意图:
运用共享技术有效的支持大量细粒度对象
适用性:
1一个应用程序使用了大量的对象
2由于使用大量的对象造成很大的开销
3对象的大多数状态都可变为外部状态
4如果删除对象的外部状态,可以用相对较少的共享对象,取代很多组对象
5应用程序不依赖于对象标识
效果:
使用FLYWEIGHT模式后,传输查找和计算外部状态都会产生开销,然而空间上的节省抵消了这些开销。
1因为共享,实例总数减少的数目
2对象内部状态的平均数目
3外部状态存储
1、抽象享元(Flyweight)角色:此角色是所有的具体享元类的基类,为这些类规定出需要实现的公共接口,通过这个接口Flyweight可以接受并作用于外部状态。
2、具体享元(ConcreteFlyweight)角色:实现抽象享元角色所规定的接口。如果有内蕴状态(Intrinsic State)的话,必须负责为内蕴状态提供存储空间。享元对象的内蕴状态必须与对象所处的周围环境无关,从而使得享元对象可以在系统内共享的。
3、享元工厂(FlyweightFactory)角色:本角色负责创建和管理享元角色。本角色必须保证享元对象可以被系统适当地共享。当一个客户端对象调用一个享元对象的时候,享元工厂角色会检查系统中是否已经有一个复合要求的享元对象。如果已经有了,享元工厂角色就应当提供这个已有的享元对象;如果系统中没有一个适当的享元对象的话,享元工厂角色就应当创建一个合适的享元对象。
4、客户端(Client)角色:本角色需要维护一个对所有享元对象的引用。本角色需要自行存储所有享元对象的外蕴状态。
Flyweight.h
#ifndef FLYWEIGHT_H
#define FLYWEIGHT_H
#include <string>
#include <list>
typedef std::string STATE;
class Flyweight
{
public:
virtual ~Flyweight(){}
STATE GetIntrinsicState();
virtual void Operation(STATE& ExtrinsicState) = 0;
protected:
Flyweight(const STATE& state)
:m_State(state)
{
}
private:
STATE m_State;
};
class FlyweightFactory
{
public:
FlyweightFactory(){}
~FlyweightFactory();
Flyweight* GetFlyweight(const STATE& key);
private:
std::list<Flyweight*> m_listFlyweight;
};
class ConcreateFlyweight
: public Flyweight
{
public:
ConcreateFlyweight(const STATE& state)
: Flyweight(state)
{
}
virtual ~ConcreateFlyweight(){}
virtual void Operation(STATE& ExtrinsicState);
};
#endif
Flyweight.cpp
#include "FlyWeight.h"
#include <iostream>
inline STATE Flyweight::GetIntrinsicState()
{
return m_State;
}
FlyweightFactory::~FlyweightFactory()
{
std::list<Flyweight*>::iterator iter1, iter2, temp;
for (iter1 = m_listFlyweight.begin(), iter2 = m_listFlyweight.end();
iter1 != iter2;
)
{
temp = iter1;
++iter1;
delete (*temp);
}
m_listFlyweight.clear();
}
Flyweight* FlyweightFactory::GetFlyweight(const STATE& key)
{
std::list<Flyweight*>::iterator iter1, iter2;
for (iter1 = m_listFlyweight.begin(), iter2 = m_listFlyweight.end();
iter1 != iter2;
++iter1)
{
if ((*iter1)->GetIntrinsicState() == key)
{
std::cout << "The Flyweight:" << key << " already exits"<< std::endl;
return (*iter1);
}
}
std::cout << "Creating a new Flyweight:" << key << std::endl;
Flyweight* flyweight = new ConcreateFlyweight(key);
m_listFlyweight.push_back(flyweight);
}
void ConcreateFlyweight::Operation(STATE& ExtrinsicState)
{
}
main.cpp
#include "FlyWeight.h"
int main()
{
FlyweightFactory flyweightfactory;
flyweightfactory.GetFlyweight("hello");
flyweightfactory.GetFlyweight("world");
flyweightfactory.GetFlyweight("hello");
system("pause");
return 0;
}