《TCP/IP Sockets 编程》笔记5

本文探讨了网络通信中协议的重要性及其如何规范信息的编码与传输。解释了平台概念及整型大小的确定方法,并讨论了C99标准中解决跨平台数据表示问题的方案。此外,还介绍了大端与小端字节序的概念,以及字符串处理和消息构建的相关细节。

第5章 发送和接收数据

 

There is nomagic: any programs that exchange information must agree on how that information will be encoded—represented as a sequence of bits—as well as which program sends what information when, and how the information
received affects the behavior of the program. This agreement regarding the form and meaning of information exchanged over a communication channel is called a protocol ;

 

 

 

平台(platform)的解释:

By “platform” in this book we mean the combination of compiler, operating system, and hardware architecture. The gcc compiler with the Linux operating system, running on Intel’s IA-32 architecture, is an example of a platform.

 

确定平台上整型的大小。

sizeof()需要注意的两件事:

第一,sizeof(char)总是1。因此,在C语言里,一个"byte"就是一个char类型变量占据的空间,sizeof()的单位其实是sizeof(char);

第二,预定义常量CHAR_BIT 决定C语言里一"byte"占据的位数。

Here are a couple of things to note about sizeof(). First, the language specifies that sizeof(char) is 1—always. Thus in the C language a “byte” is the amount of space occupied by a variable of type char, and the units of sizeof() are actually sizeof(char). But exactly how big is a C-language “byte”? That’s the second thing: the predefined constant CHAR_BIT tells how many bits it takes to represent a value of type —usually 8, but possibly 10 or even 32.

 

 

 

The C99 language standard specification offers a solution in the form of a set of optional types: int8_t, int16_t, int32_t, and int64_t (along with their unsigned counterparts uint8_t, etc) all have the size (in bits) indicated by their names. On a platform where CHAR_BIT is eight, these are 1, 2, 4 and 8 byte integers, respectively. Although these types may not be implemented on every platform, each is required to be defined if any native primitive type has
the corresponding size. (So if, say, the size of an int on the platform is 32 bits, the “optional” type int32_t is required to be defined.

 

Most protocols that send multibyte quantities in the Internet today use big-endian byte order; in fact, it is sometimes called network byte order. The byte order used by the hardware (whether it is big- or little-endian) is called the native byte order.

 

Addresses and ports that cross the Sockets API are always in network byte order.

 

 

 
size_t fwrite(const void * ptr, size_t size, size_t nmemb, FILE * stream)
size_t fread(void * ptr, size_t size, size_t nmemb, FILE * stream)

Note that the sizes are given in units of sizeof(char), while the return values of these methods are the number of objects read/written, not the number of bytes.

 

 

The C language rules for laying out data structures include specific alignment requirements, including that the fields within a structure begin on certain boundaries based on their type. The main points of the requirements can be summarized as follows:
1. Data structures are maximally aligned. That is, the address of any instance of a structure (including one in an array) will be divisible by the size of its largest native integer field.
2. Fields whose type is a multibyte integer type are aligned to their size (in bytes). Thus, an int32_t integer field’s beginning address is always divisible by four, and a uint16_t integer field’s address is guaranteed to be divisible by two.

To enforce these constraints, the compiler may add padding between the fields of a structure.

针对布置数据结构,C语言的规则包含特定的对齐要求,结构中的字段基于其类型开始于特定的边界。要点可以概括如下:

1.数据结构是最大化对齐的。一个结构任何实例(包括数组中的元素)的地址,可以被结构中最大整型字段的大小整除。

2.多字节整型字段与它们的大小对齐。因此,一个int32_t整型字段的开始地址总是能被4整除,一个unt16_t整型字段的地址则保证能被2整除。

 

Strings and Text

 

The C99 extensions standard defines a type wchar_t (“wide character”) to store characters from charsets that may use more than one byte per symbol. In addition, various library functions are defined that support conversion between byte sequences and arrays of wchar_t, in both directions. (In fact, there is a wide character string version of virtually every library function that operates on character strings.) To convert back and forth between wide strings
and encoded char (byte) sequences suitable for transmission over the network, we would use the wcstombs() (“wide character string to multibyte string”) and mbstowcs() functions.

 


#include <stdlib.h>
size_t wcstombs(char *restrict s, const wchar_t *restrict pwcs, size_t n);
size_t mbstowcs(wchar_t *restrict pwcs, const char *restrict s, size_t n);

 

 

The bad news is that C99’s wide character facilities are not designed to give the programmer explicit control over the encoding scheme. Indeed, they assume a single, fixed charset defined according to the “locale” of the platform. Although the facilities support a variety of charsets, they do not even provide the programmer any way to learn which charset or encoding is in use. In fact, the C99 standard states in several situations that the effect of changing the locale’s charset at runtime is undefined. What this means is that if you want to implement a protocol using a particular charset, you’ll have to implement the encoding yourself.

 

 

Constructing, Framing, and Parsing Messages

 

A clean design further decomposes the process into two parts. The first is concerned with framing, or marking the boundaries of the message, so the receiver can find it in the stream. The second is concerned with the actual encoding of the message, whether it is represented using text or binary data. Notice that these two parts can be independent of each other, and in a well-designed protocol they should be separated.

 

 

 

Two general techniques enable a receiver to unambiguously find the end of the message:

1. Delimiter-based: The end of the message is indicated by a unique marker, a particular, agreed-upon byte (or sequence of bytes) that the sender transmits immediately following the data.
2. Explicit length: The variable-length field or message is preceded by a length field that tells how many bytes it contains. The length field is generally of a fixed size; this limits the maximum size message that can be framed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

源码地址: https://pan.quark.cn/s/3916362e5d0a 在C#编程平台下,构建一个曲线编辑器是一项融合了图形用户界面(GUI)构建、数据管理及数学运算的应用开发任务。 接下来将系统性地介绍这个曲线编辑器开发过程中的核心知识点:1. **定制曲线面板展示数据曲线**: - 控件选用:在C#的Windows Forms或WPF框架中,有多种控件可用于曲线呈现,例如PictureBox或用户自定义的UserControl。 通过处理重绘事件,借助Graphics对象执行绘图动作,如运用DrawCurve方法。 - 数据图形化:通过线性或贝塞尔曲线连接数据点,以呈现数据演变态势。 这要求掌握直线与曲线的数学描述,例如两点间的直线公式、三次贝塞尔曲线等。 - 坐标系统与缩放比例:构建X轴和Y轴,设定坐标标记,并开发缩放功能,使用户可察看不同区间内的数据。 2. **在时间轴上配置多个关键帧数据**: - 时间轴构建:开发一个时间轴组件,显示时间单位刻度,并允许用户在特定时间点设置关键帧。 时间可表现为连续形式或离散形式,关键帧对应于时间轴上的标识。 - 关键帧维护:利用数据结构(例如List或Dictionary)保存关键帧,涵盖时间戳和关联值。 需考虑关键帧的添加、移除及调整位置功能。 3. **调整关键帧数据,通过插值方法获得曲线**: - 插值方法:依据关键帧信息,选用插值方法(如线性插值、样条插值,特别是Catmull-Rom样条)生成平滑曲线。 这涉及数学运算,确保曲线在关键帧之间无缝衔接。 - 即时反馈:在编辑关键帧时,即时刷新曲线显示,优化用户体验。 4. **曲线数据的输出**: - 文件类型:挑选适宜的文件格式存储数据,例如XML、JSON或...
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