cocos study notes-Scene

本文介绍Cocos2d-x中场景(Scene)的基本创建方式及如何通过Director进行场景的切换与管理。包括创建场景、添加Layer到场景、Director如何呈现场景及控制场景的切换等关键操作。

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cocos study notes-Scene

reference: [jellythink](“http://www.jellythink.com/archives/733“)

1.create a scene

Usually, we write like this:

auto scene=Scene::create();

We create a scene by this way and then add layers to it.We can’t see scene directly.It is a container of Layer which is used to manage and store Layer.Such as:

auto layer=HelloWorld::create();
scene->addChild(layer);

Now we add a layer to the scene.That’s it.

2.Who is in charge

When we created the scene,who present it to us?Director.In AppDelegate::applicationDidFinishLaunching function,it sets the first scene to be presented when the programe is lauched.

director->runWithScene(scene);

Now ,let’s see some API about Scene in Director:

//set the scene,then go into the main cycle of Director
void runWithScene(Scene* scene);
/*push the current scene to the stack and
run with a new scene from parameter */
void pushScene(Scene* scene);
/*pop a scene from the stack and run it*/
void popScene();

void replaceScene(Scene *scene);
//pause all of scenes and schedules
void pause();
void resume();
virtual void stopAnimation();
//only be used after using `stopAnimation`
virtual void startAnimation();

3.switch the Scene

Honestly speaking , I haven’t saw any blog writing it in details.So I refuse to writing it…hhh~

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