Delphi基本图像处理代码

Delphi基本图像处理代码

//浮雕
procedure Emboss(SrcBmp,DestBmp:TBitmap;AzimuthChange:integer);overload;
var
  i, j, Gray, Azimuthvalue, R, G, B: integer;
  SrcRGB, SrcRGB1, SrcRGB2, DestRGB: pRGBTriple;
begin
  for i := 0 to SrcBmp.Height - 1 do
  begin
    SrcRGB := SrcBmp.ScanLine[i];
    DestRGB := DestBmp.ScanLine[i];

    if (AzimuthChange >= -180) and (AzimuthChange < -135) then
    begin
      if i > 0 then
        SrcRGB1 := SrcBmp.ScanLine[i-1]
      else
        SrcRGB1 := SrcRGB;
      Inc(SrcRGB1);
      SrcRGB2 := SrcRGB;
      Inc(SrcRGB2);
    end
    else if (AzimuthChange >= -135) and (AzimuthChange < -90) then
    begin
      if i > 0 then
        SrcRGB1 := SrcBmp.ScanLine[i-1]
      else
        SrcRGB1 := SrcRGB;
      SrcRGB2 := SrcRGB1;
      Inc(SrcRGB2);
    end
    else if (AzimuthChange >= -90) and (AzimuthChange < -45) then
    begin
      if i > 0 then
        SrcRGB1 := SrcBmp.ScanLine[i-1]
      else
        SrcRGB1 := SrcRGB;
      SrcRGB2 := SrcRGB1;
    end
    else if (AzimuthChange >= -45) and (AzimuthChange < 0) then
    begin
      SrcRGB1 := SrcRGB;
      if i > 0 then
        SrcRGB2 := SrcBmp.ScanLine[i-1]
      else
        SrcRGB2 := SrcRGB;
    end
    else if (AzimuthChange >= 0) and (AzimuthChange < 45) then
    begin
      SrcRGB2 := SrcRGB;
      if (i < SrcBmp.Height - 1) then
        SrcRGB1 := SrcBmp.ScanLine[i+1]
      else
        SrcRGB1 := SrcRGB;
    end
    else if (AzimuthChange >= 45) and (AzimuthChange < 90) then
    begin
      if (i < SrcBmp.Height - 1) then
        SrcRGB1 := SrcBmp.ScanLine[i+1]
      else
        SrcRGB1 := SrcRGB;
      SrcRGB2 := SrcRGB1;
    end
    else if (AzimuthChange >= 90) and (AzimuthChange < 135) then
    begin
      if (i < SrcBmp.Height - 1) then
        SrcRGB1 := SrcBmp.ScanLine[i+1]
      else
        SrcRGB1 := SrcRGB;
      SrcRGB2 := SrcRGB1;
      Inc(SrcRGB1);
    end
    else if (AzimuthChange >= 135) and (AzimuthChange <= 180) then
    begin
      if (i < SrcBmp.Height - 1) then
        SrcRGB2 := SrcBmp.ScanLine[i+1]
      else
        SrcRGB2 := SrcRGB;
      Inc(SrcRGB2);
      SrcRGB1 := SrcRGB;
      Inc(SrcRGB1);
    end;

    for j := 0 to SrcBmp.Width - 1 do
    begin
      if (AzimuthChange >= -180) and (AzimuthChange < -135) then
      begin
        Azimuthvalue := AzimuthChange + 180;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= -135) and (AzimuthChange < -90) then
      begin
        Azimuthvalue := AzimuthChange + 135;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= -90) and (AzimuthChange < -45) then
      begin
        if j=1 then Inc(SrcRGB1,-1);
        Azimuthvalue := AzimuthChange + 90;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= -45) and (AzimuthChange < 0) then
      begin
        if j=1 then
        begin
          Inc(SrcRGB1,-1);
          Inc(SrcRGB2,-1);
        end;
        Azimuthvalue := AzimuthChange + 45;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= 0) and (AzimuthChange < 45) then
      begin
        if j=1 then
        begin
          Inc(SrcRGB1,-1);
          Inc(SrcRGB2,-1);
        end;
        Azimuthvalue := AzimuthChange;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= 45) and (AzimuthChange < 90) then
      begin
        if j=1 then Inc(SrcRGB2,-1);
        Azimuthvalue := AzimuthChange - 45;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= 90) and (AzimuthChange < 135) then
      begin
        Azimuthvalue := AzimuthChange - 90;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end
      else if (AzimuthChange >= 135) and (AzimuthChange <= 180) then
      begin
        Azimuthvalue := AzimuthChange - 135;
        R:=SrcRGB.rgbtRed-((SrcRGB1.rgbtRed)*Azimuthvalue div 45)-((SrcRGB2.rgbtRed)*(45-Azimuthvalue) div 45)+78;
        G:=SrcRGB.rgbtGreen-((SrcRGB1.rgbtGreen)*Azimuthvalue div 45)-((SrcRGB2.rgbtGreen)*(45-Azimuthvalue) div 45)+78;
        B:=SrcRGB.rgbtBlue-((SrcRGB1.rgbtBlue)*Azimuthvalue div 45)-((SrcRGB2.rgbtBlue)*(45-Azimuthvalue) div 45)+78;
      end;
      R:=Min(R,255);
      R:=Max(R,0);
      G:=Min(G,255);
      G:=Max(G,0);
      B:=Min(B,255);
      B:=Max(B,0);
      Gray := 
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

comeoffbest

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值