自定义diolog封装

  1. <item name="android:windowFrame">@null</item> :Dialog的windowFrame框为无  
  2. <item name="android:windowIsFloating">true</item>:是否浮现在activity之上  
  3. <item name="android:windowIsTranslucent">false</item>:是否半透明  
  4. <item name="android:windowNoTitle">true</item>:是否显示title  
  5. <item name="android:windowBackground">@drawable/dia_bg</item>:设置dialog的背景  
  6. <item name="android:backgroundDimEnabled">false</item>: 背景是否模糊显示  



dialog_normal_layout.xml样式文件

  1. <?xml version="1.0" encoding="utf-8"?>
    <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:clickable="true"
    android:orientation="vertical"
    android:padding="20.0dip" >

    <LinearLayout
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:layout_gravity="center"
    android:orientation="vertical" >

    <TextView
    android:id="@+id/title"
    style="@style/text_18_ffffff"
    android:layout_width="fill_parent"
    android:layout_height="40.0dip"
    android:gravity="center"
    android:visibility="visible" />

    <LinearLayout
    android:id="@+id/content"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:gravity="center" >


    <TextView
    android:id="@+id/message"
    style="@style/text_16_666666"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:gravity="left|center"
    android:lineSpacingMultiplier="1.5"
    android:minHeight="120.0dip"
    android:paddingBottom="15.0dip"
    android:paddingLeft="20.0dip"
    android:paddingRight="20.0dip"
    android:paddingTop="15.0dip" />
    </LinearLayout>

    <View
    android:layout_width="fill_parent"
    android:layout_height="1.0px"
    android:background="#ffd0d0d0" />

    <LinearLayout
    android:layout_width="fill_parent"
    android:layout_height="60.0dip"
    android:layout_gravity="bottom"
    android:gravity="center"
    android:orientation="horizontal" >

    <Button
    android:id="@+id/positiveButton"
    style="@style/text_15_ffffff_sdw"
    android:layout_width="114.0dip"
    android:layout_height="40.0dip"
    android:gravity="center"
    android:text="@string/ok" />

    <Button
    android:id="@+id/negativeButton"
    style="@style/text_15_666666_sdw"
    android:layout_width="114.0dip"
    android:layout_height="40.0dip"
    android:layout_marginLeft="20.0dip"
    android:gravity="center"
    android:text="@string/cancel" />
    </LinearLayout>
    </LinearLayout>

    </FrameLayout>

其中引用的样式文件styles.xml


  1. <style name="AppBaseTheme" parent="android:Theme.Light"></style>
    <style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
    <style name="text_18_ffffff">
    <item name="android:textSize">18.0dip</item>
    <item name="android:textColor">#ffffffff</item>
    </style>

    <style name="text_16_666666">
    <item name="android:textSize">16.0dip</item>
    <item name="android:textColor">#ff666666</item>
    </style>

    <style name="sdw_white">
    <item name="android:shadowColor">#7fffffff</item>
    <item name="android:shadowDx">0.0</item>
    <item name="android:shadowDy">0.65</item>
    <item name="android:shadowRadius">1.0</item>
    </style>

    <style name="sdw_79351b">
    <item name="android:shadowColor">#ff79351b</item>
    <item name="android:shadowDx">0.0</item>
    <item name="android:shadowDy">1.0</item>
    <item name="android:shadowRadius">1.0</item>
    </style>

    <style name="text_15_ffffff_sdw" parent="@style/sdw_79351b">
    <item name="android:textSize">15.0dip</item>
    <item name="android:textColor">#ffffffff</item>
    </style>

    <style name="text_15_666666_sdw" parent="@style/sdw_white">
    <item name="android:textSize">15.0dip</item>
    <item name="android:textColor">#ff666666</item>
    </style>

    <style name="Dialog" parent="android:style/Theme.Dialog">
    <item name="android:background">#00000000</item>
    <item name="android:windowBackground">@android:color/transparent</item>
    <item name="android:windowNoTitle">true</item>
    <item name="android:windowIsFloating">true</item>
    </style>
<style name="Dialog" parent="android:style/Theme.Dialog">
<item name="android:background">#00000000</item>
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowIsFloating">true</item>
</style>
<!--加载条-->
<style name="mProgress_circle">
<item name="android:indeterminateDrawable">@drawable/mprogressbar</item>
<item name="android:background">@android:color/transparent</item>
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowContentOverlay">@null</item><!--有黑线-->
<item name="android:windowIsFloating">true</item>
</style>

自定义Dialog的实现类myDialog

  1. package com.jiawabang.View;

    import android.app.Dialog;
    import android.content.Context;
    import android.content.DialogInterface;
    import android.view.LayoutInflater;
    import android.view.View;
    import android.view.ViewGroup;
    import android.widget.Button;
    import android.widget.LinearLayout;
    import android.widget.TextView;

    import com.jiawabang.R;

    /**
    * Created by Administrator on 2016/7/11 0011.
    */
    public class myDialog extends Dialog {
    public myDialog(Context context) {
    super(context);
    }

    public myDialog(Context context, int themeResId) {
    super(context, themeResId);
    }
    public static class Builder {
    private Context context;
    private String title;
    private String message;
    private String positiveButtonText;
    private String negativeButtonText;
    private View contentView;
    private DialogInterface.OnClickListener positiveButtonClickListener;
    private DialogInterface.OnClickListener negativeButtonClickListener;

    public Builder(Context context) {
    this.context = context;
    }

    public Builder setMessage(String message) {
    this.message = message;
    return this;
    }

    /**
    * Set the Dialog message from resource
    *
    * @return
    */
    public Builder setMessage(int message) {
    this.message = (String) context.getText(message);
    return this;
    }

    /**
    * Set the Dialog title from resource
    *
    * @param title
    * @return
    */
    public Builder setTitle(int title) {
    this.title = (String) context.getText(title);
    return this;
    }

    /**
    * Set the Dialog title from String
    *
    * @param title
    * @return
    */

    public Builder setTitle(String title) {
    this.title = title;
    return this;
    }

    public Builder setContentView(View v) {
    this.contentView = v;
    return this;
    }

    /**
    * Set the positive button resource and it's listener
    *
    * @param positiveButtonText
    * @return
    */
    public Builder setPositiveButton(int positiveButtonText,
    DialogInterface.OnClickListener listener) {
    this.positiveButtonText = (String) context
    .getText(positiveButtonText);
    this.positiveButtonClickListener = listener;
    return this;
    }

    public Builder setPositiveButton(String positiveButtonText,
    DialogInterface.OnClickListener listener) {
    this.positiveButtonText = positiveButtonText;
    this.positiveButtonClickListener = listener;
    return this;
    }

    public Builder setNegativeButton(int negativeButtonText,
    DialogInterface.OnClickListener listener) {
    this.negativeButtonText = (String) context
    .getText(negativeButtonText);
    this.negativeButtonClickListener = listener;
    return this;
    }

    public Builder setNegativeButton(String negativeButtonText,
    DialogInterface.OnClickListener listener) {
    this.negativeButtonText = negativeButtonText;
    this.negativeButtonClickListener = listener;
    return this;
    }

    public myDialog create() {
    LayoutInflater inflater = (LayoutInflater) context
    .getSystemService(Context.LAYOUT_INFLATER_SERVICE);
    // instantiate the dialog with the custom Theme
    final myDialog dialog = new myDialog(context,R.style.Dialog);
    View layout = inflater.inflate(R.layout.dialog_normal_layout, null);
    dialog.addContentView(layout, new ViewGroup.LayoutParams(
    ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT));
    // set the dialog title
    ((TextView) layout.findViewById(R.id.title)).setText(title);
    // set the confirm button
    if (positiveButtonText != null) {
    ((Button) layout.findViewById(R.id.positiveButton))
    .setText(positiveButtonText);
    if (positiveButtonClickListener != null) {
    ((Button) layout.findViewById(R.id.positiveButton))
    .setOnClickListener(new View.OnClickListener() {
    public void onClick(View v) {
    positiveButtonClickListener.onClick(dialog,
    DialogInterface.BUTTON_POSITIVE);
    }
    });
    }
    } else {
    // if no confirm button just set the visibility to GONE
    layout.findViewById(R.id.positiveButton).setVisibility(
    View.GONE);
    }
    // set the cancel button
    if (negativeButtonText != null) {
    ((Button) layout.findViewById(R.id.negativeButton))
    .setText(negativeButtonText);
    if (negativeButtonClickListener != null) {
    ((Button) layout.findViewById(R.id.negativeButton))
    .setOnClickListener(new View.OnClickListener() {
    public void onClick(View v) {
    negativeButtonClickListener.onClick(dialog,
    DialogInterface.BUTTON_NEGATIVE);
    }
    });
    }
    } else {
    // if no confirm button just set the visibility to GONE
    layout.findViewById(R.id.negativeButton).setVisibility(
    View.GONE);
    }
    // set the content message
    if (message != null) {
    ((TextView) layout.findViewById(R.id.message)).setText(message);
    } else if (contentView != null) {
    // if no message set
    // add the contentView to the dialog body
    ((LinearLayout) layout.findViewById(R.id.content))
    .removeAllViews();
    ((LinearLayout) layout.findViewById(R.id.content))
    .addView(contentView, new ViewGroup.LayoutParams(ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT));
    }
    dialog.setContentView(layout);
    return dialog;
    }
    }
    }

使用代码

  1. myDialog.Builder builder = new myDialog.Builder(this);
    builder.setMessage("这个就是自定义的提示框");
    builder.setTitle("提示");
    builder.setPositiveButton("确定", new DialogInterface.OnClickListener() {
    public void onClick(DialogInterface dialog, int which) {
    dialog.dismiss();
    //设置你的操作事项
    }
    });

    builder.setNegativeButton("取消",
    new android.content.DialogInterface.OnClickListener() {
    public void onClick(DialogInterface dialog, int which) {
    dialog.dismiss();
    }
    });

    builder.create().show();
import sys from chat import chataspect # 自定义模块 from PyQt5.QtWidgets import QMainWindow, QApplication, QMenu, QAction,QApplication, QWidget, QVBoxLayout, QLabel, QTextEdit, QPushButton from PyQt5.QtGui import QFont,QMovie from PyQt5.QtCore import Qt, QPoint from amination import ClickableAnimatedLabel # 自定义模块 from diolog import MinimalInputDialog class DesktopPetApp(QMainWindow): def init(self): super().init() # 正确调用父类构造 # 设置窗口属性 self.setWindowFlags(Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint) self.setAttribute(Qt.WA_TranslucentBackground) # 创建可点击的动画标签 self.pet_animation = ClickableAnimatedLabel(self) # 加载动画 self.movie = QMovie("pet_animation.gif") # 确保文件存在 self.pet_animation.setMovie(self.movie) self.movie.start() # 连接信号与槽函数 self.pet_animation.leftClicked.connect(self.on_left_click) self.pet_animation.rightClicked.connect(self.on_right_click) self.setCentralWidget(self.pet_animation) self.resize(300, 300) # 根据动画尺寸调整 self.input_dialog = MinimalInputDialog() self.input_dialog.submitted.connect(self.handle_input) def show_input_dialog(self): """调出输入框""" def handle_input(self, text): obj=chataspect obj.chat(text) def on_left_click(self): """左键点击处理函数""" print("左键点击宠物") self.input_dialog.show_dialog() def on_right_click(self): """右键点击处理函数""" print("右键点击宠物") self.show_context_menu() def show_context_menu(self): """显示右键菜单""" menu = QMenu(self) # 添加菜单项 feed_action = menu.addAction("喂食") play_action = menu.addAction("玩耍") exit_action = menu.addAction("退出") # 连接动作信号 feed_action.triggered.connect(lambda: chataspect.show_message(self, "谢谢投喂!", self.pet_animation.pos())) play_action.triggered.connect(lambda: chataspect.show_message(self, "玩得好开心~", self.pet_animation.pos())) exit_action.triggered.connect(self.close) # 显示菜单在鼠标位置 menu.exec_(self.mapToGlobal(self.pet_animation.pos())) if name == “main”: app = QApplication(sys.argv) main = DesktopPetApp() # 正确实例化 main.show() sys.exit(app.exec_())其中所有未知模块均存在,diolog为你在上文给出的极简输入框模块实现。现在 def handle_input(self, text): obj=chataspect obj.chat(text)中报错chat未得到输入,问题在哪里?
最新发布
08-07
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