public class RTCamera : MonoBehaviour
{
public RTCameraType CameraType;
[HideInInspector] public Camera Camera;
private void Awake()
{
Camera = GetComponent<Camera>();
// UI相机叠加到当前相机之上
Camera.GetUniversalAdditionalCameraData().cameraStack.Add(UIManager.Instance.UICamera);
}
private void OnDestroy()
{
Camera.GetUniversalAdditionalCameraData().cameraStack.Remove(UIManager.Instance.UICamera);
}
}
Unity URP中使用UI相机
最新推荐文章于 2025-06-06 11:57:49 发布