#ifndef __BUFFER_MANAGER_H__
#define __BUFFER_MANAGER_H__
#include <list>
#include <iterator>
using std::list;
using std::iterator;
typedef unsigned char u_char;
typedef unsigned long u_long;
typedef unsigned short u_short;
/**************************************************************
类模板BufferManager<BufferNode>是一个用来管理内存的容器
模板功能:
1.用作获取与回收缓冲块的容器(利用函数GetIdleBufferNode和RecycleIdleBufferNode)
2.用来存取有用数据(利用函数RecycleIdleBufferNode和RemoveHeadBufferNode),相当于KK_List<BufferNode *, BufferNode *>
模板参数:
BufferNode是一个结构体,它必须具有如下三个成员:
u_char * lpBuffer; // 缓冲块地址(必须构造中就初始化为NULL)
u_long ulDataLength; // 缓冲块内容长度(必须构造中就初始化为0)
u_long ulMemCapacity; // 缓冲块大小(必须构造中就初始化为0)
当然,它也可以是一个继承自STORE_BUFFER(实现见当前文件)的结构体
**************************************************************/
template<typename BufferNode>
class BufferManager
{
private:
typedef list<BufferNode *> lst_buffer_node;
typedef typename list<BufferNode *>::iterator lst_iter;
public:
~BufferManager();
BufferNode * GetIdleBufferNode(u_long ulMinBufferSize);
BufferNode * RemoveHeadBufferNode();
void RecycleIdleBufferNode(BufferNode *& lpBufferNode);
void TransferFrom(lst_buffer_node & lstBufferNodes);
void TransferTo(lst_buffer_node & lstBufferNodes);
void TransferFrom(BufferManager<BufferNode> & lstBufferNodes);
void TransferTo(BufferManager<BufferNode> & lstBufferNodes);
private:
lst_buffer_node m_lstBufferNodes; // 可用的缓冲块节点链表
};
/**************************************************************
~BufferManager:
释放缓冲块给系统
**************************************************************/
template<typename BufferNode>
BufferManager<BufferNode>::~BufferManager()
{
for (lst_iter iter = m_lstBufferNodes.begin(); iter != m_lstBufferNodes.end(); ++iter) {
delete (*iter);
}
m_lstBufferNodes.clear();
}
/**************************************************************
GetIdleBufferNode:
获取一个至少有ulMinBufferSize个字节大小的缓冲块
**************************************************************/
template<typename BufferNode>
BufferNode * BufferManager<BufferNode>::GetIdleBufferNode(u_long ulMinBufferSize)
{
BufferNode * lpUnuseBufferNode = NULL;
if (m_lstBufferNodes.size() > 0) { // 如果管理器中有可用的缓冲块,先尝试拿下来,看是否可用
lpUnuseBufferNode = m_lstBufferNodes.front();
m_lstBufferNodes.pop_front();
}
if (NULL == lpUnuseBufferNode) { // 如果没有从管理器上得到缓冲块,则先申请一块(可视为申请了一个大小为0的缓冲块)
lpUnuseBufferNode = new BufferNode;
}
// 如果当前获得的缓冲块大小不足ulMinBufferSize
if (NULL != lpUnuseBufferNode && lpUnuseBufferNode->ulMemCapacity < ulMinBufferSize) {
u_char * lpNewBuffer = new u_char[ulMinBufferSize];
if (NULL != lpNewBuffer) { // 如果新的缓冲块申请成功,则用新的缓冲块替换原来的缓冲块,原来的缓冲块归还给系统
delete [] lpUnuseBufferNode->lpBuffer;
lpUnuseBufferNode->lpBuffer = lpNewBuffer;
lpUnuseBufferNode->ulMemCapacity = ulMinBufferSize;
}
else if (lpUnuseBufferNode->ulMemCapacity > 0) { // 否则,如果获得的缓冲块可用(大小非0,亦即从当前管理器中获得的),归还给管理器
RecycleIdleBufferNode(lpUnuseBufferNode);
}
else { // 如果获得的缓冲块的大小为0(不是从当前管理器中获得的),则归还给系统
delete lpUnuseBufferNode;
lpUnuseBufferNode = NULL;
}
}
// 将缓冲块的内容长度置为0
if (NULL != lpUnuseBufferNode) {
lpUnuseBufferNode->ulDataLength = 0;
}
return lpUnuseBufferNode;
}
/**************************************************************
RemoveHeadBufferNode:
在功能2(存取数据)中做取数据的功能
**************************************************************/
template<typename BufferNode>
BufferNode * BufferManager<BufferNode>::RemoveHeadBufferNode()
{
if (m_lstBufferNodes.size() > 0) {
BufferNode * lpBufferNode = m_lstBufferNodes.front();
m_lstBufferNodes.pop_front();
return lpBufferNode;
}
else {
return NULL;
}
}
/**************************************************************
RecycleIdleBufferNode:
在功能1(缓冲块管理)中做回收的功能
在功能2(存取数据)中做存数据的功能
**************************************************************/
template<typename BufferNode>
void BufferManager<BufferNode>::RecycleIdleBufferNode(BufferNode *& lpBufferNode)
{
if (NULL != lpBufferNode) {
m_lstBufferNodes.push_back(lpBufferNode);
lpBufferNode = NULL;
}
}
/**************************************************************
TransferFrom:
将一个lst_buffer_node的所有缓冲块(或是有用数据)移动到当前管理器
**************************************************************/
template<typename BufferNode>
void BufferManager<BufferNode>::TransferFrom(lst_buffer_node & lstBufferNodes)
{
m_lstBufferNodes.splice(m_lstBufferNodes.end(), lstBufferNodes);
}
/**************************************************************
TransferTo:
将当前管理器的所有缓冲块(或是有用数据)移动到一个lst_buffer_node
**************************************************************/
template<typename BufferNode>
void BufferManager<BufferNode>::TransferTo(lst_buffer_node & lstBufferNodes)
{
lstBufferNodes.splice(lstBufferNodes.end(), m_lstBufferNodes);
}
/**************************************************************
TransferFrom:
将一个BufferManager<BufferNode>的所有缓冲块(或是有用数据)移动到当前管理器
**************************************************************/
template<typename BufferNode>
void BufferManager<BufferNode>::TransferFrom(BufferManager<BufferNode> & lstBufferNodes)
{
TransferFrom(lstBufferNodes.m_lstBufferNodes);
}
/**************************************************************
TransferTo:
将当前管理器的所有缓冲块(或是有用数据)移动到一个BufferManager<BufferNode>
**************************************************************/
template<typename BufferNode>
void BufferManager<BufferNode>::TransferTo(BufferManager<BufferNode> & lstBufferNodes)
{
TransferTo(lstBufferNodes.m_lstBufferNodes);
}
/**************************************************************
STORE_BUFFER:
一般的缓冲块结构
**************************************************************/
struct STORE_BUFFER
{
STORE_BUFFER() : lpBuffer(NULL), ulDataLength(0), ulMemCapacity(0)
{
}
~STORE_BUFFER()
{
delete [] lpBuffer;
}
u_char * lpBuffer; // 缓冲块地址
u_long ulDataLength; // 缓冲块内容长度
u_long ulMemCapacity; // 缓冲块大小
};
#endif
#include <iostream>
using std::cout;
using std::endl;
#include <cstring>
#include "BufferManager.h"
int main(int argc, char * argv[], char * envi[])
{
BufferManager<STORE_BUFFER> bufferFactory;
BufferManager<STORE_BUFFER> dataManager;
BufferManager<STORE_BUFFER> dataHandler;
STORE_BUFFER * lpBufferNode = NULL;
char hello[] = "Hello World";
lpBufferNode = bufferFactory.GetIdleBufferNode(sizeof(hello));
memcpy(lpBufferNode->lpBuffer, hello, sizeof(hello));
lpBufferNode->ulDataLength = sizeof(hello);
cout << "collect data to manager: " << lpBufferNode->lpBuffer << endl;
dataManager.RecycleIdleBufferNode(lpBufferNode);
char passion[] = "passion in my heart";
lpBufferNode = bufferFactory.GetIdleBufferNode(sizeof(passion));
memcpy(lpBufferNode->lpBuffer, passion, sizeof(passion));
lpBufferNode->ulDataLength = sizeof(passion);
cout << "collect data to manager: " << lpBufferNode->lpBuffer << endl;
dataManager.RecycleIdleBufferNode(lpBufferNode);
int count = 0;
lpBufferNode = dataManager.RemoveHeadBufferNode();
while (NULL != lpBufferNode) {
++count;
cout << "manager data " << count << ": "<< lpBufferNode->lpBuffer << endl;
bufferFactory.RecycleIdleBufferNode(lpBufferNode);
cout << " recycle to factory" << endl;
lpBufferNode = dataManager.RemoveHeadBufferNode();
}
cout << "factory transfer to manager" << endl;
bufferFactory.TransferTo(dataManager); // just test, do not do this in your codes
char sweet[] = "passion is sweet, love makes weak";
lpBufferNode = bufferFactory.GetIdleBufferNode(sizeof(sweet));
memcpy(lpBufferNode->lpBuffer, sweet, sizeof(sweet));
lpBufferNode->ulDataLength = sizeof(sweet);
cout << "collect data to handler: " << lpBufferNode->lpBuffer << endl;
dataHandler.RecycleIdleBufferNode(lpBufferNode);
cout << "handler transfer from manager" << endl;
dataHandler.TransferFrom(dataManager);
count = 0;
lpBufferNode = dataHandler.RemoveHeadBufferNode();
while (NULL != lpBufferNode) {
++count;
cout << "handler data " << count << ": "<< lpBufferNode->lpBuffer << endl;
bufferFactory.RecycleIdleBufferNode(lpBufferNode);
cout << " recycle to factory" << endl;
lpBufferNode = dataHandler.RemoveHeadBufferNode();
}
return 0;
}
由于VC对C++模板这块的支持程度不够, "typedef typename list<BufferNode *>::iterator lst_iter;"这句不能通过编译

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