You need to scale your work up and out

本文介绍了两个概念:Scaleup 和 Scaleout,分别指提升个人技术的独特性和将成果规模化的能力。要成为不可替代的人才并实现个人价值的最大化,需关注这两方面的发展。

借用服务器后端开发的2个术语。

Scale up:这意味着必须提高你的工作的技术难度——不是别的什么人随随便便也能完成你做的工作。这让你的核心竞争力不可替代 。

Scale out:你的工作最好是能够通过无成本的复制卖给大量顾客。在一个大企业里当螺丝钉显然不行。写一个自己的软件或者写一本书也许可能。

What you can try is that you can divert the numerical explicitness of your features. Let me explain:\nSimilar to my answer in the previous topic; the regression algorithm will use the value from the time-window you give as a sample, to minimize the error. Let’s assume you are trying to predict the closing price of BTC at time t. One of your features consists of previous closing prices and you are giving a time-series window of last 20 inputs from t-20 to t-1. A regressor probably will learn to choose the closing value at time step t-1 or t-2 or a close value in this case, cheating. Think like that: if closing price was $6340 at t-1, predicting $6340 or something close at t+1 would minimize the error at strongest. But actually the algorithm did not learn any patterns; it just replicates, so it basically does nothing but accomplishing its optimization duty.\nThink analogously from my example: By diverting the explicitness, what I mean is that: do not give the closing prices directly, but scale them or do not use explicit ones at all. Do not use any features explicitly showing the closing prices to the algorithm, do not use open, high, low etc for every time step. You will need to be creative here, engineer the features to get rid of explicit ones; you can give squared close differences (regressor can still steal from past with linear differences, with experience), its ratio to volume. Or, can make the features categorical by digitizing them in a manner that would make sense to use. The point is do not give direct intuition to what it should predict, only provide patterns for algorithm to work on.\nA faster approach may be suggested depending on your task. You can do multi-class classification if predicting how much percent of change that your labels is enough for you, just be careful about class imbalance situations. If even just the up/down fluctuations are enough for you, you can directly go for the binary classification. Replication or shifting problems are only seen at the regression tasks, if you are not leaking data from training to the test set. If possible, get rid out of regression for time-series windowed applications.
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12-19
Edit UVs & crop textures. 可编程渲染管线(SRP)兼容性 Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。 其他兼容性信息 Editor only. This is NOT for runtime use! 描述 Links: Manual Move, Rotate and Scale UVs with ease. And while you are at it you can also move your texture pixels along. Finally crop the texture and you are done. !! ⚠️ IMPORTANT ⚠️ !! Version 2 pack a lot of significant updates. Please delete to old version of the tool BEFORE installing this new version. 😎 Easy to use No need to do the cumbersone selection of many vertices. Simply paint on your mesh and all the painted triangles are selected. 💫 UV Editing Move, Rotate, Scale your UV howevery you like. The non-destructive workflow ensures all your original assets (meshes, materials, textures) are left untouched. The tool will generate and assign new ones automatically under Assets/UVEditorAssets/. 😺 Texture Editing The texture editing mode allows you to move pixels within your texture based on the selected triangles. Very handy to clean up messy layouts. And once you are done you can use the crop feature or trim the fat. Easy. 📚 Documentation Check out https://kamgam.com/unity/UVEditorManual.pdf ✔️ Full Source Code I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️ ✔️ Supports Unity 2021.3+, 2022, 2023, Unity 6, ... LTS It may work with earlier versions too but those are not tested anymore. 👇 Read this before you buy 👇 ⚠️ This is an EDITOR ONLY tool. It does not have runtime support. ⚠️ This is NOT a UV mapper tool. The tool can be used to EDIT existing UV layouts (see video) BUT if your model does not have UVs yet and needs a proper layout then this most likely is not the tool for it. ⚠️ Unity 2021.3 or higher is required (LTS releases strongly recommended). ⚠️ It may be slow on meshes with > 60.000 vertices. If you run into performance issues then please set the UV Filter to "Selected" to limit the UV display to the selection only. ✍️ Usage 1) To to Tools/UV Editor (or use the tools side bar) 2) Open the UV Editing Window 3) Select your Object and UVs 4) Move, scale or rotate them. 5) Hit "Apply" at the bottom of the UV Editor window. 6) Done. 😎 HINT 1: Editing single vertices is possible. Just select on of the adjacent triangles, switch to vertex mode and then delselect the vertices you do not want to move. 🧐 HINT 2: In crop mode notice that only the UVs that use the same texture are cropped. 🤠 HINT 3: Undo / Redo works only if the UV Editor window is focused (blue highlight at the top). ☎️ Support If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and the exact Unity version in your request. Please also try upgrading to the most recent LTS version before asking. Thank you. ❤️ If you like this asset then maybe you'll like these too: ⚙ Settings Generator One Settings UI + API for all render pipelines. ✂ Mesh Extractor 2 Separate your assets into useful parts within seconds. 🚧 Exclude from build Exclude any files and directories from build. 🏹 Power Pivot Edit, Rotate, Scale, Snap & Pivot Editor 我买了这个插件但是我不知道他什么意思 怎么使用
04-03
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