j2me-使用指针设备

一、下列程序完成一个简单的画直线功能,按下触笔后,移动并松开触笔画条直线。

二、

三、代码

MIDPCanvas.java

package test1;

import javax.microedition.lcdui.*;


public class MIDPCanvas extends Canvas implements CommandListener{

privateMidlet midlet;
privateCommand cmd_exit,cmd_clear;
intsx,sy,cx,cy,oldcx,oldcy;
booleanblisclear,blisrelease,blisfirstpaint;


publicMIDPCanvas(Midlet midlet ) {
try {
// Set up this canvas to listen to commandevents
blisclear=false;
blisrelease=false;
blisfirstpaint=true;
sx=0;
sy=0;
cx=0;
cy=0;
oldcx=0;
oldcy=0;

this.midlet=midlet;
cmd_exit=new Command("退出",Command.EXIT,1);
cmd_clear=newCommand("清除",Command.SCREEN,1);
addCommand(cmd_exit);
addCommand(cmd_clear);
setCommandListener(this);
} catch(Exception e) {
e.printStackTrace();
}
}


public voidpaint(Graphics g) {
if (blisclear||blisfirstpaint){
blisfirstpaint=blisclear=false;
g.setColor(0, 0, 0);
g.fillRect(0,0,getWidth(),getHeight());
}
else{
if (!blisrelease){
g.setColor(0, 0, 0);
g.drawLine(sx, sy, oldcx,oldcy);
}
g.setColor(0, 255, 0);
g.drawLine(sx, sy, cx, cy);
}
}


protected void keyPressed(int keyCode) {
}


protected void keyReleased(int keyCode) {
}


protected void keyRepeated(int keyCode) {
}


protected void pointerDragged(int x, int y){
oldcx=cx;
oldcy=cy;
cx=x;
cy=y;
repaint();
}


protected void pointerPressed(int x, int y){
blisrelease=false;
sx=x;
sy=y;
}


protected void pointerReleased(int x, int y){
blisrelease=true;
cx=x;
cy=y;
repaint();
}


public voidcommandAction(Command command, Displayable displayable) {
if (command==cmd_exit){
midlet.exitApp();
}
else if(command==cmd_clear){
blisclear=true;
repaint();
}
}

}

Midlet.java

package test1;

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;


public class Midlet extends MIDlet {
privateDisplay display;
private MIDPCanvas midpcanvas;

publicMidlet(){
display=Display.getDisplay(this);
midpcanvas=newMIDPCanvas(this);
}
public voidstartApp() {
display.setCurrent(midpcanvas);
}

publicvoid pauseApp() {
}
public voidexitApp(){
destroyApp(true);
notifyDestroyed();
}

publicvoid destroyApp(boolean unconditional) {
}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值