<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[daisgi的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/daisgi</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; daisgi]]></copyright><item><title><![CDATA[Unity3D学习记录——NGUI Sprit3]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/76099427</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/76099427</guid><author>daisgi</author><pubDate>Thu, 27 Jul 2017 20:05:05 +0800</pubDate><description><![CDATA[1.按钮特效
2.
3.
4.
5.]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——NGUI Sprit2]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/76099305</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/76099305</guid><author>daisgi</author><pubDate>Tue, 25 Jul 2017 21:44:46 +0800</pubDate><description><![CDATA[1.这是动态生成sprite,并有部分属性操作代码
2.using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class test : MonoBehaviour
{

    private GameObject gob;//物体对象
    private Transfor]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——NGUI Sprit]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/76096858</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/76096858</guid><author>daisgi</author><pubDate>Tue, 25 Jul 2017 20:03:00 +0800</pubDate><description><![CDATA[1.
2.
3.
4.
5.
6.]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——NGUI Lable]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/76096155</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/76096155</guid><author>daisgi</author><pubDate>Tue, 25 Jul 2017 19:52:14 +0800</pubDate><description><![CDATA[1.
2.
3.
4.]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——飞盘射击游戏3]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75674929</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75674929</guid><author>daisgi</author><pubDate>Sun, 23 Jul 2017 17:13:04 +0800</pubDate><description><![CDATA[1.这是完善后带有页面逻辑的游戏，界面如下


2.在ShooterWeapon中集成了分数计算，和计时器，ShooterWeaponFather物体结构如下图



using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShooterWeapon :]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——飞盘射击游戏2]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75674747</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75674747</guid><author>daisgi</author><pubDate>Sun, 23 Jul 2017 17:12:33 +0800</pubDate><description><![CDATA[1.这是完善后带有页面逻辑的游戏，界面如下


2.在ShooterWeapon中集成了分数计算，和计时器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShooterWeapon : MonoBehaviour {
    
    private]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——飞盘射击游戏1]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75578437</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75578437</guid><author>daisgi</author><pubDate>Sun, 23 Jul 2017 17:11:26 +0800</pubDate><description><![CDATA[1.这里我简单记录下打飞盘游戏的代码，场景和手臂等建模是现成的，其中还包含音效，光线等，调试由自己调试


2.盘子随机生成代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CreateDisc : MonoBehaviour {

    publ]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——GUIText2]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75576976</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75576976</guid><author>daisgi</author><pubDate>Sun, 23 Jul 2017 17:10:49 +0800</pubDate><description><![CDATA[1.用GUIText组件实现倒计时显示
2.创建空物体，添加GUIText组件，属性自由调节，然后添加脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Timer : MonoBehaviour
{

    private GUIText m_guit]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——爆炸特效]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75449934</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75449934</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:42:04 +0800</pubDate><description><![CDATA[1.这是一个Unity 3D里的资源包中预制体
2.添加资源包的方法


3.添加爆炸预制体


4.创建空物体，添加脚本，并拖拽入预制体


5.Baozha脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Baozao : Mono]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——子弹]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75449823</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75449823</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:41:30 +0800</pubDate><description><![CDATA[1.用了物理射线的点获取
2.用了Instantiate实例化
3.和创建墙一样需要一个预制体和空物体，脚本依附于空物体
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Zidan : MonoBehaviour
{
    public GameObje]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API实例化与销毁4]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75449033</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75449033</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:41:08 +0800</pubDate><description><![CDATA[1.这是利用Instantiate实例化生成一堵墙
2.生成墙这个地方需要注意是预制体的使用，不要直接添加脚本到预制体，而是重新创建空物体，添加脚本，并在public那一栏添加预制体，否则会一直生成Cube直至卡死




using System.Collections;
using System.Collections.Generic;
using UnityEngine;

pu]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——物理射线]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75448662</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75448662</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:40:49 +0800</pubDate><description><![CDATA[1.这是一个点击带碰撞体组件的物体发射一条射线的例子
2.首先创建一个空物体，添加Line Renderer组件，调整好后把Line Renderer勾去掉作为本体
3.创建空物体，这是点击生成射线，脚本添加在此物体中
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API工具类3]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75442299</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75442299</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:40:16 +0800</pubDate><description><![CDATA[1.还是Mathf数学类应用，制作渐隐黑屏效果，配合GameOver
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Background : MonoBehaviour {

    public GUITexture m_background; //定义G]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API工具类2]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75434154</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75434154</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:39:53 +0800</pubDate><description><![CDATA[1.工具类有三种：Screen屏幕类 Time时间类 Mathf数学类
2.Time时间类常有，常见，所以不再记录，现在是Mathf数学类，利用这个做GameOver平滑移动到屏幕中间的效果
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Gameover]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API工具类1]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75331249</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75331249</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:39:37 +0800</pubDate><description><![CDATA[1.Screen 屏幕类 作用：设置文本或其它在屏幕中间，不论分辨率
2.设置CubeScore在屏幕中间
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Center : MonoBehaviour {

    public GUIText m_cube]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——脚本生命周期]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75331192</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75331192</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:39:23 +0800</pubDate><description><![CDATA[1.Awake() ※
 唤醒事件，只执行一次。
 2.OnEnable()
 启用事件，只执行一次。当脚本组件被启用的时候执行一次。
 3.Start() ※
开始事件，只执行一次。
 4.FixedUpdate() ※
固定更新事件，执行 N 次，0.02 秒执行一次。所有物理组件相关的更新都在这个事件中处理。
5.Update() ※
更新事件，执行 N 次，每帧执行一次。]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API IEnumerator(协同程序)]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75331155</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75331155</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:38:50 +0800</pubDate><description><![CDATA[1.大概意思执行其它任务时，此任务也同时执行
2.可以用于摆动效果，此脚本对依附物体做了左右摇摆控制
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IEnumumerator : MonoBehaviour {

    private Transform]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API SendMessage函数]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75330920</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75330920</guid><author>daisgi</author><pubDate>Fri, 21 Jul 2017 20:38:08 +0800</pubDate><description><![CDATA[1.创建Cube物体，然后是CubeScore，CubeScore只有GUI Text组件，作用是显示记数文字
2.创建Gold物体，然后是GoldScore
3.创建Player物体，我这里直接用的Sphere
4.在Sphere里添加MoveEat脚本，在碰撞Cube物体后销毁Cube，并生成金币
using System.Collections;
using System.Colle]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——API Invoke函数]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75330478</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75330478</guid><author>daisgi</author><pubDate>Tue, 18 Jul 2017 20:44:57 +0800</pubDate><description><![CDATA[1.对昨天生成Cube的代码进行了改进
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Down : MonoBehaviour {

    public GameObject m_gb; 
    private Transform m_transform]]></description><category></category></item><item><title><![CDATA[Unity3D学习记录——AudioSource2]]></title><link>https://blog.youkuaiyun.com/daisgi/article/details/75330244</link><guid>https://blog.youkuaiyun.com/daisgi/article/details/75330244</guid><author>daisgi</author><pubDate>Tue, 18 Jul 2017 20:22:37 +0800</pubDate><description><![CDATA[1.添加播放按钮播放，或者暂停按钮暂停
2.创建空物体，添加GUI Texture组件，添加图片素材


3.编写Play脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Play : MonoBehaviour {

    private Au]]></description><category></category></item></channel></rss>