@CP先生的领域
java编写斗地主
第一步先建一个实体类
/**
- @ClassName: PokerPojo
- @Description: TODO(这里用一句话描述这个类的作用)
- @author CP
*/
package com.poker.pojo;
public class PokerPojo {
private String color;
private String value;
public PokerPojo(String color, String value) {
super();
this.color = color;
this.value = value;
}
public String getColor() {
return color;
}
public void setColor(String color) {
this.color = color;
}
public String getValue() {
return value;
}
public void setValue(String value) {
this.value = value;
}
@Override
public String toString() {
return color + value+"\t";
}
}
第二步使用Map或者List集合来操作
/**
- @ClassName: Poker
- @Description: ChinesePoker
- @author CP
*/
package com.poker;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import com.poker.pojo.PokerPojo;
public class Poker {
static List<PokerPojo> list = new ArrayList<PokerPojo>();
static Map<Integer,PokerPojo> mapForSelection = new HashMap<Integer, PokerPojo>();
static List<PokerPojo> player01 =new ArrayList<PokerPojo>();
static List<PokerPojo> player02 =new ArrayList<PokerPojo>();
static List<PokerPojo> player03 =new ArrayList<PokerPojo>();
static List<PokerPojo> zhuo =new ArrayList<PokerPojo>();
public static void main(String[] args) {
String[] colArr ={"♥","♠","♦","♣"};
String val = "A 2 3 4 5 6 7 8 9 10 J Q K";
String[] valArr = val.split(" ");
initPoker(colArr,valArr);
Collections.shuffle(list);
sendPoker();
pickChinesePoker();
sortPoker(player01);
sortPoker(player02);
sortPoker(player03);
showAllPoker();
}
private static void sortPoker(List<PokerPojo> list) {
List<Integer> selectionPlayer = new ArrayList<Integer>();
for (int i = 0; i < list.size(); i++) {
for (int j = 0; j < mapForSelection.size(); j++) {
if (list.get(i).getColor().equals(mapForSelection.get(Integer.valueOf(j)).getColor())
&& list.get(i).getValue() == mapForSelection.get(Integer.valueOf(j)).getValue()) {
selectionPlayer.add(j);
}
}
}
Collections.sort(selectionPlayer);
/*
* for (int i = 0; i < selectionPlayer.size(); i++) { for (int j = i + 1; j <
* selectionPlayer.size(); j++) { if (selectionPlayer.get(i) >
* selectionPlayer.get(j)) { int temp = selectionPlayer.get(j);
* selectionPlayer.set(j,selectionPlayer.get(i)); selectionPlayer.set(i,temp); }
* } }
*/
for (int i = 0; i < selectionPlayer.size(); i++) {
Set<Integer> keySet = mapForSelection.keySet();
for (Integer integer : keySet) {
if (integer.equals(selectionPlayer.get(i))) {
list.set(i, mapForSelection.get(integer));
}
}
}
}
private static void showAllPoker() {
System.out.println("玩家01的手牌:");
for (int i = 0; i < player01.size(); i++) {
System.out.print(player01.get(i)+" ");
}
System.out.println("\n玩家02的手牌:");
for (int i = 0; i < player02.size(); i++) {
System.out.print(player02.get(i)+" ");
}
System.out.println("\n玩家03的手牌:");
for (int i = 0; i < player03.size(); i++) {
System.out.print(player03.get(i)+" ");
}
}
private static void pickChinesePoker() {
Random r = new Random();
List<PokerPojo> _list = new ArrayList<PokerPojo>();
_list.addAll(list);
_list.removeAll(zhuo);
PokerPojo pojoForPickChinesePoker = _list.get(r.nextInt(_list.size()));
for (int i = 0; i < player01.size(); i++) {
if (player01.get(i).getColor().equals(pojoForPickChinesePoker.getColor())
&& player01.get(i).getValue().equals(pojoForPickChinesePoker.getValue())) {
player01.addAll(zhuo);
System.out.println("我是一号玩家,我是地主");
break;
}
}
for (int i = 0; i < player02.size(); i++) {
if (player02.get(i).getColor().equals(pojoForPickChinesePoker.getColor())
&& player02.get(i).getValue().equals(pojoForPickChinesePoker.getValue())) {
player02.addAll(zhuo);
System.out.println("我是二号玩家,我是地主");
break;
}
}
for (int i = 0; i < player03.size(); i++) {
if (player03.get(i).getColor().equals(pojoForPickChinesePoker.getColor())
&& player03.get(i).getValue().equals(pojoForPickChinesePoker.getValue())) {
player03.addAll(zhuo);
System.out.println("我是三号玩家,我是地主");
break;
}
}
}
private static void sendPoker() {
for (int i = 0; i < list.size(); i++) {
if (i > 50) {
zhuo.add(list.get(i));
}else {
if (i % 3 == 0) {
player01.add(list.get(i));
}
if (i % 3 == 1) {
player02.add(list.get(i));
}
if (i % 3 == 2) {
player03.add(list.get(i));
}
}
}
}
private static void initPoker(String[] colArr, String[] valArr) {
for (int i = 0; i < valArr.length; i++) {
for (int j = 0; j < colArr.length; j++) {
list.add(new PokerPojo(colArr[j],valArr[i]));
}
}
list.add(new PokerPojo("","大王"));
list.add(new PokerPojo("","小王"));
for (int i = 0; i < list.size(); i++) {
mapForSelection.put(Integer.valueOf(i), list.get(i));
}
}
}
本文介绍了一种使用Java编程语言实现斗地主游戏的方法。首先定义了一个扑克牌实体类,然后通过List和Map集合来操作游戏流程,包括洗牌、发牌、选择地主等过程,并对玩家手牌进行排序展示。
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