node.SetStyle(Styles.INNER_STYLE, Consts.INNER_STYLE_SHAPE); //如果是INNER_STYLE_SHAPE,则显示边框
node.SetStyle(Styles.INNER_OUTLINE_PATTERN, new List<double>() { 2, 5 }); //边框为虚线,值为NULL,则为穿线
node.SetStyle(Styles.INNER_OUTLINE_COLOR, Colors.Red); //边框色
node.SetStyle(Styles.INNER_OUTLINE_WIDTH, 2); //边框宽度
node.SetStyle(Styles.INNER_COLOR, Color.FromArgb(255, 255, 69, 0)); //填充颜色
node.SetStyle(Styles.INNER_OUTLINE_PATTERN, new List<double>() { 2, 5 }); //边框为虚线,值为NULL,则为穿线
node.SetStyle(Styles.INNER_OUTLINE_COLOR, Colors.Red); //边框色
node.SetStyle(Styles.INNER_OUTLINE_WIDTH, 2); //边框宽度
node.SetStyle(Styles.INNER_COLOR, Color.FromArgb(255, 255, 69, 0)); //填充颜色