视频存储价格高昂_避免5个最常见(且代价高昂)的错误,这些错误肯定会导致游戏出轨...

本文探讨了游戏开发过程中常见的五个重大误区,包括不充分的规划、选择不当的平台、内部资源的浪费、分析不足以及过度设计。这些误区可能导致游戏项目的延期、增加成本甚至失败。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

视频存储价格高昂

Creating games isn’t easy. It’s not just about sitting down, thinking of a cool idea, and coding it up – a lot can go wrong. Read on to learn about some of the most typical pitfalls. If you can overcome these, you’ll improve your game’s chances to succeed in a competitive marketplace.

创建游戏并不容易。 这不仅仅是坐下来,想出一个好主意,然后进行编码,这可能会出错。 继续阅读以了解一些最典型的陷阱。 如果您能克服这些问题,则可以提高游戏在竞争激烈的市场中取得成功的机会。

There are several levels to developing a successful game, each with its own set of critical responsibilities. In fact, it’s more like a lifecycle with seven stages:

开发成功的游戏有多个层次,每个层次都有其各自的关键职责。 实际上,它更像是具有七个阶段的生命周期:

    With so much to think about at each level of the game creation process, it can be easy for critical elements to slip. With that in mind, let’s look at five of the most common mistakes game creators and developers make that derail a game’s process, cause unnecessary delays and frustration, and add costs to an already tight budget.

    在游戏创建过程的每个阶段都需要考虑很多事情,关键元素很容易滑倒。 考虑到这一点,让我们看一下游戏创建者和开发者使游戏流程脱轨,造成不必要的延迟和沮丧并增加本已紧张的预算成本的五个最常见错误。

    错误1:从一开始就没有正确计划游戏 (Mistake #1: Not planning your game properly from the start)

    Planning might seem like a simple step. After all, to create a game you need to plan how. However, you need to be thorough – a game will only be as successful as the discipline and insight you put into planning.

    规划似乎只是一个简单的步骤。 毕竟,要创建一个游戏,您需要计划如何。 但是,您需要做到周全-游戏的成功只有与您计划中的纪律和见解一样成功。

    Plans that lack detail, ignore financial realities, and miss the big picture are all too common in the game development industry and lead to severely negative consequences further down the road. Team morale, ship dates, game quality, and a studio’s return on investment (ROI) may be impacted.

    在游戏开发行业中,缺乏细节的计划,忽视财务现实以及错过全局的计划太普遍了,并且会导致严重的负面后果。 团队士气,出货日期,游戏质量和工作室的投资回报率(ROI)可能会受到影响。

    It’s surprisingly easy for studios to be careless in scoping timelines, resources, and deliverables. Creators can get caught up in chasing artistic perfection while ignoring the importance of a timely ROI. And developers get distracted by some early innovative tech and miss the big picture. Your prototype may be a stunning creation, but if you don’t plan for all of the elements needed to support it, no one will play or invest in it.

    对于工作室而言,在时间表,资源和可交付成果的范围上粗心大意非常容易。 创作者可能会陷入追求艺术完美的困境,而忽略了及时获得投资回报的重要性。 开发人员会因早期的创新技术而分心,而错过了全局。 您的原型可能是一个令人赞叹的创作,但是如果您不计划支持它的所有要素,那么没有人会参与其中或进行投资。

    错误2:没有针对最适合您的游戏的平台 (Mistake #2: Not targeting the platform that best suits your game)

    If you’re going to dedicate time and resources to creating a successful game, not putting enough thought into what platform best suits your game’s style, genre, and specs can be a make-or-break mistake.

    如果您要花费时间和资源来创建成功的游戏,则没有在最适合您的游戏风格,风格和规格的平台上投入足够的思考可能是成败的错误。

    Furthermore, you need to research what platform best suits your dev style. All platforms have their pros and cons, and some are more appropriate for different types of games, genres and even developers.

    此外,您需要研究哪种平台最适合您的开发风格。 所有平台都各有利弊,有些更适合不同类型的游戏,类型甚至开发人员。

    So, you need to make sure a big chunk of your planning goes into researching and targeting the platform that works best for what you’re aiming to accomplish. You should take into account each platform’s technical constraints, existing (and future) competition for your game, and even the relationships you’ll need to cultivate with platform reps.

    因此,您需要确保将大部分计划用于研究和定位适合您要实现的目标的平台 。 您应该考虑每个平台的技术限制,游戏的现有(和将来)竞争,甚至还要考虑与平台代表建立的关系。

    错误三:浪费内部资源并使用困难的工作流程 (Mistake #3: Wasting internal resources and using difficult workflows)

    Sometimes, game development can be more challenging than expected and can eat up a lot of valuable time – especially as you near your planned launch date.

    有时,游戏开发可能比预期的更具挑战性,并且可能会消耗大量宝贵的时间,尤其是在您接近计划的发布日期时。

    It’s no secret that you’ll eventually run into software roadblocks (everyone does), but you may not always have the in-house resources to cope with them. You might be tempted to stretch your team thin just to make your deadline, but that will only lead to a demoralized team.

    最终您会遇到软件障碍(每个人都如此)已经不是什么秘密,但是您可能并不总是拥有内部资源来应对它们。 您可能会为了延长截止日期而使团队精简,但这只会导致团队士气低落。

    Additionally, neglecting the day-to-day workflows for your developers and artists is a constant drain on their value, and creates a massive lost-opportunity cost.

    此外,忽略开发人员和艺术家的日常工作流程会持续消耗他们的价值,并造成巨大的丧失机会成本。

    You can avoid a lot of anxiety and costs by taking advantage of external engine-platform support and online resources, whenever possible. Make it a top priority to optimize workflows for your content creators.

    只要有可能,您都可以利用外部引擎平台支持和在线资源来避免很多焦虑和成本。 将最优化内容创建者的工作流程作为首要任务。

    错误四:分析不足 (Mistake #4: Inadequate profiling)

    If you’re not on top of how your code is performing on your target platforms, you can expect to feel immensely frustrated when you eventually learn you’ve got a problem.

    如果您不了解自己的代码在目标平台上的运行情况,那么当您最终了解自己遇到了问题时,您可能会感到非常沮丧。

    To optimize a game’s performance and overcome device fragmentation, you need to conduct profiling early and often. Keep your finger on the pulse of how the CPU, memory, renderer, and audio components are getting along to help you identify performance bottlenecks early. Then you can spend less time fixing issues and more time improving actual game features and experience – the elements crucial to your game’s success.

    为了优化游戏性能并克服设备碎片,您需要尽早且经常进行性能分析。 密切注意CPU,内存,渲染器和音频组件的运行状况,以帮助您及早发现性能瓶颈。 然后,您可以花费更少的时间解决问题,而将更多的时间用于改善游戏的实际功能和体验,这是游戏成功的关键要素。

    错误5:过度设计 (Mistake #5: Over-engineering)

    Shortening your development cycle is key to getting your game to market quickly. The window of opportunity for a hot game is usually only open for a short time, so take advantage of it.

    缩短开发周期是快速将游戏推向市场的关键。 热门游戏的机会窗口通常仅在很短的时间内打开,因此请充分利用它。

    This is where feature creep, or engineering for problems and features that your game doesn’t have, causes the most damage. By diminishing the flexibility of your code and your development process, it is often counterproductive – and a waste of valuable time.

    这是功能蠕变或游戏中没有的问题和功能的工程造成最大破坏的地方。 通过减少代码和开发过程的灵活性,通常会适得其反–浪费宝贵的时间。

    The trick here is to keep things as simple as possible. Build the game you’ve scoped out and planned for, instead of trying to build for every future variation you can imagine. Take a close look at your code; if it shows functions that don’t have much practical impact and your work is making things more complex instead of simpler, you’re definitely over-engineering.

    这里的技巧是使事情尽可能简单。 构建您已确定范围和计划的游戏,而不是尝试为您可以想象的每个将来的版本构建游戏。 仔细看看您的代码; 如果它显示的功能没有太大的实际影响,并且您的工作使事情变得更复杂而不是更简单,那么您肯定是在过度设计。

    还有更多的来源 (There’s more where this came from)

    So, there you have it. We’ve briefly gone over some of the more common (and often most costly) mistakes game creators, developers, and studios make, sometimes without even being aware of it. These mistakes often strain the development process, derail planned launch dates, and overall negatively impact efficiency and the quality of the end product.

    所以你有它。 我们简要地介绍了游戏创作者,开发者和工作室犯下的一些较常见(且通常是代价最高)的错误,有时甚至没有意识到。 这些错误通常会给开发过程带来压力,使计划的发布日期偏离轨道,并对总体效率和最终产品的质量产生负面影响。

    We’re almost certain that you now have questions about how you can actively plan for and avoid these obstacles. That’s why we’ve put together this collection of our experts’ detailed recommendations and advice for avoiding the pitfalls highlighted in this piece, to help you build and launch the highest quality game possible, on time, while keeping your costs down and your team productive.

    我们几乎可以肯定,您现在对如何积极计划并避免这些障碍有疑问。 因此,我们汇集了专家的详细建议和建议,以避免出现本文中突出显示的陷阱,以帮助您按时构建和推出最高质量的游戏,同时降低成本并提高团队生产力。

    DOWNLOAD THE eBOOK

    下载电子书

    -

    Learn more about Unity Pro.

    了解有关Unity Pro的更多信息。

    翻译自: https://blogs.unity3d.com/2020/08/31/avoiding-the-5-most-common-and-costly-mistakes-guaranteed-to-derail-your-game/

    视频存储价格高昂

    评论
    添加红包

    请填写红包祝福语或标题

    红包个数最小为10个

    红包金额最低5元

    当前余额3.43前往充值 >
    需支付:10.00
    成就一亿技术人!
    领取后你会自动成为博主和红包主的粉丝 规则
    hope_wisdom
    发出的红包
    实付
    使用余额支付
    点击重新获取
    扫码支付
    钱包余额 0

    抵扣说明:

    1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
    2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

    余额充值