《TCP/IP Sockets 编程》笔记5

本文探讨了网络通信中协议的重要性及其如何规范信息的编码与传输。解释了平台概念及整型大小的确定方法,并讨论了C99标准中解决跨平台数据表示问题的方案。此外,还介绍了大端与小端字节序的概念,以及字符串处理和消息构建的相关细节。

第5章 发送和接收数据

 

There is nomagic: any programs that exchange information must agree on how that information will be encoded—represented as a sequence of bits—as well as which program sends what information when, and how the information
received affects the behavior of the program. This agreement regarding the form and meaning of information exchanged over a communication channel is called a protocol ;

 

 

 

平台(platform)的解释:

By “platform” in this book we mean the combination of compiler, operating system, and hardware architecture. The gcc compiler with the Linux operating system, running on Intel’s IA-32 architecture, is an example of a platform.

 

确定平台上整型的大小。

sizeof()需要注意的两件事:

第一,sizeof(char)总是1。因此,在C语言里,一个"byte"就是一个char类型变量占据的空间,sizeof()的单位其实是sizeof(char);

第二,预定义常量CHAR_BIT 决定C语言里一"byte"占据的位数。

Here are a couple of things to note about sizeof(). First, the language specifies that sizeof(char) is 1—always. Thus in the C language a “byte” is the amount of space occupied by a variable of type char, and the units of sizeof() are actually sizeof(char). But exactly how big is a C-language “byte”? That’s the second thing: the predefined constant CHAR_BIT tells how many bits it takes to represent a value of type —usually 8, but possibly 10 or even 32.

 

 

 

The C99 language standard specification offers a solution in the form of a set of optional types: int8_t, int16_t, int32_t, and int64_t (along with their unsigned counterparts uint8_t, etc) all have the size (in bits) indicated by their names. On a platform where CHAR_BIT is eight, these are 1, 2, 4 and 8 byte integers, respectively. Although these types may not be implemented on every platform, each is required to be defined if any native primitive type has
the corresponding size. (So if, say, the size of an int on the platform is 32 bits, the “optional” type int32_t is required to be defined.

 

Most protocols that send multibyte quantities in the Internet today use big-endian byte order; in fact, it is sometimes called network byte order. The byte order used by the hardware (whether it is big- or little-endian) is called the native byte order.

 

Addresses and ports that cross the Sockets API are always in network byte order.

 

 

 
size_t fwrite(const void * ptr, size_t size, size_t nmemb, FILE * stream)
size_t fread(void * ptr, size_t size, size_t nmemb, FILE * stream)

Note that the sizes are given in units of sizeof(char), while the return values of these methods are the number of objects read/written, not the number of bytes.

 

 

The C language rules for laying out data structures include specific alignment requirements, including that the fields within a structure begin on certain boundaries based on their type. The main points of the requirements can be summarized as follows:
1. Data structures are maximally aligned. That is, the address of any instance of a structure (including one in an array) will be divisible by the size of its largest native integer field.
2. Fields whose type is a multibyte integer type are aligned to their size (in bytes). Thus, an int32_t integer field’s beginning address is always divisible by four, and a uint16_t integer field’s address is guaranteed to be divisible by two.

To enforce these constraints, the compiler may add padding between the fields of a structure.

针对布置数据结构,C语言的规则包含特定的对齐要求,结构中的字段基于其类型开始于特定的边界。要点可以概括如下:

1.数据结构是最大化对齐的。一个结构任何实例(包括数组中的元素)的地址,可以被结构中最大整型字段的大小整除。

2.多字节整型字段与它们的大小对齐。因此,一个int32_t整型字段的开始地址总是能被4整除,一个unt16_t整型字段的地址则保证能被2整除。

 

Strings and Text

 

The C99 extensions standard defines a type wchar_t (“wide character”) to store characters from charsets that may use more than one byte per symbol. In addition, various library functions are defined that support conversion between byte sequences and arrays of wchar_t, in both directions. (In fact, there is a wide character string version of virtually every library function that operates on character strings.) To convert back and forth between wide strings
and encoded char (byte) sequences suitable for transmission over the network, we would use the wcstombs() (“wide character string to multibyte string”) and mbstowcs() functions.

 


#include <stdlib.h>
size_t wcstombs(char *restrict s, const wchar_t *restrict pwcs, size_t n);
size_t mbstowcs(wchar_t *restrict pwcs, const char *restrict s, size_t n);

 

 

The bad news is that C99’s wide character facilities are not designed to give the programmer explicit control over the encoding scheme. Indeed, they assume a single, fixed charset defined according to the “locale” of the platform. Although the facilities support a variety of charsets, they do not even provide the programmer any way to learn which charset or encoding is in use. In fact, the C99 standard states in several situations that the effect of changing the locale’s charset at runtime is undefined. What this means is that if you want to implement a protocol using a particular charset, you’ll have to implement the encoding yourself.

 

 

Constructing, Framing, and Parsing Messages

 

A clean design further decomposes the process into two parts. The first is concerned with framing, or marking the boundaries of the message, so the receiver can find it in the stream. The second is concerned with the actual encoding of the message, whether it is represented using text or binary data. Notice that these two parts can be independent of each other, and in a well-designed protocol they should be separated.

 

 

 

Two general techniques enable a receiver to unambiguously find the end of the message:

1. Delimiter-based: The end of the message is indicated by a unique marker, a particular, agreed-upon byte (or sequence of bytes) that the sender transmits immediately following the data.
2. Explicit length: The variable-length field or message is preceded by a length field that tells how many bytes it contains. The length field is generally of a fixed size; this limits the maximum size message that can be framed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

内容概要:本文是一篇关于使用RandLANet模型对SensatUrban数据集进行点云语义分割的实战教程,系统介绍了从环境搭建、数据准备、模型训练与测试到精度评估的完整流程。文章详细说明了在Ubuntu系统下配置TensorFlow 2.2、CUDA及cuDNN等深度学习环境的方法,并指导用户下载和预处理SensatUrban数据集。随后,逐步讲解RandLANet代码的获取与运行方式,包括训练、测试命令的执行与参数含义,以及如何监控训练过程中的关键指标。最后,教程涵盖测试结果分析、向官方平台提交结果、解读评估报告及可视化效果等内容,并针对常见问题提供解决方案。; 适合人群:具备一定深度学习基础,熟悉Python编程和深度学习框架,从事计算机视觉或三维点云相关研究的学生、研究人员及工程师;适合希望动手实践点云语义分割项目的初学者与进阶者。; 使用场景及目标:①掌握RandLANet网络结构及其在点云语义分割任务中的应用;②学会完整部署一个点云分割项目,包括数据处理、模型训练、测试与性能评估;③为参与相关竞赛或科研项目提供技术支撑。; 阅读建议:建议读者结合提供的代码链接和密码访问完整资料,在本地或云端环境中边操作边学习,重点关注数据格式要求与训练参数设置,遇到问题时参考“常见问题与解决技巧”部分及时排查。
内容概要:本文详细介绍了三相异步电机SVPWM-DTC(空间矢量脉宽调制-直接转矩控制)的Simulink仿真实现方法,结合DTC响应快与SVPWM谐波小的优点,构建高性能电机控制系统。文章系统阐述了控制原理,包括定子磁链观测、转矩与磁链误差滞环比较、扇区判断及电压矢量选择,并通过SVPWM技术生成固定频率PWM信号,提升系统稳态性能。同时提供了完整的Simulink建模流程,涵盖电机本体、磁链观测器、误差比较、矢量选择、SVPWM调制、逆变器驱动等模块的搭建与参数设置,给出了仿真调试要点与预期结果,如电流正弦性、转矩响应快、磁链轨迹趋圆等,并提出了模型优化与扩展方向,如改进观测器、自适应滞环、弱磁控制和转速闭环等。; 适合人群:电气工程、自动化及相关专业本科生、研究生,从事电机控制算法开发的工程师,具备一定MATLAB/Simulink和电机控制理论基础的技术人员。; 使用场景及目标:①掌握SVPWM-DTC控制策略的核心原理与实现方式;②在Simulink中独立完成三相异步电机高性能控制系统的建模与仿真;③通过仿真验证控制算法有效性,为实际工程应用提供设计依据。; 阅读建议:学习过程中应结合文中提供的电机参数和模块配置逐步搭建模型,重点关注磁链观测、矢量选择表和SVPWM调制的实现细节,仿真时注意滞环宽度与开关频率的调试,建议配合MATLAB官方工具箱文档进行参数校准与结果分析。
已经博主授权,源码转载自 https://pan.quark.cn/s/bf1e0d5b9490 本文重点阐述了Vue2.0多Tab切换组件的封装实践,详细说明了通过封装Tab切换组件达成多Tab切换功能,从而满足日常应用需求。 知识点1:Vue2.0多Tab切换组件的封装* 借助封装Tab切换组件,达成多Tab切换功能* 支持tab切换、tab定位、tab自动化仿React多Tab实现知识点2:TabItems组件的应用* 在index.vue文件中应用TabItems组件,借助name属性设定tab的标题* 通过:isContTab属性来设定tab的内容* 能够采用子组件作为tab的内容知识点3:TabItems组件的样式* 借助index.less文件来设定TabItems组件的样式* 设定tab的标题样式、背景色彩、边框样式等* 使用animation达成tab的切换动画知识点4:Vue2.0多Tab切换组件的构建* 借助运用Vue2.0框架,达成多Tab切换组件的封装* 使用Vue2.0的组件化理念,达成TabItems组件的封装* 通过运用Vue2.0的指令和绑定机制,达成tab的切换功能知识点5:Vue2.0多Tab切换组件的优势* 达成多Tab切换功能,满足日常应用需求* 支持tab切换、tab定位、tab自动化仿React多Tab实现* 能够满足多样的业务需求,具备良好的扩展性知识点6:Vue2.0多Tab切换组件的应用场景* 能够应用于多样的业务场景,例如:管理系统、电商平台、社交媒体等* 能够满足不同的业务需求,例如:多Tab切换、数据展示、交互式操作等* 能够与其它Vue2.0组件结合运用,达成复杂的业务逻辑Vue2.0多Tab切换组件的封装实例提供了...
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值