三子棋游戏
思路分析
①初始化棋盘initboard
首先棋盘是一个3*3的棋盘,我们可以利用二维数组board[3][3]来表示;
函数初始化棋盘,使棋盘为空;
函数打印棋盘 displayboard
②游戏环节 game()
编写两个函数
玩家落子 playermove;
电脑落子 computermove;
③判断输赢 checkwin()
分为三种情况:
玩家赢;
电脑赢;
平局;
以下为具体程序:
头文件+函数声明
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include <stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//声明函数
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisPlayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋
void ComputerMove(char board[ROW][COL], int row, int col);//电脑下棋
char CheckWin(char board[ROW][COL], int row, int col);//检测游戏输赢
函数部分
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j<col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
//如果坐标范围合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;//0-2
int y = rand() % col;//0-2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;//没空格
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//行是否有3个相等
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列的判断
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否为平局
//判断棋盘是否满了
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//不是平局,游戏继续
return 'C';
}
主函数
text.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("********************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };//数组应该初始化为空格
InitBoard(board, ROW, COL);//初始化棋盘 - 空格
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
//判断输赢
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();//三子棋游戏
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
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