PSP开发--[C++]接收按键控制

本文详细解析了padctrl.cpp文件中用于处理按键事件的代码逻辑,包括初始化调试屏幕、设置回调线程、读取按键输入及退出游戏等功能。重点介绍了按键枚举及其在游戏开发中的应用。

 

padctrl.cpp

#include <pspkernel.h>
#include
<pspdebug.h>
#include
<pspdisplay.h>
#include
<pspctrl.h>

#include
<iostream>

PSP_MODULE_INFO(
"Hello World", 0, 1, 1);

#define printf pspDebugScreenPrintf

using namespace std;

/* Exit callback */
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}

/* Callback thread */
int CallbackThread(SceSize args, void *argp) {
int cbid;
//Create callback
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);

//Sleep thread but service any callbacks as necessary.
sceKernelSleepThreadCB();

return 0;
}

/* Sets up the callback thread and returns its thread id */
int SetupCallbacks() {
int thid = 0;

//Create a thread.
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) {
//Start a created thread.
sceKernelStartThread(thid, 0, 0);
}

return thid;
}

int main(int argc, char **argv)
{
//Initialise the debug screen.
pspDebugScreenInit();
//setup callback;
SetupCallbacks();

//按键struct
SceCtrlData pad;

printf(
"Press [X] To Start the Timer");

while(1)
{
//Read buffer positive.
sceCtrlReadBufferPositive(&pad, 1);

if(pad.Buttons & PSP_CTRL_CROSS)
{
printf(
"you pressed X");
break;
}
//清屏
pspDebugScreenClear();
}

//Sleep thread
sceKernelSleepThread();

return 0;
}

makefile

TARGET = padctrl
OBJS
= padctrl.o

BUILD_PRX
= 1
PSP_FW_VERSION
= 371

# C编译器参数
CFLAGS
= -O2 -G0 -Wall
# C++编译器参数
CXXFLAGS
= $(CFLAGS) -fno-exceptions -fno-rtti
# 汇编编译器参数
ASFLAGS
= $(CFLAGS)

# 引用的库 -l stdC++
LIBS
= -lstdc++

EXTRA_TARGETS
= EBOOT.PBP
PSP_EBOOT_TITLE
= pad control

PSPSDK
=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak




 按键的枚举

PSP_CTRL_SELECT Select button.
PSP_CTRL_START Start button.
PSP_CTRL_UP Up D-Pad button.
PSP_CTRL_RIGHT Right D-Pad button.
PSP_CTRL_DOWN Down D-Pad button.
PSP_CTRL_LEFT Left D-Pad button.
PSP_CTRL_LTRIGGER Left trigger.
PSP_CTRL_RTRIGGER Right trigger.
PSP_CTRL_TRIANGLE Triangle button.
PSP_CTRL_CIRCLE Circle button.
PSP_CTRL_CROSS Cross button.
PSP_CTRL_SQUARE Square button.
PSP_CTRL_HOME Home button.
PSP_CTRL_HOLD Hold button.
PSP_CTRL_NOTE Music Note button.

 

接收按键需要一个while(1)来接受系统事件。
然后通过sceCtrlReadBufferPositive(&pad, 1); 来读取按键内容。

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