#include <iostream>
#include <gl/glew.h>
#include <GLFW/glfw3.h>
int width = 800;
int height = 600;
char *title = "GLFW window";
int main(int argc,char* argv[]){
if (glfwInit() != GL_TRUE) {
printf("glfwInit fault");
return 1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
if (window == nullptr){
glfwTerminate();
printf("window fault");
return 2;
}
glfwMakeContextCurrent(window);
printf("OpenGL version supported:%s \n",glGetString(GL_VERSION));
printf("Renderer:%s \n",glGetString(GL_RENDERER));
printf("GLSL:%s \n",glGetString(GL_SHADING_LANGUAGE_VERSION));
glewExperimental = true;
if (glewInit() != GLEW_OK){
printf("glewInit fault");
return 3;
}
//解决高DPI屏幕显示不正常
int tw,th;
glfwGetFramebufferSize(window, &tw, &th);
glViewport(0, 0, tw, th);
glfwSwapInterval(1);
glClearColor( 0.0f, 0.0f, 0.4f, 1.0f );
while (!glfwWindowShouldClose(window)) {
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
opengl在高DPI屏幕下显示不正常的解决方法.
最新推荐文章于 2024-12-24 14:08:15 发布