【※】Qt6.5中显示的目录结构
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要实现下面的这种目录结构,根CMakeLists.txt定义:
cmake_minimum_required(VERSION 3.16)
# 设置项目名称
set(Project_Name ThinningMachine)
project(${Project_Name} VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
# 修改目录
set(PROJECT_SOURCES
# 关键:添加资源文件路径,这个样子作为子模块的ui在designer中是无法找打的,但是可以用代码引用到,运行正常(奇怪)
resources/resources.qrc
main.cpp
ui/mainwindow.cpp
ui/mainwindow.h
ui/mainwindow.ui
ui/SwitchButton.h
ui/SwitchButton.cpp
ui/SwitchWidget.h
ui/SwitchWidget.cpp
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${Project_Name}
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# add_executable(${Project_Name} main.cpp)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET ${Project_Name} APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(${Project_Name} SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(${Project_Name}
${PROJECT_SOURCES}
)
endif()
endif()
target_include_directories(${Project_Name} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/ui)
# 【1】添加外部库(QT库)
target_link_libraries(${Project_Name} PRIVATE
Qt${QT_VERSION_MAJOR}::Widgets
)
# 【2】添加外部库(源码库)
# add_subdirectory(ui)
add_subdirectory(tcpctrl)
# 使用包提供的目标
target_link_libraries(${Project_Name} PRIVATE
# ui
tcpctrl
)
# 【3】设置第三方库路径
set(THIRDPARTY_DIR ${CMAKE_SOURCE_DIR}/thirdparty)
# 【3.1】添加外部库(含.cmake配置第三方lib库)
# 搜索库路径的设置方法,以放在项目下thirdparty目录中为例:
list(APPEND CMAKE_PREFIX_PATH "${THIRDPARTY_DIR}/QXlsx") # 方法1:设置CMAKE_PREFIX_PATH
list(APPEND CMAKE_PREFIX_PATH "${THIRDPARTY_DIR}/spdlog") # 方法1:设置CMAKE_PREFIX_PATH
find_package(QXlsxQt${QT_VERSION_MAJOR} REQUIRED
# PATHS "${THIRDPARTY_DIR}/QXlsx" # 方法2:直接在find_package中指定路径
)
find_package(spdlog REQUIRED
# PATHS "${THIRDPARTY_DIR}/QXlsx" # 方法2:直接在find_package中指定路径
)
# 使用包提供的目标
target_link_libraries(${Project_Name} PRIVATE
QXlsx::QXlsx
spdlog::spdlog
)
#【3.2】添加外部库(不含.cmake配置第三方lib库)
# 1. 包含头文件目录
target_include_directories(${Project_Name} PRIVATE
${THIRDPARTY_DIR}/modbus/include/modbus # 替换为你的头文件路径
)
# 2. 添加库文件目录
target_link_directories(${Project_Name} PRIVATE
${THIRDPARTY_DIR}/modbus/lib # 替换为库文件路径
)
# 3. 链接具体库文件
target_link_libraries(${Project_Name} PRIVATE
$<$<CONFIG:Debug>:modbusd> # 链接 mylibd.lib (Windows) 或 libmylibd.a (Linux)
$<$<CONFIG:Release>:modbus> # 链接 mylib.lib 或 libmylib.a
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.${Project_Name})
endif()
set_target_properties(${Project_Name} PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS ${Project_Name}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(${Project_Name})
endif()
tcpctrl下的CMakeLists.txt定义:
add_library(tcpctrl)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Network)
# 为了使用#include <QTextCodec>,QT6中使用QTextCodec需要在QT6安装时候选中core5compat
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core Core5Compat)
else()
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core)
endif()
target_sources(tcpctrl
PRIVATE
tcpclient.h
tcpclient.cpp
tcpserver.h
tcpserver.cpp
# mysocket.h
# mysocket.cpp
)
target_include_directories(tcpctrl
PUBLIC
/#表示当前目录
)
target_link_libraries(tcpctrl PRIVATE
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Network
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
target_link_libraries(tcpctrl PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Core5Compat)
else()
target_link_libraries(tcpctrl PRIVATE Qt${QT_VERSION_MAJOR}::Core)
endif()
【※】根CMakeLists.txt
# 设置项目名称
set(Project_Name ThinningMachine)
进行上面的设置后,后面就用Project_Name表示项目名,后期如果要修改项目名称很方便,QT6.5默认建立的CMake项目是没有这样的。
根CMakeLists.txt下的【1】【2】【3】分别介绍了如何如何添加QT库、源码库、第三方库(第三方库含.cmake配置、不含.cmake配置)
【※】自己的源码库abc想使用例如tcpclient库的时候,那么abc下的CMakeLists.txt要再包含tcpclient库头文件
注意要在abc里面(以abc举例)使用自己写的代码库,或者第三方的lib库,如下所示,需要在abc下的CMakeLists.txt(在根CMakeLists.txt下不管用)target_include_directories,否则包含路径写起来很麻烦
# 关键:添加 tcpctrl 目录到头文件搜索路径,可以直接#include "tcpclient.h",避免#include "../tcpctrl/tcpclient.h"
target_include_directories(abc PRIVATE
${CMAKE_SOURCE_DIR}/tcpctrl # 绝对路径更安全
)
# 关键:添加 tcpctrl 目录到头文件搜索路径,可以直接#include
target_include_directories(abc PRIVATE
${CMAKE_SOURCE_DIR}/thirdparty/spdlog/include # 绝对路径更安全
)
# 关键:添加 库 目录到头文件搜索路径,可以直接#include
target_include_directories(abc PRIVATE
${CMAKE_SOURCE_DIR}/thirdparty/modbus/include # 绝对路径更安全
)
同样当前abc目录同样需要,否则包含路径不好写:
target_include_directories(abc
PUBLIC
/#表示当前目录
)
【※】包含头文件目录注意事项
// #include <QtNetwork>//QT5.9正常,QT6.5这样用会报错
#include <QtNetwork/QTcpSocket>//QT6.5这样用才对
【※】QTextCodec
QTextCodec在QT6中已经被弃用了,如果要在QT6中使用,需要在QT6.2及以上版本安装时勾选"Qt 5 Compatibility Module",并在CMakeLists.txt配置:
# 为了使用#include <QTextCodec>,QT6中使用QTextCodec需要在QT6安装时候选中core5compat
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core Core5Compat)
else()
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Core)
endif()
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
target_link_libraries(tcpctrl PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Core5Compat)
else()
target_link_libraries(tcpctrl PRIVATE Qt${QT_VERSION_MAJOR}::Core)
endif()
使用时包含头文件特别注意(被坑过,在这里一直报错):
// #include <QTextCodec>//QT5.9正常,QT6.5这样用会报错
#include <QtCore5Compat/QTextCodec>//QT6中使用QTextCodec需要在QT安装时候选中core5compat
【※】ui窗口相关的类在根CMakeLists.txt中如何配置(事关ui引入资源文件)
如果把ui像tcpctrl一样作为库添加到项目中,有自己单独的CMakeLists.txt文件,发现如下加入资源的方式在designer设计器中是引用不到图片等资源的:
# 修改目录
set(PROJECT_SOURCES
# 关键:添加资源文件路径,这个样子作为子模块的ui在designer中是无法找打的,但是可以用代码引用到,运行正常(奇怪)
resources/resources.qrc
)
使用网上说的qt_add_resources方法也是不行,不知道为什么,于是只能是将ui直接加到项目根CMakeLists.txt才可以引用到,这样看到在QAction中可以引用到图片资源了:

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