import java.util.ArrayList;
import java.util.List;
public class GreatCircleGenerator {
public static void main(String[] args) {
double lon1 = 116.4, lat1 = 39.9;
double lon2 = -74.0, lat2 = 40.7;
List<double[]> circle = generateGreatCircle(lon1, lat1, lon2, lat2, 360);
System.out.println("生成了 " + circle.size() + " 个点");
for (double[] point : circle) {
System.out.printf("经度: %.6f, 纬度: %.6f%n", point[0], point[1]);
}
}
public static List<double[]> generateGreatCircle(
double lon1, double lat1,
double lon2, double lat2,
int numPoints) {
double lambda1 = Math.toRadians(lon1);
double phi1 = Math.toRadians(lat1);
double lambda2 = Math.toRadians(lon2);
double phi2 = Math.toRadians(lat2);
double[] p1 = toCartesian(lambda1, phi1);
double[] p2 = toCartesian(lambda2, phi2);
double[] normal = crossProduct(p1, p2);
double norm = norm(normal);
if (norm < 1e-10) {
double[] arbitrary = {1, 0, 0};
if (Math.abs(dotProduct(p1, arbitrary)) > 0.9) {
arbitrary = new double[]{0, 1, 0};
}
normal = crossProduct(p1, arbitrary);
norm = norm(normal);
}
normalize(normal);
double[] u = crossProduct(normal, p1);
normalize(u);
List<double[]> points = new ArrayList<>();
double angleStep = 2 * Math.PI / numPoints;
for (int i = 0; i <= numPoints; i++) {
double theta = i * angleStep;
double x = p1[0] * Math.cos(theta) + u[0] * Math.sin(theta);
double y = p1[1] * Math.cos(theta) + u[1] * Math.sin(theta);
double z = p1[2] * Math.cos(theta) + u[2] * Math.sin(theta);
double[] latLon = toLatLon(x, y, z);
points.add(latLon);
}
return points;
}
private static double[] toCartesian(double lambda, double phi) {
double x = Math.cos(phi) * Math.cos(lambda);
double y = Math.cos(phi) * Math.sin(lambda);
double z = Math.sin(phi);
return new double[]{x, y, z};
}
private static double[] toLatLon(double x, double y, double z) {
double lambda = Math.atan2(y, x);
double phi = Math.atan2(z, Math.sqrt(x * x + y * y));
return new double[]{Math.toDegrees(lambda), Math.toDegrees(phi)};
}
private static double[] crossProduct(double[] a, double[] b) {
return new double[]{
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0]
};
}
private static double dotProduct(double[] a, double[] b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
private static void normalize(double[] v) {
double norm = Math.sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] /= norm;
v[1] /= norm;
v[2] /= norm;
}
private static double norm(double[] v) {
return Math.sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}
}