
工程中经验教训
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一些显卡相关的bug列表
1. 对于只有一个元素的render target,例如R16,在ps中最后输出也必须是一个值,例如float4(1,0,0,1),这样会导致nVidia显卡出现不响应,并同时导致操作系统完全死机;2.对于nVidia显卡,如果是一个像素的贴图,例如R16,采样是必须使用对应的元素下标,例如texture.sample(...).r;否则得出的结果不对;ATI会把所有r,g,b,a全部使用相同原创 2013-04-22 11:43:13 · 773 阅读 · 0 评论 -
Computer shader in practice.
A detail example to show, how to optimize computer shader step by step.http://on-demand.gputechconf.com/gtc/2010/presentations/S12312-DirectCompute-Pre-Conference-Tutorial.pdf转载 2016-03-21 17:29:02 · 418 阅读 · 0 评论 -
Tips for optimizing mobile graphic performance
Tips for optimizing mobile graphic performance转载 2016-03-21 17:27:24 · 318 阅读 · 0 评论 -
Unreal engine 4 Automation Test
Unreal engine 4 support automation test in UE4 editor. Following is detail information from UE4 documentation.Automation System Overview: https://docs.unrealengine.com/latest/INT/Programmi原创 2017-02-14 10:42:50 · 1899 阅读 · 0 评论 -
High Quality with High Performance UE4 Mobile Game
1. Target Configuration & Target QualityHardware will limit maximum possible. Low end hardware can't afford high quality. To balance quality and performance, every game should define its recomme...原创 2017-06-18 17:06:46 · 6373 阅读 · 0 评论