<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[crush_oo的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/crush_oo</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; crush_oo]]></copyright><item><title><![CDATA[unity3d实现键盘和鼠标同时控制人物行走]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/130271269</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/130271269</guid><author>crush_oo</author><pubDate>Thu, 20 Apr 2023 17:17:11 +0800</pubDate><description><![CDATA[【代码】unity3d实现键盘和鼠标同时控制人物行走。]]></description><category></category></item><item><title><![CDATA[【SimpleMove方法的滑动问题】]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/130246395</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/130246395</guid><author>crush_oo</author><pubDate>Wed, 19 Apr 2023 16:02:28 +0800</pubDate><description><![CDATA[在使用键盘实现人物行走时使用characterController.SimpleMove的方法，结果使用键盘移动停止后，人物仍然向方向滑动，然后把下面配置中的 Min Move Distance的值改为0，就不会继续滑动了。]]></description><category></category></item><item><title><![CDATA[关于Unity自动寻路检测到达目标点的问题]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/130169224</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/130169224</guid><author>crush_oo</author><pubDate>Sat, 15 Apr 2023 13:57:12 +0800</pubDate><description><![CDATA[if(!print("移动结束");]]></description><category></category></item><item><title><![CDATA[unity页面规范]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/129957214</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/129957214</guid><author>crush_oo</author><pubDate>Tue, 04 Apr 2023 16:57:14 +0800</pubDate><description><![CDATA[unity设置UI界面16:9铺满屏幕

新建一个Image（系统会自动新建一个Canvas画布和EventSystem事件系统）
选中Canvas对象并且把CanvasScaler脚本组件的UIScaleMode的值设置为：Scale With Screen
Size
选中Image然后设置RectTranform
选中Canvas并设置Reference Revolution为1920*1080


]]></description><category></category></item><item><title><![CDATA[【Unity跳转场景后保持原场景位置】]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/129932967</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/129932967</guid><author>crush_oo</author><pubDate>Mon, 03 Apr 2023 16:35:33 +0800</pubDate><description><![CDATA[原场景中人物移动后进入答题，返回原场景时人物保持之前的位置]]></description><category></category></item><item><title><![CDATA[JS BOM浏览器对象模型]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/125397564</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/125397564</guid><author>crush_oo</author><pubDate>Tue, 21 Jun 2022 20:58:02 +0800</pubDate><description><![CDATA[BOM浏览器对象模型
]]></description><category></category></item><item><title><![CDATA[JS DOM 事件]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/124986895</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/124986895</guid><author>crush_oo</author><pubDate>Thu, 26 May 2022 16:53:30 +0800</pubDate><description><![CDATA[dom 事件]]></description><category></category></item><item><title><![CDATA[【js DOM 表单与节点操作】]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/124898659</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/124898659</guid><author>crush_oo</author><pubDate>Sat, 21 May 2022 15:25:22 +0800</pubDate><description><![CDATA[dom节点操作]]></description><category></category></item><item><title><![CDATA[JavaScript DOM 获取与操作元素]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/124864211</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/124864211</guid><author>crush_oo</author><pubDate>Thu, 19 May 2022 15:41:18 +0800</pubDate><description><![CDATA[DOM 获取与操作元素案例]]></description><category></category></item><item><title><![CDATA[【JavaScript基础】]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/124799354</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/124799354</guid><author>crush_oo</author><pubDate>Mon, 16 May 2022 14:38:24 +0800</pubDate><description><![CDATA[js基础上课笔记--pink老师]]></description><category></category></item><item><title><![CDATA[Java利用继承和抽象写发红包案例]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/122862971</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/122862971</guid><author>crush_oo</author><pubDate>Thu, 10 Feb 2022 16:03:54 +0800</pubDate><description><![CDATA[发红包案例（简单的平均红包）]]></description><category></category></item><item><title><![CDATA[Java Static静态关键字学习]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/122653284</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/122653284</guid><author>crush_oo</author><pubDate>Sun, 23 Jan 2022 16:36:58 +0800</pubDate><description><![CDATA[Static关键字
先创建一个Student类：
package cn.hei.static_demo;

public class Student {

    private int id;//学号
    private String name;//姓名
    private int age;//年龄
    static String room;//教室
    private static int idCounter = 0;//学号计数器，每当new了一个新对象，++

    public ]]></description><category></category></item><item><title><![CDATA[Java String 案例]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/122652257</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/122652257</guid><author>crush_oo</author><pubDate>Sun, 23 Jan 2022 15:37:33 +0800</pubDate><description><![CDATA[案例：
1.[word1#word2#word3]
package cn.hei.string;

/*
题目：定义一个方法，把数组{1，2，3}按照指定格式拼接成一个字符串。格式：[word1#word2#word3]

分析：
1.首先准备一个int数组，内容是1、2、3
2.定义一个方法，用来将数组变成字符串
三要素：
返回值类型：String
方法名称：fromArrayToString
参数列表：int[]
3.格式：[word1#word2#word3]
用到：for循环、字符串拼接、每个数组元]]></description><category></category></item><item><title><![CDATA[Java ArrayList集合案例（上课笔记）]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/122627278</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/122627278</guid><author>crush_oo</author><pubDate>Fri, 21 Jan 2022 18:36:47 +0800</pubDate><description><![CDATA[ArrayList集合的基础案例]]></description><category></category></item><item><title><![CDATA[java基础基础超基础]]></title><link>https://blog.youkuaiyun.com/crush_oo/article/details/122540755</link><guid>https://blog.youkuaiyun.com/crush_oo/article/details/122540755</guid><author>crush_oo</author><pubDate>Mon, 17 Jan 2022 15:26:10 +0800</pubDate><description><![CDATA[java基础笔记]]></description><category></category></item></channel></rss>