2-3-4树同构红黑树

class RBT:
    def __init__(self):
        self.root = None
    def SUCCESOR(self, root):#右子树的最小结点(最左值),或者左子树的最大结点(最右值)
        if root.right:
            node = root.right 
            while node.left: node=node.left
        else:
            node = root.left 
            while node.right: node=node.right
        return node        
    def DELETE(self, val):#参照https://iyukiyama.github.io/red-black-tree/
        curNode = self.root
        while curNode is not None:
            if val < curNode.val:
                curNode = curNode.left
            elif val > curNode.val:
                curNode = curNode.right
            else:
                if curNode.left is not None or curNode.right is not None:
                    sucNode = self.SUCCESOR(curNode)
                    curNode.val = sucNode.val
                    curNode = sucNode#后继或前续,不一定是叶子结点
                    val = curNode.val#用外层while找到叶子结点
                else:    
                    if curNode == self.root:
                        self.root = None
                        return
                    p = curNode.parent
                    if curNode == p.left:
                        w = p.right
                        curNode.parent.left = None
                    else:
                        w = p.left                      
                        curNode.parent.right = None
                    if curNode.color == BLACK:
                        self.DELETE_FIXUP(p,w)
                    curNode = None 
    def DELETE_FIXUP(self, p, w): 
        #1.w是红色:只需对x.p置红及w反色并旋转x.p后转为后续情形
        if w and w.color == RED:
            p.PAINT(RED)
            w.PAINT(BLACK)
            if w == p.right:
                self.LEFT_ROTATE(p)
                w = p.right                
            elif w == p.left:#镜像情况
                self.RIGHT_ROTATE(p)
                w = p.left  
        #2.w为黑色或空,且其孩子左黑右黑        
        if w == None or (w.left and w.left.color == BLACK and w.right and w.right.color == BLACK):
            if w:w.PAINT(RED)
            if p.parent:            
                p.PAINT(BLACK)
                if p == p.left:
                    w = p.right
                    p = p.parent
                else:
                    w = p.right
                    p = p.parent
                self.DELETE_FIXUP(p,w)  
        #3.w为黑色,且其孩子左红右黑
        if w and w.left and w.left.color == RED and (w.right == None or w.right and w.right.color == BLACK):
            w.left.PAINT(BLACK)
            w.PAINT(RED)
            self.RIGHT_ROTATE(w)
            w = p.right
        #镜像情况
        elif w and w.right and w.right.color == RED and (w.left == None or w.left and w.left.color == BLACK):
            w.right.PAINT(BLACK)
            w.PAINT(RED)
            self.LEFT_ROTATE(w)
            w = p.left 
        #4.w为黑色,且其孩子左黑右红或左红右红
        if w and ((w.left and w.left.color == BLACK and w.right and w.right.color == RED )
            or (w.left and w.left.color == RED and w.right and w.right.color == RED)):
            p.PAINT(BLACK)
            if w == p.right:
                self.LEFT_ROTATE(p)
                w.right.PAINT(BLACK)
            elif w == p.left:
                self.RIGHT_ROTATE(p)
                w.left.PAINT(BLACK)
        #镜像情况                
        elif w and ((w.right and w.right.color == BLACK and w.left and w.left.color == RED )
            or (w.right and w.right.color == RED and w.left and w.left.color == RED)):
            p.PAINT(BLACK)
            if w == p.left:
                self.RIGHT_ROTATE(p)
                w.left.PAINT(BLACK)
            elif w == p.right:
                self.LEFT_ROTATE(p)
                w.right.PAINT(BLACK)                   

    def INSERT(self, val):
        z = RBTnode(val)
        y = None
        x = self.root
        while x is not None:#插入发生在叶子结点
            y = x
            if z.val < x.val:
                x = x.left
            else:
                x = x.right
        z.PAINT(RED)
        z.parent = y
        if y is None:# 插入z之前为空的RBT
            self.root = z
            z.PAINT(BLACK)
            return
        if z.val < y.val:
            y.left = z
        else:
            y.right = z
        if y.color == RED:# z的父结点y为红色,需要fixup。
            self.INSERT_FIXUP(y,z)                
    def INSERT_FIXUP(self,p,x):
        #1.插入2-结点 & 插入3-结点的黑父结点之下的情形;在黑结点下插入: 直接插入
        if p.color == BLACK:
            return
        #2.插入4-结点;在红结点下插入,且该结点有红色兄弟结点 (插入结点的叔结点)
        if p.parent:
            g = p.parent
            if g.right == p:# 结点w为x叔结点
                w = g.left
            else:
                w = g.right
            if w and w.color == RED:#调用回来后,w一定是BLACK的啊
                w.PAINT(BLACK)
                p.PAINT(BLACK)
                g.PAINT(RED)
                if g.parent:#回溯后,不能转到下面的情况调整。之前回调的回来后也要不能走下面的情况调整
                    p = g.parent
                    x = g
                    self.INSERT_FIXUP(p,x)
                else:#到根了
                    g.PAINT(BLACK)
                return
            #3.插入3结点,「<」形;在红结点下插入,无红叔,插入结点为右子结点: 下段左旋>反色>上段右旋
            elif w == None or w.color == BLACK:
                if p == g.left:#插入结点的父结点为一左子结点
                    if x == p.right:
                        self.LEFT_ROTATE(p)
                        x.left.PAINT(RED)#x作根后3结点的三个key都要反色
                        x.PAINT(BLACK)
                        g.PAINT(RED)
                        self.RIGHT_ROTATE(g)
                    else:
                        #4.插入3结点,「/」形,插入结点为左子结点: 反色>上段右旋
                        p.PAINT(BLACK)
                        g.PAINT(RED)
                        self.RIGHT_ROTATE(g)
                else:#插入结点的父结点为一右子结点
                    if x == p.left:#插入结点插入后为左子结点:下段右旋>反色>上段左旋
                        self.RIGHT_ROTATE(p)
                        x.right.PAINT(RED)#x作根后3结点的三个key都要反色
                        x.PAINT(BLACK)
                        g.PAINT(RED)
                        self.LEFT_ROTATE(g)
                    else:
                        #插入结点插入后为右子结点: 反色>上段左旋
                        p.PAINT(BLACK)
                        g.PAINT(RED)
                        self.LEFT_ROTATE(g)                       

    def LEFT_ROTATE(self, x):
        y = x.right
        beta = y.left
        x.right = beta
        if beta is not None:
            beta.parent = x
        p = x.parent
        y.parent = p
        if p is None:
            # x原来是root
            self.root = y
        elif x == p.left:
            p.left = y
        else:
            p.right = y
        y.left = x
        x.parent = y

    def RIGHT_ROTATE(self, y):
        x = y.left
        beta = x.right
        y.left = beta
        if beta is not None:
            beta.parent = y
        p = y.parent
        x.parent = p
        if p is None:
            # y原来是root
            self.root = x
        elif y == p.left:
            p.left = x
        else:
            p.right = x
        x.right = y
        y.parent = x
RED = 'red'
BLACK = 'black'
class RBTnode:
    '''红黑树的结点类型'''
    def __init__(self, val):
        self.val = val
        self.left = None
        self.right = None
        self.parent = None
    def PAINT(self, color):
        self.color = color            

a = [27, 73, 10, 5, 18, 41, 99, 51, 25]
层序:(27, black) (10, red) (73, red) (5, black) (18, black) (41, black) (99, black) (25, red) (51, red)
删除18:(27, black) (10, red) (73, red) (5, black) (25, black) (41, black) (99, black) (51, red)
删除25:(27, black) (10, red) (73, red) (5, black) (41, black) (99, black) (51, red)
插入90: (27, black) (10, red) (73, red) (5, black) (41, black) (99, black) (51, red) (90, red)

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