前两天看程序员杂志
看到关于 C# 中的委托/事件
觉得用起来好像是挺方便的
本人热衷于 C++
想想用 C++ 来模拟似乎也可以
于是就有了下面的代码...
(VC6 不支持偏特化 本人工作环境就是 VC6 痛啊~~~)
没有返回值的函数用 delegate
否则就用 delegate_rt
functor 也一样 functorN/functorN_rt
delegate 的模板参数可以是函数指针(非成员函数)
也可以是 functor
还可以是 delegate
functor 可用 make_functor/make_functor_rt 来生成
要是有偏特化 就可以去掉讨厌的 _rt 了 :(
关于委托 boost里有现成的
不过可能 VC6 里用不了
这些代码旨在个人研究
如果大家发现其中问题 希望能指出
//filename: functor1.h #ifndef _FUNCTOR1_H_ #define _FUNCTOR1_H_ template <typename P1> class functor1 { class deleobject { }; typedef void (*func_pt)(P1); typedef void (deleobject::*mem_func_pt)(P1); typedef void (deleobject::*cmem_func_pt)(P1) const; functor_base<deleobject, func_pt, mem_func_pt, cmem_func_pt> base; public: functor1() : base() {} functor1(func_pt pf) : base(pf) {} template<typename T> functor1(const T *pObject, void (T::*fp)(P1)) : base((const deleobject*)(pObject), *((mem_func_pt*)(&fp))) {} template<typename T> functor1(const T &pObject, void (T::*fp)(P1)) : base((const deleobject*)(pObject), *((mem_func_pt*)(&fp))) {} template<typename T> functor1(const T *pObject, void (T::*fp)(P1) const) : base((const deleobject*)(pObject), *((cmem_func_pt*)(&fp))) {} template<typename T> functor1(const T &pObject, void (T::*fp)(P1) const) : base((const deleobject*)(pObject), *((cmem_func_pt*)(&fp))) {} bool operator !=(const functor1& rhs) const { return !(*this == rhs); } bool operator ==(const functor1& rhs) const { return base == rhs.base; } bool operator ==(const void* rhs) const { return base == rhs; } functor1& operator =(const functor1& rhs) { base = rhs.base; return *this; } void operator()(P1 p1) const { if (base.m_pObject == NULL) (*base.m_pf)(p1); else (base.m_pObject->*(base.m_pmf))(p1); } }; template <typename P1> inline functor1<P1> make_functor(void (*fp)(P1)) { return functor1<P1>(fp); } template <class T, typename P1> inline functor1<P1> make_functor(const T* tp, void (T::*fp)(P1)) { return functor1<P1>(tp, fp); } template <class T, typename P1> inline functor1<P1> make_functor(const T* tp, void (T::*fp)(P1) const) { return functor1<P1>(tp, fp); } #endif // #ifndef _FUNCTOR1_H_
//filename: functor1_rt.h
#ifndef _FUNCTOR1_RT_H_
#define _FUNCTOR1_RT_H_
template <typename R, typename P1>
class functor1_rt
{
class deleobject
{
};
typedef R (*func_pt)(P1);
typedef R (deleobject::*mem_func_pt)(P1);
typedef R (deleobject::*cmem_func_pt)(P1) const;
functor_base<deleobject,
func_pt,
mem_func_pt,
cmem_func_pt> base;
public:
functor1_rt() : base() {}
functor1_rt(func_pt pf) : base(pf) {}
template<typename T>
functor1_rt(const T *pObject, R (T::*fp)(P1)) :
base((const deleobject*)(pObject),
*((mem_func_pt*)(&fp))) {}
template<typename T>
functor1_rt(const T &pObject, R (T::*fp)(P1)) :
base((const deleobject*)(pObject),
*((mem_func_pt*)(&fp))) {}
template<typename T>
functor1_rt(const T *pObject, R (T::*fp)(P1) const) :
base((const deleobject*)(pObject),
*((cmem_func_pt*)(&fp))) {}
template<typename T>
functor1_rt(const T &pObject, R (T::*fp)(P1) const) :
base((const deleobject*)(pObject),
*((cmem_func_pt*)(&fp))) {}
bool operator !=(const functor1_rt& rhs) const { return !(*this == rhs); }
bool operator ==(const functor1_rt& rhs) const
{
return base == rhs.base;
}
bool operator ==(const void* rhs) const
{
return base == rhs;
}
functor1_rt& operator =(const functor1_rt& rhs)
{
base = rhs.base;
return *this;
}
R operator()(P1 p1) const
{
if (base.m_pObject == NULL)
return (*base.m_pf)(p1);
else
return (base.m_pObject->*(base.m_pmf))(p1);
}
};
template <typename R, typename P1>
inline functor1_rt<R, P1> make_functor_rt(R (*fp)(P1))
{
return functor1_rt<R, P1>(fp);
}
template <typename R, class T, typename P1>
inline functor1_rt<R, P1> make_functor_rt(const T* tp, R (T::*fp)(P1))
{
return functor1_rt<R, P1>(tp, fp);
}
template <typename R, class T, typename P1>
inline functor1_rt<R, P1> make_functor_rt(const T* tp, R (T::*fp)(P1) const)
{
return functor1_rt<R, P1>(tp, fp);
}
#endif // #ifndef _FUNCTOR1_RT_H_
博主看程序员杂志后,热衷于用C++模拟C#中的委托/事件并给出代码。提到VC6不支持偏特化带来不便,delegate模板参数多样,functor可用特定方式生成,还指出boost里有现成委托但VC6可能用不了,代码用于个人研究。
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