<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[cukengwei3786的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/cukengwei3786</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; cukengwei3786]]></copyright><item><title><![CDATA[webgl不同图像不同纹理_在WebGl中创建键盘敏感的3D扭曲图像]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785688</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785688</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 12:02:10 +0800</pubDate><description><![CDATA[webgl不同图像不同纹理Keyboard Sensitive 3D Twisted Images with WebGL. Today we continue HTML5 canvas examples. And today is our second tutorial for WebGL. We will creating animated twisting images. Also we wi...]]></description><category></category></item><item><title><![CDATA[数据验证–如何使用HTML5验证表单]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785680</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785680</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 11:51:59 +0800</pubDate><description><![CDATA[表单数据验证Data Validation with HTML5. Today I will tell about data validation again. HTML5 specification bring us many interesting, and one of useful function is browser-based form validation. Of course, ...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第1课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785771</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785771</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 10:49:47 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 1  As we have promised – it is time to start our new series of articles devoted to the WebGL. This is our first lesson, where we consider the main basic functions: creatin...]]></description><category></category></item><item><title><![CDATA[three.js 树模型_与three.js的圣诞树]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785765</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785765</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 09:59:47 +0800</pubDate><description><![CDATA[three.js 树模型Christmas tree with three.js  Today’s article refers to the Christmas and new year in the most direct manner. I prepared a remarkable and relevant demonstration of possibilities of three.j...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第2课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785819</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785819</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 09:38:15 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 2  We continue our lessons on Webgl (using the three.js library). Today we will be working with different materials (such as MeshBasicMaterial, MeshLambertMaterial and Mes...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第7课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786585</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786585</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 09:28:27 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 7  Our lessons on webgl are continuing. Today we extend the practice of loading ready three-dimensional models. In constant conditions of lack of time, it is always more c...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第8课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785884</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785884</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 09:18:37 +0800</pubDate><description><![CDATA[Our lessons on webgl are continuing. Today we start another topic where we will be working with sprites and texture animation. If you do not know, sprites are simply images, that could be attached to ...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第6课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785829</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785829</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 09:08:02 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 6  Today we continue our webgl lessons for those who study it and who wants to enhance his knowledge. In today’s lesson we will look at the load process of ready three-dim...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第4课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785826</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785826</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 08:47:10 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 4  Today we continue our lessons for those who study webgl, and today we will show you how to add 3D text on the scene, how to extrude two-dimensional shapes, we also will...]]></description><category></category></item><item><title><![CDATA[带有Three.js的WebGL –第5课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785815</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785815</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 08:26:02 +0800</pubDate><description><![CDATA[WebGL With Three.js – Lesson 5  Today we continue our webgl (three.js) lessons for those who study this language, and today we will show you how to create a beautiful environment (sky box) for your sc...]]></description><category></category></item><item><title><![CDATA[用于在伪3D中绘制的窗格]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785882</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785882</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 08:16:32 +0800</pubDate><description><![CDATA[matlab如何绘制伪彩色Pane for drawing in pseudo 3D  Today we are going to go back to the practical lessons for html5. I think we have already done a good break in our lessons. In this tutorial I will show you...]]></description><category></category></item><item><title><![CDATA[创建动画3D WebGL演示]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785937</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107785937</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 07:47:05 +0800</pubDate><description><![CDATA[webgl动画3D WebGL demonstration tutorial. Today we continue HTML5 canvas examples. And today we will try to begin learning WebGL. In my demonstration I will show you how to initialize WebGL and draw sim...]]></description><category></category></item><item><title><![CDATA[游戏窗口全屏模式和全屏模式_新技术–全屏模式]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786653</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786653</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 07:17:24 +0800</pubDate><description><![CDATA[游戏窗口全屏模式和全屏模式New technology – fullscreen mode  The new html5 technology – fullscreen API gives us an easy way to present a web page content in fullscreen mode. We are about to give you detailed inform...]]></description><category></category></item><item><title><![CDATA[第一课第一周编程作业_开发您的第一个HTML5游戏–第1课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786053</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786053</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 07:07:18 +0800</pubDate><description><![CDATA[第一课第一周编程作业HTML5 Game Development – Lesson 1 HTML5 tutorial. Starting today we begin a series of articles on game development in HTML5. In our first article we will cover the basics – working with the ...]]></description><category></category></item><item><title><![CDATA[HTML5游戏开发–第2课]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786655</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786655</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 06:47:53 +0800</pubDate><description><![CDATA[HTML5 Game Development – Lesson 2. Today we continue a series of articles on game development in HTML5. Today we will continue basics (and maybe even advanced basics). I going to show you how to fill ...]]></description><category></category></item><item><title><![CDATA[使用AngularJS的自适应网站]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786180</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786180</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 06:28:37 +0800</pubDate><description><![CDATA[Responsive website using AngularJS  In today’s tutorial, I’m going to show you the process of creating almost an entire website with a new library – AngularJS. However, firstly, I would like to introd...]]></description><category></category></item><item><title><![CDATA[bootstrap 响应式_使用BootStrap的响应式网站]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786682</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786682</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 06:18:04 +0800</pubDate><description><![CDATA[Responsive Website Using BootStrap  Bootstrap 3 tutorial. If you have not used BootStrap so far, or more than that – have not heard about it – I would recommend you take a closer look to this framewor...]]></description><category></category></item><item><title><![CDATA[使用three.js的交互式3D手表]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786226</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786226</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 04:58:46 +0800</pubDate><description><![CDATA[three.js 交互Interactive 3D watch using three.js  The goal of our today’s lesson is the continuation of studying webgl using the three.js library. We create interactive (ticking) three-dimensional class...]]></description><category></category></item><item><title><![CDATA[angularjs css_带有AngularJS和CSS3的照片库]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786285</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786285</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 04:29:26 +0800</pubDate><description><![CDATA[angularjs cssPhoto Gallery with AngularJS and CSS3  Today I will show you the process of creating photo slider with AngularJS and CSS3. The slider itself is not very complicated, but it will have a un...]]></description><category></category></item><item><title><![CDATA[html5鼠标移动创建画布_如何在HTML5中创建动画3D画布对象]]></title><link>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786347</link><guid>https://blog.youkuaiyun.com/cukengwei3786/article/details/107786347</guid><author>cukengwei3786</author><pubDate>Thu, 06 Aug 2020 02:51:35 +0800</pubDate><description><![CDATA[html5鼠标移动创建画布Custom drawn 3d object on canvas (html5). Today’s lesson very interesting, we’ll learn how to create 3D objects using HTML5. This is our first lesson on the practice HTML5. In this tutori...]]></description><category></category></item></channel></rss>