<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[designerchu的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/designerchu</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; designerchu]]></copyright><item><title><![CDATA[UE4楼层拆解蓝图]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/128211893</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/128211893</guid><author>designerchu</author><pubDate>Tue, 06 Dec 2022 22:37:21 +0800</pubDate><description><![CDATA[UE4楼层消融蓝图]]></description><category></category></item><item><title><![CDATA[ue4打包安卓有视频有声音确无法显示]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/119599565</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/119599565</guid><author>designerchu</author><pubDate>Wed, 11 Aug 2021 11:14:06 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[houdini获取点属性]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/119046472</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/119046472</guid><author>designerchu</author><pubDate>Fri, 23 Jul 2021 23:58:26 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[houdini保留点删除线]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/118975835</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/118975835</guid><author>designerchu</author><pubDate>Wed, 21 Jul 2021 20:38:03 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[houdini UE4山体分层]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/118969785</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/118969785</guid><author>designerchu</author><pubDate>Wed, 21 Jul 2021 16:49:39 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[UE4 cast节点]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/118280604</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/118280604</guid><author>designerchu</author><pubDate>Sun, 27 Jun 2021 21:44:52 +0800</pubDate><description><![CDATA[可以修改自身属性值
]]></description><category></category></item><item><title><![CDATA[UE4捏脸蓝图]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/118252995</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/118252995</guid><author>designerchu</author><pubDate>Sat, 26 Jun 2021 18:38:04 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[touchdesigner窗口合成预览]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/116774505</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/116774505</guid><author>designerchu</author><pubDate>Fri, 14 May 2021 01:25:50 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[UE4激光材质蓝图]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/115920112</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/115920112</guid><author>designerchu</author><pubDate>Tue, 20 Apr 2021 21:53:54 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[UE4声音可视化蓝图]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/115413334</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/115413334</guid><author>designerchu</author><pubDate>Sat, 03 Apr 2021 10:29:47 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[ue4物体上下浮动蓝图]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/113266091</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/113266091</guid><author>designerchu</author><pubDate>Wed, 27 Jan 2021 19:27:53 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[显卡驱动安装不了如何解决]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107365733</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107365733</guid><author>designerchu</author><pubDate>Wed, 15 Jul 2020 17:12:36 +0800</pubDate><description><![CDATA[之前刚刚安装完系统

安装显卡驱动安装不了

提示有几种

01.nvidia驱动程序与windows不兼容

02.应用程序与安装的NVIDIA驱动程序不兼容

03.this standard driver package cannot be installed on this system.your system is configured to require a DCH package，please update update your driver using geforce experienc]]></description><category></category></item><item><title><![CDATA[tensorflow版本对应的cuda]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107056106</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107056106</guid><author>designerchu</author><pubDate>Wed, 01 Jul 2020 09:16:02 +0800</pubDate><description><![CDATA[]]></description><category></category></item><item><title><![CDATA[python 打包程序不闪退的方法]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107045620</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107045620</guid><author>designerchu</author><pubDate>Tue, 30 Jun 2020 16:48:19 +0800</pubDate><description><![CDATA[只需要加一句代码即可


input('程序执行成功，按任意键退出：')

这里在讲述一下打包常用的三个指令

-w指令直接发布的exe应用带命令行调试窗口

-F指令可以把应用打包成一个独立的exe文件，否则是一个带各种dll和依赖文件的文件夹

-p指令这个指令后面可以增加pyinstaller搜索模块的路径


...]]></description><category></category></item><item><title><![CDATA[python no moule name错误]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107044641</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107044641</guid><author>designerchu</author><pubDate>Tue, 30 Jun 2020 16:19:15 +0800</pubDate><description><![CDATA[插件版本兼容可能是一个问题

主要还是运行的时候没有找到模块

找不到就导入不了

这里主要是根据系统环境变量有关

不过配置好环境变量后得重起

不然很多时候没有任何效果



如果不用环境变量

采用sys.path.append也是可以的


import sys

sys.path.append('E:\\pythontext\\fafa')

import xiaobei
#import keras
 #sys.path.append(’C:\ProgramData\Anaconda3\Lib..]]></description><category></category></item><item><title><![CDATA[安装cuDNN神经网络加速库]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107032576</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107032576</guid><author>designerchu</author><pubDate>Tue, 30 Jun 2020 07:30:17 +0800</pubDate><description><![CDATA[https://developer.nvidia.com/cudnn

这里需要注册账号

可以通过微信登陆

下载的时候需要根据安装的cuda下载对应的cuDNN




]]></description><category></category></item><item><title><![CDATA[安装CUDA]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/107032570</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/107032570</guid><author>designerchu</author><pubDate>Tue, 30 Jun 2020 07:23:14 +0800</pubDate><description><![CDATA[下载地址


https://developer.nvidia.com/cuda-10.0-download-archive


]]></description><category></category></item><item><title><![CDATA[unity随即颜色粒子数字]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/106947744</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/106947744</guid><author>designerchu</author><pubDate>Wed, 24 Jun 2020 17:16:44 +0800</pubDate><description><![CDATA[using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;

using UnityEngine;
using UnityEngine.UI;

public class Effect_Control : MonoBehaviour
{    
    public Vector3 mousePosition;
    public GameObject effectPredf;
    pr.]]></description><category></category></item><item><title><![CDATA[unity鼠标点击触发粒子效果和音效]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/106943456</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/106943456</guid><author>designerchu</author><pubDate>Wed, 24 Jun 2020 14:38:22 +0800</pubDate><description><![CDATA[using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Effect_Control : MonoBehaviour
{
    // Start is called before the first frame update
    public Vector3 mousePosition;
    public GameObject effect.]]></description><category></category></item><item><title><![CDATA[unity修改材质属性]]></title><link>https://blog.youkuaiyun.com/designerchu/article/details/106855485</link><guid>https://blog.youkuaiyun.com/designerchu/article/details/106855485</guid><author>designerchu</author><pubDate>Fri, 19 Jun 2020 14:19:00 +0800</pubDate><description><![CDATA[]]></description><category></category></item></channel></rss>