !bD) {
dir = Direction.RU;
}else if(!bL && bR && !bU && !bD) {
dir = Direction.R;
}else if(!bL && bR && !bU && bD) {
dir = Direction.RD;
}else if(!bL && !bR && !bU && bD) {
dir = Direction.D;
}else if(bL && !bR && !bU && bD) {
dir = Direction.LD;
}else {
dir = Direction.STOP;
}
}

public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_RIGHT) {
bR = false;
}else if(key == KeyEvent.VK_DOWN) {
bD = false;
}else if(key == KeyEvent.VK_LEFT) {
bL = false;
}else if(key == KeyEvent.VK_UP) {
bU = false;
}
locateDirection();
}

}




package com.diaodiao;

import java.awt.Color;
import java.awt.Graphics;

public class Missile { //子弹类

public static final int XSPEED = 10; //每一次移动的位移量X
public static final int YSPEED = 10; //每一次移动的位移量Y

private int x,y; //子弹坐标
Tank.Direction dir; //子弹飞行的方向

public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}

public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, 10, 10);
g.setColor(c);

move();
}

private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}

}

}

评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值