症状:
从其命令用户界面 (UI) 的处理程序更改的菜单项状态 (启用/禁用、 选中/取消选中,更改文本) 不能正常工作菜单附加到一个对话框,如果:
void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI)
{
pCmdUI->Enable(FALSE); //Not calling the command handler, but does not show as disabled.
pCmdUI->SetCheck(TRUE); // Does not show check mark before the text.
pCmdUI->SetRadio(TRUE); // Does not show dot before the text.
pCmdUI->SetText("Close"); //Does not change the text.
}
在显示一个下拉式菜单时在 WM_INITMENUPOPUP 消息发送到在显示菜单项之前。MFC CFrameWnd::OnInitMenuPopup 函数循环访问菜单项,并更新命令 UI 处理程序调用了的项目如果有的话)。每个菜单项的外观将更新以反映其状态 (启用/禁用、 选中/未选中)。
更新 UI 的机制不起作用的对话框基于框中的应用程序,因为 CDialog 有没有 OnInitMenuPopup 处理程序,它使用 CWnd 默认处理不会更新命令 UI 处理程序调用的菜单项目。
解决方案:
使用以下步骤来解决此问题:
1. 将一个 ON_WM_INITMENUPOPUP 条目添加到消息映射:
BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
//}}AFX_MSG_MAP
ON_WM_INITMENUPOPUP()
END_MESSAGE_MAP()
2. 将 OnInitMenuPopup 成员函数添加到您的对话框类,并将下面的代码 (请注意,此代码很大程度上取自 CFrameWnd::OnInitMenuPopup WinFrm.cpp 中) 复制:
void CTestDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL);
// Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL);
// Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
state.m_pParentMenu = pPopupMenu; // Parent == child for tracking popup.
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&
(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL ||
(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{
// Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
更多信息:
// Make sure command has not become disabled before routing.
CTestCmdUI state;
state.m_nID = nID;
OnCmdMsg(nID, CN_UPDATE_COMMAND_UI, &state, NULL);
if (!state.m_bEnabled)
{
TRACE1("Warning: not executing disabled command %d\n", nID);
return TRUE;
}
重现行为的步骤
请按照重现此问题,在 Visual c + +.net 中的下列步骤操作:
- 通过使用应用程序向导创建 MFC 基于对话框的应用程序。
- 创建新的菜单资源,并向其中添加 文件 和 文件/退出 菜单项。
- 将此菜单设置为对话框框中的属性窗口中对话框的菜单中。若要执行此操作在对话框编辑器中打开对话框资源。在属性窗口中单击以选择 菜单。在 菜单 属性编辑器下拉列表中显示的新菜单资源 ID。
- 添加 UPDATE_COMMAND_UI 处理程序的 文件/退出 菜单项。若要执行此,用鼠标右键单击菜单编辑器中的 文件/退出,然后单击 添加事件处理程序。在事件处理程序向导将 UPDATE_COMMAND_UI 处理程序添加到项目 CDialog 派生类中。单击 添加和编辑 以创建处理程序,然后将这些语句中的一个添加到生成处理程序方法:
pCmdUI->Enable(FALSE); //Not calling the handler, but does not show as disabled
pCmdUI->SetCheck(TRUE); // Does not show check mark before the text.
pCmdUI->SetRadio(TRUE); // Does not show dot before the text.
pCmdUI->SetText("Close"); //Does not change the text.
5.生成并运行该应用程序。